A dozen apologies. I know this has been posted a dozen times. But it won’t let me “bump” or comment on anyone else’s anymore, so I’m just going to start another one.
- Eight-player parties.
- The little blue silhouette icon over people and a number next to it saying how many people are in their party. (if brought back, this could be toggled on/off — OR, make it so you can see how many people are in the “leaders” (or top) person’s party. This also aids in finding people who are in a party or looking for a party — AND it gives the illusion that more people are in the world with you
)
- The old radar that revealed a lot more than our mini-map does now and had tiny green dots for NPC, purple for real people, and red for enemies.
- Alliances (some people don’t like the grind, at least give guilds the option to participate in factions if they desire)
- Auto-follow (as a support specialist, just click on your “tank” and keep hitting space. Also, if you see an enemy, hitting c-space (or in GW2’s case, c-skill 1) would automatically run your character up to it)
- Using the arrow keys to pan/tilt the camera
- Being able to zoom out farther. Much, much farther.
- “Zooming all the way in” to first person view. (Not ideal in combat situations for some, but makes traversing vast zones more scenic and taking the most desired screenshots of GW2’s gorgeous landscape)
- Being able to observe PvP from anywhere in the game (and not losing your place in the world)
(edited by hip.8435)
Kudos on the new Megaserver System. Now, if you could just get eight player parties going, I’d be all set.
+1’ed you both.
When the party limit was eight like in it was in GW1, my buddies and I would slay baddies until the sun came out. There were some Friday-Saturdays where we didn’t sleep at all.
I miss the days when Guild Wars used to remind you: “You have been playing for 5 hours please take a break.” and you were like, “NOOOOOO!!!”
With 5 player party limits, it’s like, “I’ve been playing an hour? Oh, I’m good for the day. I should probably log off, anyway.”
Only a couple days left to see if the party size will be increased to six or eight with the April feature pack.
I just don’t see how re-balancing for one more slot is so difficult. It feels like they scaled down to 5 just to emulate WoW and LoL. It’s just sad that I have to revert back to GW1 if I want 6-8 party sizes.
There’s no denying from a pure entertainment standpoint, 6-8 would be more enjoyable than 5. I highly doubt there would be an outcry to go back to 5 if the limits were increased.
I would enjoy 8 player content. I would not want it to replace 5 man content entirely.
That’s precisely what I was trying to get at. Thank you.
Stop thinking of it as a regression to 5, it isn’t.
I can’t help it.
Just because large numbers work in another MMO does not mean they will work in GW2.
If it ain’t broke, don’t reduce it.
There is a balance that Arenanet needed to strike between requiring players to use some skill in battle, and having content that was both slightly challenging, but still easy enough for the average player to complete.
Doesn’t matter how skilled or average you are if you have to sit it out.
Suddenly the chance of an enemy attacking you becomes much smaller and the threat to your party if you die becomes non existent.
C’mon! You just took away half the fun!
5 is a good number for GW2. Stop complaining. If it was 8 you’d probably complain that it needed to be 10 because not all of your friends fit in the party. They had to pick a number, they picked one, they designed their game around it and it works well.
Why is 5 a good number? Because you say so? I’d be perfectly content with 6. 6 is a nice, round number, don’t you suppose?
They had to pick a number, they picked one, they designed their game around it and it works well.
Not as well as it could.
Just because you want something doesn’t make it correct. Last time I checked they were the developers and had been to University and studied things like game design.
That’s why I’m posting it to the discussion page — to see if anyone else agrees or not. Last time I checked, these developers were rumored to be receptive to community ideas.
C’mon, ANet. I’m willing to meet you less than halfway. Increase it to 6 and see how many people will complain. If it sucks, you can blame me and drop it back down to 5.
Thanks again everyone, for reading and commenting. Don’t let these party poopers ruin your experience by staying silent. Keep the comments rolling. Ask your guildies what they think. It’s better to address this now so we can get back to making fun of other MMOs for having subscription fees.
You may say that I’m a dreamer, Algreg. But according to some of these replies, I’m not the only one. I hope someday you will join us. And the world will be as one.
Oh, wait. I’m sorry, Algreg. You can’t join us. There’s already four people in my party.
It’s always best to research a game before committing oneself. I hope that happens before the next purchase. We all know what happens when one assumes. It’s too bad one aspect can ruin the whole game. Good luck.
You’re right, Inculpatus! I won’t make THAT mistake again! I’ve got my best crack team of computer scientists researching Elder Scrolls Online and The Stick of Truth as I type this. I wonder how many party slots THEY will have! Will they regress back to FIVE? (like Guild Wars did) Or, will they raise the bar and allow you to play with ALL of your real life friends?
Or….ArenaNet could just tack on three extra party slots on there. No big deal.
.
Anyone care to guess how expensive that would be, or how long that would take in terms of man—hours?
[/quote]
Zero dollars? Less than 30 seconds?
.
Or what that would do to everyone else’s game experience?
[/quote]
Make it more enjoyable?
.
The developer created a new game. It made a design decision that is consistent with current games. It tested, marketed, and released said game built on that foundation.
[/quote]
Way to think outside the box, ArenaNet. Maintain that status quo with every other game out there.
.
Coming into the game, a year and half later, and demanding the developer respond to a customer failing to understand a basic game mechanic before purchase, then demanding the game be changed to suit them after that failure smacks just a a little bit more of wanting an Oompa Loompa and wanting it “NOW”.
[/quote]
.
I’ve been playing since Guild Wars 1. Wait, did you just say “basic game mechanic?” You just proved my point that it’s NOT that hard to change then.
.
Apologies to those who did understand what they were purchasing and wished the game design was different. Suggestions are always welcome for discussion.
[/quote]
Look, there’s always room for improvement. If the content were scaled up/down better, the game can still cater to those who wish to go solo or party up with “as many as eight.” (The fact that my suggesting “eight” is causing such a raucous shows how exciting it can be) Some of us would like to engage some of the story/dungeon content with as many friends as possible. I thought “MMO” stood for “Massively Multiplayer On-line”, not “Minimum Multiplayer On-line”.
If you’re happy with party max at five in dungeons/fractals/story, more power to you. As for the rest of us, we’ll just have to keep an eye out for other MMOs to come out to implement what you’ve already proven to the rest of us is, if not reasonable, then realistic, expectation.
As for the rest of you, thank you for reading/commenting. Whether you think I’m right or wrong, say so. As snarky as I might seem towards goldenwing, I think it’s great that people still enjoy the game with five player parties. For me, personally, that’s not reaching the game’s potential. I’m only interested in what’s best for the community and it would be nice to get my monies worth out of the copies I bought. The point of all this is to say that my desire for marathon Guild Wars 2 went away with the reduced party size.
(edited by hip.8435)
“The bigger the party-sizes are the harder stuff will be to balance. And it will also mean it takes longer and longer to actually get a group together if you don’t play with guildies/friends.”
Not really. Scale enemy quantity/difficulty up/down to how many people are in the party.
“And this was also rather clear long before launch and have been fully available since then, so it is really your own fault for not reading up on the game before buying it.”
My apologies for assuming the sequel would be…Oh, I dunno…like the first. Is it my fault that people are leaving the game in droves for not containing key elements of GW1, too?
“They looked at the system they had designed and decided that 5 players was a better number than 8 for GW2.”
“why not 9 people? why not 4? why not 30? It is an arbitrary decision. Once made, it effects game design heavily and you cannot easily change it. Sucks that you are not able to bring all your friends with you, but in this case, it just is the way it is.”
Both of those responses would still be like Nintendo at a press conference saying, “Yeah…we looked at Mario Kart and decided three players would be better than four. You know what? Too many banana peels on the road at one time. Can’t have that. I hope these people at least read up before buying.”
“Five is a sensible number because it is equal to the number of fingers on one hand.”
Lol.
This is something that could be easily fixed with two clicks of a Razer Naga mouse. More players in party = more bad guys in the area you’re in. Or enable henchmen in instanced areas. It would be nice to see what someone from the development team has to say about this. Probably the same, recycled bureaucratic garbage that’s been dished out before. I just want the game to be fun again, and I think eight player parties would do that.
Why only five party slots in dungeons/fractals?
I bought copies of the game for myself, fiancé, and two best friends, assuming we’d all be able to enjoy the game together.
Four of us manage fine in the afore mentioned “instances”, but when we try bringing in two more people, somebody has to sit it out.
I don’t want to hear any rubbish about how “eight party slots don’t work with the current system.” Or, “go play WvW.” That’s bullkitten. Not everyone likes WvW. You made eight slots possible with Guild Wars 1. How hard can it possibly be to make this happen in Guild Wars 2?
I expected this kind of back peddling from EA when the new SimCity (smaller city sizes) came out. But not you, ArenaNet. I thought you were better than that.
1. I’m not asking for 324 kb/s dolby digital 7.1 surround sound loss-less crystal clear audio. Mid quality comparable to what you hear on Ventrilo is feasible.
2. Fine. Make an Android app, too. Whatever. Lulz.
3. I’m too lazy to hit ctrl-T — All kidding aside, auto-target forwarding is a really nice feature in the heat of battle. Especially for us guardian support types.
4. Don’t join a guild then. I’m sure people are lining up to stalk Olba.5376. Who said anything about forfeiting your privacy? There’s an option to adjust your status to ‘invisible,’ you know. One of the biggest concerns brought up by my old guild from GW1 is that Guild Wars 2 is too ‘single player-y.’ I can only repeat the maw so many times before it gets boring. Whether ArenaNet takes this suggestion exactly as I offered it doesn’t matter, as long as they find a way to group up for PvE events for those of us that don’t play during peak hours. If not, we’ll continue losing players to other MMOs.
All snide remarks aside, thank you for reading.
I tried to leave out anything I’ve previously seen someone post. I really don’t think the following is too much too ask:
- VOIP (LOTRO has it…and that game’s free!)
- Be able to see dots on the map of where your guild members are to make it easier to join them. (Yes, I have people in my guild that don’t always accept party invites…I would like to bypass that and just slay alongside them) At least if I take the time to track what map/region they’re on and spend ‘x’ amount of bronze to tele there.
- Camera pan/tilt with the arrow keys (I never had to touch my mouse in the first Guild Wars) This is especially prevalent in laptop play!
- 1st person view (when you zoomed in all the way; this would make GW2’s spectacular landscapes even more gorgeous)
- Observer mode (possibly steaming on mobile devices)
- An iPhone app that notifies you when friends sign on
- Target forwarding (LOTRO had this amazing feature that if you targeted an ally and “attack” it, it would forward to whatever foe that person was engaged with)