Showing Posts For havellian.4073:
So it’s not really ‘unhappy campers all over’ is it?
Some folks ‘got theirs’ and are quite happy with that.
I’m curious if they would act the same way in real life.
Well there are both unhappy campers (just look at these boards) and folks that ‘got theirs’ and are content. Having both these groups are not mutually exclusive and can (believe it or not) co-exist… refer to RL. As for the words “all over” it could mean the vast majority, the fact that this group is wide-spread or just distributed evenly, but come on now, we are just getting into semantics then and I don’t think that’s where we want to go
(edited by havellian.4073)
GJ op, i like how you painted the far left and far right =P. I think in the end, people are just trying to pursue “fun” as cliche as it sounds. Different ppl have fun in different ways. Some like to feel the sense of superiority over their peers (termed crudely as stroking the electronic pen), some like to pretend to be a fantasy character in a fantasy world (RPers), some like to go around exploring the beautiful scenery, and some like to buy as much CLOTHES as possible (me)… I think the one aspect of human nature in play here is that no one likes to feel inferior regardless of their playstyle. If the game is actively putting in mechanics that can be used by people to label others as inferior, there will be unhappy campers all over (of course it boosts the fun of the stroking population though ).
I think the bigger issue at the moment is the feeling of injustice that some feel at being ‘conned’ (in quotes since not everyone agrees) by the ‘promises’ made by Anet about adhering to certain core values. No one likes the feeling of being tricked/duped/lied to.
I see the discussion has once again evolved to whether it was right to add gear progression. To be fair, some parts of the manifesto still stand (such as the Daniel Doicu part…but i dont think anyone cares about that xD)
The part in contention is most likely where Colin talks about grinding not being fun. I think however that it extends beyond just the manifesto as numerous Q&A postings have mentioned horizontal progression and “grinding for aesthetics and not power” and harped on the fundamental values of GW1. This quite honestly hasn’t been adhered to regardless of how large or minute the increase in stats are.
I tend to agree with the ppl who claim “gear grind was there from the get go, with exotics”. Seeing the arc of Gw2 development from its infancy makes it quite clear it was moving farther and farther from GW1’s horizontal level playing field model. Exotic (although comparatively pain free) is far from the real plateau that was going to droks and decking out in 1.5k armor. Many have just gotten used to the fact it exists.
For those who say ascended is not necessary b/c you don’t HAVE to have it to do (“most”) content. Honestly… you don’t have to grind WoW raids for gear because there is so much non-max content for you to do. I’ve also played Vindictus and DN from the blighted Nexon, and Aion and thoroughly enjoyed my time with the content when not grinding. You really don’t have to do anything, you really don’t have to fire up the game or even open your computer. Doesn’t mean the game doesn’t encourage or try to entice you to get the gear though (why else would Anet even introduce this tier to provide longevity for the game if it doesn’t work and ppl won’t be encouraged to grind for it?)
I hate putting this out there as it sounds so abrasive but honestly, to me manifesto (and related Q&A/blogs about GW1 core values) are like a mouse trap and we suckers fell for it (well honestly i didn’t need it, i felt obligated to get GW2 just cause GW1). Yes they said it, and yes they didn’t mean it, but I should’ve known better just by judging its development cycle….. (that god KITTEN-ED brand loyalty… curse you…)
I agree with both of you. Like i stated, GW1 vets and manifesto appreciators were basically guaranteed cash flow. Manifesto… they made it (new ppl in the vid included) for financial security, fixed cash flows. Again, my intent was not to point out whether this was just or not… just trying to explain what i feel went down.
Disclaimer: This is just my personal theory based purely on observation of Anet’s behavior through 7 years of GW1 and 5 yrs of GW2 development. I have no special insider information about Anet and as such this theory probably constitutes speculation. Please note, (although I don’t like the new gier tier) this is not a complaint thread about ascended gear so pls don’t make it one. I am also not commenting as to whether it is right or wrong for Anet to ‘go back’ on the manifesto, but rather only trying to provide what might be a plausible explanation.
In a nutshell, my theory on why GW2 deviates from the core values of the original GW (even after the PR manifesto) is because Anet is essentially not the same team as it was when GW was first created. Many who held prominent roles in building the original GW such as founders Patrick Wyatt and Jeff Strain, and team lead James Phinney are gone. Some of those members were the ones who championed GW’s values such as equitable playing field, horizontal progression, and anti-grind philosophy. Going from GW1 to GW2, Anet had to expand their team exponentially bringing in many new members with diverse mmo gaming values (coming from different backgrounds and such… many members probably never did play GW1 and/or had experience in other mmos who feature vertical progression much more prominently). I seem to remember one video of Colin (I may be wrong) saying how it feels strange that he can walk by employees in the hallway and have absolutely no idea who they are. This shows that Anet as an organization is quite horizontal in structure where members are given autonomy for the content they create. Many of these new members now hold influential roles in GW2 development and as such, the portions of the game they produce may not have been built with the original GW1 core values in mind. They’ve also hired some staff that (in my opinion) may have had a ‘not so nice’ influence on the game to fill (in my opinion) wholly unnecessary roles. Specifically I am referring to the ex-Nexon cash shop master and a chief economist. I honestly think the community would be better served if they used those salaries to hire some more skill balancers (2 ppl in that department =x).
I guess I’m not too shocked by the vertical progression b/c from the employees leaving (on amicable terms i might add), and the influx of many new staff, to the introduction of the gems concept, I already started to look at Anet as another developer altogether who only shares the same name as their ‘predecessor’. Their focus on statistics instead of player feedback and the monetization of the game through cash shop, made it clear that they were moving in a different direction than the “we make games for the players, they are our strongest inspiration and driving force” like they used to proclaim. I don’t blame them at all because after all they are a business. The only reason they made the manifesto was because they had to appease their most-likely initial playerbase (ex-GW1) players in order to generate hype and solidify initial cash flow (to cover 5 yrs of development costs and appease NCsoft). Again just a PR move based on a sound business plan. They probably never intended to use the manifesto as their ‘constitution’ in the first place.
SUMMATION: Arenanet has changed the direction of GW2 away from the manifesto simply because the manifesto is based on core values of the previous Anet team and does not really reflect the values of the current Anet. Again, this is simply my theory based on some things I’ve noticed.
expect to see some sort of armor driller in TP in the future. driller can be used to create empty upgrade slot.
it is all Nexon’s fault !
It is fitting people mention Nexon because both Vindictus and Dragon Nest (despite their ridiculous grindfest and game mismanagement) required much more skill to be proficient then GW2 and its “zerg big monster, spam all buttons” approach. If i wanted grind, why would i leave games with superior combat systems for GW2?
I came to GW2 after 7 years of GW1 and 5 years of waiting for “when its rdy”, believing in the Anet spirit of horizontal progression, and an equitable playing field where skill determines outcomes and I’m greeted with the fact that I must get ascended gear to play better? Utter farce…
Idk if these are neccessarily funny but here are mine…
black moa – Gangstabird
brown bear – poo
polar bear – pooky
black widow – spiderbro
alpine wolf – ferrera
bald eagle – americuh/uncle sam
pig – oink (the one and only gw1 pig)
armor fish – tank
shark – teeth
rainbow jelly – lucky charms