Showing Posts For docbon.3486:
Quick note: The stats for apothecary has healing power as the primary attribute. This new settler’s jewelry set uses toughness as the primary.
This would give me a reason to work towards c/v/t ascended gear, and create a condition vector build, as I can see the gameplay being really fun. The low base cooldown of epidemic might make this interaction a bit overpowered, especially since you will almost always use the skill successfully in a self cast.
I hope someone is recording this battle in stonemist. Time-space is tearing apart in the lord’s room.
I think 14 years of big ticket mmos ought to have taught you not to use gimmicky. specs that reply on one quirky trait effect.
how is the op nostradomus? none of what he said flies in my book. im having fun, six to all the gimmick build players that have to relearn how to play the real game that everyone else is already familiar with.
welcome to gw2!
Yes, how dare players utilize a utility bar that consists of more than one kit, and a trait that works with this playstyle. Such a ridiculous gimmick.
The OP is literally nostradamus.
huh… rocket boots feel a bit different… I havent used them for a long time but…. didnt they stun us for 2 seconds AFTER we flew back?
Now we´re “stunned” while we fly back and stand up almost immediately.Really? I still feel the same when i tried it out
Yeah, me too. Got my hopes up. :\
we had a few ‘good’ damage builds before the patch, and even support could work to some extend. 100 nades could be ridiculous burst, Elixir Gun could support well with double super elixir proc AND condition removal from kit refinement.
One of the strongest was p/p HGH (condi mostly)They nerfed one strong damage build, actually nerfed the support builds too by ruining kit refinement.
And kits have less options to remove conditions now too, also a big nerf to multi-kit builds.They buffed elixir U, making it a stunbreaker too.
While kits and turrets still don’t have a single stunbreaker.In other words: they ruined several builds… but buffed the strongest elixir builds!
Incredibly weird.
I have no idea what the dev’s are thinking.If this turns out to be the case, than the complaints about p/p HGH will come from two sides:
1. the other professions who complain about the strenght of this build.
2. the engineers who feel forced to use elixirs in every single viable build.
Yeah, it looks like it’s time to put my multi-kit build to rest.
I also hope they change the mine on grenade kit to swap to something else — anything else.
I’m not sure how I feel about Kit Refinement now. My engineer that was built for mainly using the Elixer Gun will be losing a free source of healing (though the standard Elixer Gun heal was buffed to about double the base effectiveness) in exchange for a glue trail every 20 seconds. Will the glue trail be worth it? Doubtful.
Yet my engineer that was built around other kits will be loving Kit Refinement. It seems that the changes will either work very well for you or very poorly for you.
Yeah, definitely gonna miss having the choice of two fields healing simultaneously, or 100% up-time for the condition removals.
Is the Scope trait still not fixed?
Its still only been like since game release.
It looks like the interaction between elite supplies and the mortar elite skill still won’t be fixed either, judging from the patch notes. we’ll see in a bit though, i guess.
“Kit Refinement trait: All kit skills are now on a static global recharge (20 seconds)”
A good Engineer should be changing kits very often. A trait that makes you want to wait to change kits is just plain dumb.
Pretty much. And now you can’t hop to avoid triggering the effects, either.