Showing Posts For agnostAnts.7065:

What runes?

in Ranger

Posted by: agnostAnts.7065

agnostAnts.7065

Coming from someone who hasn’t really made a burst build. If you’re looking for crit and crit damage, you might consider runes of the eagle or ranger? gives precision and crit damage. and if the 6/6 effects (eagle = +5% dmg on foes < 50% health, ranger +5% dmg if you have a companion), you might think about grabbing 4 superior and 2 major. It gives you 10% added crit damage, though 6/6 Div would give you 12%, but they’d also give you far more precision than Div would.

Shield feels lackluster.

in Guardian

Posted by: agnostAnts.7065

agnostAnts.7065

Oops, quoting’s gone again.

Animus: “It would be pretty cool if the shield had an ability that blocked a certain number of incoming attacks and set the attackers on fire for a brief duration. Would give the shield a place in burning builds as well as fit the role of a shield better than its current implementation.”

I was thinking about something like this. What if they tweaked Shield of Judgment’s functionality? Make it a channeled block skill, and for every block, a circular wave fans out from the guardian, damaging nearby foes, and applying protection to nearby allies.

Why no reduce falling damage trait?

in Elementalist

Posted by: agnostAnts.7065

agnostAnts.7065

I have to agree; it’s not necessary, but the fact that every other profession has access to a fall damage trait while eles don’t raises red flags in my head. It sounds easy enough to add in, too.

Air trait = -50% fall damage, triggers Updraft effect on landing (knockback any foes and gain swiftness)

Earth trait = -50% fall damage, triggers a Sandstorm upon landing (bleeding and blinding)

Arcana trait = -50% fall damage, effect changes depending on attunement (Fire creates a Flame Burst, water = frozen ground, air = windborne speed, earth = earthquake or magnetic wave)

seems simple enough.

Dear Axe, please dont aggro all of Tyria!

in Ranger

Posted by: agnostAnts.7065

agnostAnts.7065

Aha, I love the axe, but it’s always dragging back moas or stags back to me. Still, I’m already built to handle multiple enemies. Shrapnel Mine, Flame Trap, and a River Drake. 20 mobs enter, one charr leaves.

End Story Loot. (spoilers)

in Personal Story

Posted by: agnostAnts.7065

agnostAnts.7065

“I’ve also been told that we’ll be using a GW1-style token system so you can choose a better reward item when you complete the story.”

So, is that what the Pact Requisition Officer in that last part of the story mode is all about? I was so excited seeing that, only to find out that he didn’t actually SELL me anything.

Change in the Marsh Drake model?

in Ranger

Posted by: agnostAnts.7065

agnostAnts.7065

but it is UNIQUE! =?

Hardly. It’s literally a salamander drake with green skin instead of red. Doesn’t even have different horns or crests, like the Ice Drake.

Change in the Marsh Drake model?

in Ranger

Posted by: agnostAnts.7065

agnostAnts.7065

I’m really curious as to why this was changed. I was looking forward to use the Marsh Drake with its almost prehistoric maw. Yet when I finally tamed one I was pretty disappointed to find that the model had been replaced with Joe Green Drake. Anyone else feel the same way? At the very least, I hope Arenanet will consider changing it back, or adding in the Scaled Drake as a new pet later on.

Underwater Elementalist is horrifyingly underpowered

in Elementalist

Posted by: agnostAnts.7065

agnostAnts.7065

Personally I tend to stick with Water attunement if I’m underwater. Ice Mine and Wall are actually quite powerful (and the retreat wall has is nice too), and Undercurrent being able to sink foes (even if the description doesn’t say it), and Tidal Wave’s dash makes water a surprisingly active skillset. On the flip side, I don’t really like using Fire underwater. It seems, ironically, underpowered in my eyes, and the slow explosions on skill one don’t help to endear me to the attunement.