(edited by aaron.4317)
Showing Posts For aaron.4317:
I wish you could style cancel. I’d like to just do this first two hits in the #1 skill over and over. Unfortunately, even if you sheathe your weapon you’re stuck with that painfully slow, low DPS attack on your bar. I guess that’s one draw back to an automated style system, the system decides your style.
What I normally do is interupt it with another attack if I can. The first two hits are fine, the do OK dps. But if youve got any other attack available, after that second hit from the #1 chain fires, go to that other attack. Then come back and hit the first two again.
When a style chain is so borked that you find ways to replace the final hit in the chain with -anything- else, its time for a change.
The inability to mouseturn while camera panning is a big problem for me. It doesn’t seem to effect very many people, but anyone that likes to both used the mouse to turn, and pan their camera a lot should be having this issue.
The problem is that you simply can not use the mouse to turn WHILE panning your camera. Once you hit “right click” to turn, your character will immediately turn to that new direction your camera was panned toward.
To test this out go to Lion’s Arch and try to do two thing
1: keep your camera panned so it is looking straight off to the right of you at all times
2: Navigate around the bridges surrounding the mystic forge
I think youll notice that as soon as you try to turn your camera is no long panned, and you are now running a new direction.
I think it is intentional. Anet has said (Mike Ferguson said) that they, “don’t want players just farming eachother”
They want you to take objectives. And if your small man is rolling zergs in open field, that’s gonna interfere with objective farmers.
The downed state ensures that “zergs of a certain size” can not be defeated in open field, and can safely move from one objective point to another.
if you are outnumbered 3 to 1 or more, this mechanic is really a pain. I don’t see why overwhelming sizes of force need more help through mechanics like this.
Orbs are extremely overpowered. The amount of stat difference they represent goes well above anything else in the game. It is ridiculous.
+150 to each stat and 15% HP on top of that. Its simply rediculous. My guardian has nearly 25K HP, well over 3K armor, almost 2500 power with a 50% crit chance when we get 3 orbs. Its just silly.
I don’t see why anything should give any players that kind of advantage. Make the bonuses only effect guards.
Orbs are ridiculously overpowered.
make their bonus -only- effect guards.
This is a pretty huge problem atm. I have to teleport into the zerg, throw up a shield and leap out to get them all to load.
I am playing on Max settings across the board.
Where is the “load everyone” at a normal clipping range option?