(edited by bud.9246)
Showing Posts For bud.9246:
Yes, that’s almost certainly what’s happening.
Many complaining of “queue syncing” don’t understand statistics. The only thing their anecdotes and screenshots are proof of is selection bias and insignificant sample sizes.
You are wrong here. Their anecdotes and screenshots are proof of a poor playing experience. Most have experienced seeing the same “teams” play each other multiple times in a row, often with similar results (lopsided loses). Any way you slice it I think this can be called a design flaw if you have parity in mind. If the player base needs to push through this “growing pain” period in order to have reliable rating bases then let us know that up front.
One of the biggest issues is, that you get more rank with braindead hotzerg then with tournaments. Another problem is imho, that you get rank anyway. It doesnt matter if you play good or bad, if you help your team or not. In GW1 the rank meant something (not talking about the last 3 years, but the first 3), because you actually had to WIN to get rank and the more matches you won (in a row), the harder the enemies got. Parallel you also received more fame (rankpoints), when you won many matches in a row… I dont unterstand why Anet didnt take this system into GW2…^^
I think this is a little misleading. Bad players will not gain as many points as a good player even in hotjoin. They get 30 points for winning and the rest is based on their performance. The other issue I have is that while HA rank did indeed mean something, it also lead to a massive issue with entry into PvP. Seeing messages like r3++, r6++, ect were common place, and teams which had any chance to really gain rank with any sort of speed where those teams. That is not inviting to a new player as they are now either with other new players or possibly bad players which, unless they are lucky and play a team of equal standing, will then be matched against one of those r3/6++ teams which due to experience will win 9 times out of 10.
That is why the current system was implemented. Players who may not get a chance to join a team due to rank can still work towards getting better even though they lose.
Just last night I played in a match were our team had the top 3 or 4 scorers and yet lost by over 100 pts – to me this is sad =(
the ‘1’ skill for sword auto attack has a very fast (.25sec maybe?) repeating cast time that basically stunlocks my character unless i can insert another ability in between casting ques.
it is very frustrating – especially when trying to stomp someone while being overriden by auto attack 3 or 4 times in a row or attempting a double tap dodge but cast instead.