Showing Posts For Yojack.7082:
Unreal, thank you! Not having to respec is one of the definate perks and is kind of a staple of my builds.
Fost, I prefer prec/power/con dmg……your surivivability comes from 100% end regen for more dodges and heals over time (see above for the break down) stats wise I go for dps and love it. I was tanking COF last night just fine with no vit or toughness gear. Warhorn “5” gives a buff that makes all non crits glance you. THIS IS HUGE for damage mitigation. Everytime I see a shield warrior I just think….nub. Its natural to assume shield means tank…..but its not the case imo here.
Hey Kor, yeah I switch out rifle for longbow on keep defenses etc, so its a very tweakable build too.
Bishopp, props to old school daoc player, thats where I got started too. I answered earlier but getting 10 in arms to get the +40 precision per unused signet and then just going signets until about lvl 60 or so is still the best setup for pve leveling. Greatsword is nice, but I still argue this build is better for kiting and having swiftness up for running around which actually makes pve much faster imo.
I have tried it all, but I am still sold on power prec con dmg gear. If you are 80 and not farming COF for the power/prec/com gear then get to it before its nerfed. It is a really cheap way to get a full exotic gear set with very good stats.
Yojack is not a crafter persay and I only do it for either economic reasons (it makes it easier to get rich) or you have to do it to get the best gear (hate that but meh). There are way better guides online for crafting so I will leave that to the guys that like that stuff ;)
Ok, tonight while cof farming I actually paid attention to my heals.
signet 205/sec
adrenal 358/3 sec
sigil of blood 438/4 sec (avg)
shout heals 1231 (141/sec avg)
So on average im regenerating 570-590 health per second when actively attacking a target. 20 second fight = 10k worth of extra health. To all the people crying…you dont have + heal, your heals are meh….GG. =)
Signet of rage and for great justice I just spam as soon as they are off cd. Bacially thy are just constant boons for me with this build. Shake it off and on my mark are my actives that I use when necessary etc.
Sorry boonah, please just cut and paste the first link for best results. So, drag and highlight the entire first link….open a new window on your browser and paste the link to the address bar. Tested and working perfectly….if that doesn’t work….its your comp =(
Was running COF last night and was loving my build even more. Group speed buffs and heals help greatly and to be honest I just kringe when I see a greatsword warrior now because it just screams ME ME bringing nothing to the table except dps….who cares
Thanks green! These threads started back in the beta of Wow. I was a rogue and at that time there was hardly any info coming out of beta with the nda etc. I have never been one to take beta info and then exploit it when launch comes so at that time I was posting in forums telling people how to spec there rogue and things to avoid upon launch to save gold etc. After thousands of posts and translations into chinese and german I concluded there were a lot more people who needed the help or had a desire to gain more knowledge about their class to enjoy the game more…..and so the Yojack Build continues… =)
Oh and yeah my math was wrong on regen. I was thinking 215 + 320 =535/3 secs
But its 215 every sec + 320 every 3 secs so more like 320-350 every second on average. mix in sigil of blood procs every 2-3 secs (internal 2 sec cd) and its more like 500 sec at times….not too shabby at all.
Mending vs signet is actually a very argueable choice. Do I like the idea of heal over time always or a burst of heal at opportune moments. Really no wrong choice here. Overall I liked the signet + adrenal regen combo which is why I stay with it, but mending is really nice even though the condition removal is overkill in my build.
Spvp……perma sprint for moving from node to node, group heals and buffs, good dps single target and a great 1v1 build…..how would this NOT be good for spvp? =P
Dunegeons….yup there is no straight up tanking them. Even a mace/shield 0/0/30/30/10 spec has trouble tanking in this game. You are better off just kiting from ranged…i.e. rifle and warhorn swapping. Dodges again are key. The tank, healer, dps we are all so used to doesn’t really exist in this game. It is an interesting mechanic but we will see if anet doesnt retune the dungeons to be more causual friendly.
Swiftness is for kiting and getting behind the enemy so they cant attack you etc (known as kiting, strafing etc). The perma swiftness is amazing for this as good game play has you in the right position as much as possible. Spamming warhorn “5” gives you 13 seconds of 100% better regen on endurance, which equals double the amount of dodges normally possible in the same amount of a given time. Over a 20 second fight you would be able to dodge say 6 times vs 3 (not exact math here but you get why skilled players <3 warhorn)
Passive signets do NOT count as boons so no damage increase there sorry.
First, I don’t spec to reduce my shout cooldown, I reduce the warhorn cooldown. As I said in original post, warhorn is very underrated especially for wvw. Sorry wasn’t trying to offend you herbie but again from your comments I just see a very narrow viewpoint. If you think this build is only good as 1vs1, then I suggest just reading a different thread because obviously you don’t need any help building a spec good for you. Thanks for posting though =)
Draylore: I would put first 10 points in arms and just do the signet/+ precision thing for leveling. it is by far the best for leveling as it will give you almost 100% crit early on with diminishing returns making it stop being effective around 60 or so. Until then choose the weapons of your choice and just rock out. Pve is a great way to get a feel for all your weapons so just use the best drop you find at the time imo.
Herbie: First + healing gear would only be advisable for a pve tank for dungeon runs imo. Other then that, there is way more value in the other stats and adds. Rifles auto attack gives a bleed not to mention sword 2 out of 3 auto attacks does bleeds as well. The playstyle isnt for everyone Herbie and I would ask you to maybe expand your thinking a little other then the small window its focused on right now. This is an amazingly good overall build, not the highest dps, not the best healer etc as you have said, but this isnt world of warcraft where min/maxing for dps for a raid boss is critical. This is WvW where the battle is constanly changing and being able to have perma swiftness, great survivibility with condition removal as well as just being able to sprint the hell out of the zerg while removing snares is prettykittencrucial imo.
Ben hamann, old school!! Sup playa!
I can post some pics later but only self buffed I am at:
2961 attack power
98% crit (with sword and horn, 83% with rifle)
2427 armor
23172 health
and a constant regen of about 175/sec (adrenal regen + signet)
This is all standing in lions arch with no bonuses from wvw etc.
Check link above bamfbear but I am running 6x runes of the soldier for better vit and toughness but mostly for the condition removal from shouts.
Ympulse….no swiftness in wvw lol, its more like sticking pliers up your nose while standing in line at DMV…..
In response to a private message, I love longbows and did pve the first 20 levels with it. Until I realized that melee aoe is far superior for pve/leveling. Longbow is best used as a wvw keep defense/ keep taking weapon. I would still rather have my rifle out for oil/cannon/arrow cart destroying though
The key to a good mmo is having great class balance and choice so that there isn’t really a must spec cookie cutter imo. That being said some builds are just always going to be better then others.
Rifle vs Longbow for wvw:
Each has its merits, but rifle has such better burst for once an enemy starts to run from you or kite. Aoe its the longbow hands down for sure and on keep defense etc. Ultimately when i need to drop someone at 25% from ranged….the rifle does it better and so I stick with rifle. Cripple and knock back + burst (volley) I use much more often then sitting on the wall and just aoeing the door. Best news yet…..carry both and switch out bow for keep defense, but for the Yojack build….its rifle ftw.
Sigil of earth is great and temptng for sure, but with heals being at such a premium in this game (heal yourself or dont get healed etc) I really like the extra health gained from sigil of blood. With the two other regens ticking this sigil is like another 300+ health every three secs while attacking. Plus it is lifesteal which means you are doing that extra damage every 3 secs as well.
There are plenty of things wrong with banners right now to keep me from using them. Long cd’s being the first, and people grabbing them and running off with them is the second and biggest issue I have right now.
Ympulse, the point of my threads is to start discussion and improve the gameplay of anyone who wants to read. When you say “really weak stat allocation”, would you mind expressing in more detail what you mean. Rifle and swords both rely on condition damage as well as normal. This build is a very well rounded build with lots of crit, cond damage and power supplied by stacks of might. Meanwhile it is very hardy and can take quite a bit of damage thrown at it especially because of the condition removal. This build in the hands of a skilled player is close to godly 1 vs 1. 100% end regen gives tons of dodges, regeneration and lifesteal, shout heals, perma sprint for strafing and getting behind people. Trust me, try this build and you will fall in love like I have
Yes Eliteseraph, I was that yojack
(in response to spartacus who asked about using knights gear vs rampagers)
Yeah, the knights vs rampagers was a tough decision. With conditions not effected by toughness, I like the idea of speccing for defense but gearing for dps. Again tweak for taste, but I am surviving just fine in wvwvw and not losing any one vs one’s and I usually let that decide whether I feel to glassy persay.
i actually jump back and forth between the two, but ultimately for those wvw battles where you live by the skin of your teeth and had full adrenaline anyway, turtle defense won out. For the record I love suggestions and the build is meant to tweak for taste. Thanks for the input.
Big key to this build is strafing and dodging of course, but also keep spamming your #5 warhorn ability. It is very underrated for defensive utility and survivability. Melee most of the time of course and switch to rifle and machine gun them as they run
Please cut and paste the following link into your web browser for best results
Finally the warrior forums are up and I am here to dispense with the wisdom! Yojack’s Min/Max thread has been a staple of gaming forums since Wow beta and most recently this was a 160k view thread on swtor. Hello to all who remember me and to those who added to a very informative and successful thread!
On to the warrior goodness:
First my current build, Yojack Build 2012:
Cut and paste to your web browser for best results:
Sword/warhorn + Rifle (zomg not greatsword? wtf yojack?)
Great heals, perma sprint, perma fury, perma might and condition removal like you cant believe! Oh yeah and rocking 98% crit full time.
Gear options I went full rampagers on everything which is power + precision + condition damage. Critting every attack gets extra bleeds, and extra health from lifesteal sigil on weapons. This build is definately viable both pve and wvw and imo the best overall choice for survivability, group play and utility while still just being a BEAST one vs one =)
Please ask any questions you may have and I will answer as soon as possible (in queue for eb lol)
(edited by Yojack.7082)