Showing Posts For aaron.4317:

Analysis of GW2 WvW compared to DAoC RvR. [Long]

in WvW

Posted by: aaron.4317

aaron.4317

Ya, the GW2 maps are horrible. So cramped. Its designed so you can really just zerg up and siege. There is almost no place at all for people to roam and try to actually PvP. I see more people running away from fights than I do see groups trying to engage each other. Seems to be all about siege, since every objective is right next to the next objective.

I can’t find a single place in any of the maps where there is a legit open field area to roam. There are a couple spots that look like they might have it, and then you realize theyre completely covered in agro. Mobs are fight ruiners, no one wants a 5v5 or 10v10 with 5 daze spamming eagle raptors in the middle of their fight.

DAOC maps were amazing. They gave the players enough space to actually fight eachother. GW2 maps are terrible. GW2 forces the players to siege, with no real risk for moving from one objective to the next.

Also forgot to mention that the downed mechanic has no place in any PvP setting. It is HORRIBLE in WvW. Just plain HORRIBLE, has to come out or WvW will always have that ugly scar of a bad mechanic stuck in it.

(edited by aaron.4317)

Hammer Time!

in Guardian

Posted by: aaron.4317

aaron.4317

I wish you could style cancel. I’d like to just do this first two hits in the #1 skill over and over. Unfortunately, even if you sheathe your weapon you’re stuck with that painfully slow, low DPS attack on your bar. I guess that’s one draw back to an automated style system, the system decides your style.

What I normally do is interupt it with another attack if I can. The first two hits are fine, the do OK dps. But if youve got any other attack available, after that second hit from the #1 chain fires, go to that other attack. Then come back and hit the first two again.

When a style chain is so borked that you find ways to replace the final hit in the chain with -anything- else, its time for a change.

Camera control issues - a documented list

in Bugs: Game, Forum, Website

Posted by: aaron.4317

aaron.4317

The inability to mouseturn while camera panning is a big problem for me. It doesn’t seem to effect very many people, but anyone that likes to both used the mouse to turn, and pan their camera a lot should be having this issue.

The problem is that you simply can not use the mouse to turn WHILE panning your camera. Once you hit “right click” to turn, your character will immediately turn to that new direction your camera was panned toward.

To test this out go to Lion’s Arch and try to do two thing

1: keep your camera panned so it is looking straight off to the right of you at all times

2: Navigate around the bridges surrounding the mystic forge

I think youll notice that as soon as you try to turn your camera is no long panned, and you are now running a new direction.

Small man roaming at high disadvantage due to down HP

in WvW

Posted by: aaron.4317

aaron.4317

I think it is intentional. Anet has said (Mike Ferguson said) that they, “don’t want players just farming eachother”

They want you to take objectives. And if your small man is rolling zergs in open field, that’s gonna interfere with objective farmers.

The downed state ensures that “zergs of a certain size” can not be defeated in open field, and can safely move from one objective point to another.

downing system in pvp is HORRIBLE :/

in WvW

Posted by: aaron.4317

aaron.4317

if you are outnumbered 3 to 1 or more, this mechanic is really a pain. I don’t see why overwhelming sizes of force need more help through mechanics like this.

Please reduce the power of orbs or remove them before 1 week matches.

in WvW

Posted by: aaron.4317

aaron.4317

Orbs are extremely overpowered. The amount of stat difference they represent goes well above anything else in the game. It is ridiculous.

+150 to each stat and 15% HP on top of that. Its simply rediculous. My guardian has nearly 25K HP, well over 3K armor, almost 2500 power with a 50% crit chance when we get 3 orbs. Its just silly.

I don’t see why anything should give any players that kind of advantage. Make the bonuses only effect guards.

Orb of Power bonuses too strong

in WvW

Posted by: aaron.4317

aaron.4317

Orbs are ridiculously overpowered.

make their bonus -only- effect guards.

Randomly loading in players when near them, this is ruining WVW.

in WvW

Posted by: aaron.4317

aaron.4317

This is a pretty huge problem atm. I have to teleport into the zerg, throw up a shield and leap out to get them all to load.

I am playing on Max settings across the board.

Where is the “load everyone” at a normal clipping range option?