Showing Posts For honovi.7893:

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Sword+dagger..Anyone from rangers? 3 evades in one set and all of them on low cd..Easy access to Vigor inst a problem either.

Stop looking on small image like x hp/s and take the whole picture. If hp/s were all that matter warrior would be a best bunker by now, but for some reason he inst, or im simply wrong? Unlike other classes we taking everything on chest, and all we have for defense is:

Gs – whirlwind evade (gs is a crappy weapon for pvp anyway) 10cd
Shield stance – 3sec block. 30cd
Sword offhand riposte – block distance atatcks for 2sec, 1 attack for melee. 15cd
Mace mh counterblow – block single attack, 10cd
Endure pain – take 0 dmg from attacks for 4sec, 60cd.
Berserker stance – conditions cannot be applies for 8sec, 60cd.

Thats all we got from evades/blocks. Other type of defense we use is stuns. Thats what makes healing signet looking op and what the majority of ppl qq about. The Stuns. . U cant deal damage when ure stunned. Ask urself if u had troubles dealing with warrior that doesnt use stuns.

Also healing spiring healing allies and provides 15sec water field..do u really trying compare it to signet? No words man.

I’m not comparing it to healing spring at all. He brought up troll unguent. I brought up healing spring.

Yes, i do have trouble with warriors that don’t use stuns because all they do is run away and heal for 400hp/s the moment they see trouble.

If they run away that actually means u won. Congratz u beated non stun warrior..So i fail to see any issue with healing signet. Its not like they can run away, reset and come back without using signet. I did that many times with surge. So time to nerf surge i guess.

More like time to nerf mobility but that is a different story.

Anyways u just proved that healing signet is far from being OP and the thread was about it. Maybe its time to make a thread about mobility then? Moving on.

I think you are missing the point. Warriors have all this healing and they also have max base toughness + vitality. Read the first post. I simply used elementalist as a comparison because they have the least max toughness/health.

Ehh… they may have max Vit & Toughness but they have never been a bunker class. Its much more difficult to kill a Guardian or an Engineer. Necros are tough as nails is built right and so are Eles (even in the current meta) the only think that’s easier to bust down is a ranger… and well that’s a whole different story.

You make it sound like your stats actually matter. Its all about the proper use of mechanics in this game… i have no issue taking down a war. I also lose to wars all the time so id say that’s balance.

Depends entirely on the build. Warriors who are not speccd to have healing still have a lot of healing. That’s where i believe the issue with healing signet is. Warriors who are speccd into healing have really lackluster healing and team support if you are not defending a point.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Sword+dagger..Anyone from rangers? 3 evades in one set and all of them on low cd..Easy access to Vigor inst a problem either.

Stop looking on small image like x hp/s and take the whole picture. If hp/s were all that matter warrior would be a best bunker by now, but for some reason he inst, or im simply wrong? Unlike other classes we taking everything on chest, and all we have for defense is:

Gs – whirlwind evade (gs is a crappy weapon for pvp anyway) 10cd
Shield stance – 3sec block. 30cd
Sword offhand riposte – block distance atatcks for 2sec, 1 attack for melee. 15cd
Mace mh counterblow – block single attack, 10cd
Endure pain – take 0 dmg from attacks for 4sec, 60cd.
Berserker stance – conditions cannot be applies for 8sec, 60cd.

Thats all we got from evades/blocks. Other type of defense we use is stuns. Thats what makes healing signet looking op and what the majority of ppl qq about. The Stuns. . U cant deal damage when ure stunned. Ask urself if u had troubles dealing with warrior that doesnt use stuns.

Also healing spiring healing allies and provides 15sec water field..do u really trying compare it to signet? No words man.

I’m not comparing it to healing spring at all. He brought up troll unguent. I brought up healing spring.

Yes, i do have trouble with warriors that don’t use stuns because all they do is run away and heal for 400hp/s the moment they see trouble.

If they run away that actually means u won. Congratz u beated non stun warrior..So i fail to see any issue with healing signet. Its not like they can run away, reset and come back without using signet. I did that many times with surge. So time to nerf surge i guess.

More like time to nerf mobility but that is a different story.

Anyways u just proved that healing signet is far from being OP and the thread was about it. Maybe its time to make a thread about mobility then? Moving on.

I think you are missing the point. Warriors have all this healing and they also have max base toughness + vitality. Read the first post. I simply used elementalist as a comparison because they have the least max toughness/health.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Sword+dagger..Anyone from rangers? 3 evades in one set and all of them on low cd..Easy access to Vigor inst a problem either.

Stop looking on small image like x hp/s and take the whole picture. If hp/s were all that matter warrior would be a best bunker by now, but for some reason he inst, or im simply wrong? Unlike other classes we taking everything on chest, and all we have for defense is:

Gs – whirlwind evade (gs is a crappy weapon for pvp anyway) 10cd
Shield stance – 3sec block. 30cd
Sword offhand riposte – block distance atatcks for 2sec, 1 attack for melee. 15cd
Mace mh counterblow – block single attack, 10cd
Endure pain – take 0 dmg from attacks for 4sec, 60cd.
Berserker stance – conditions cannot be applies for 8sec, 60cd.

Thats all we got from evades/blocks. Other type of defense we use is stuns. Thats what makes healing signet looking op and what the majority of ppl qq about. The Stuns. . U cant deal damage when ure stunned. Ask urself if u had troubles dealing with warrior that doesnt use stuns.

Also healing spiring healing allies and provides 15sec water field..do u really trying compare it to signet? No words man.

I’m not comparing it to healing spring at all. He brought up troll unguent. I brought up healing spring.

Yes, i do have trouble with warriors that don’t use stuns because all they do is run away and heal for 400hp/s the moment they see trouble.

If they run away that actually means u won. Congratz u beated non stun warrior..So i fail to see any issue with healing signet. Its not like they can run away, reset and come back without using signet. I did that many times with surge. So time to nerf surge i guess.

More like time to nerf mobility but that is a different story.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Lower the base heal, and make it scale higher with healing power

Agree.

Disagree. If thats the logic, apply it to every healing skill ingame.

Agreed, why should http://wiki.guildwars2.com/wiki/Troll_Unguent heal for a lot, AND have a secondary component that also heals the pet be more Hp/S then healing signet, which just heals the warrior and gives you a big giant target that says Hey I have no burst healing, I am Suspectable to all forms of burst damage!

Healing Power improves its heal by about 10-15%.
Healing Power improves healing signets heal by about 10-15%.

If you wanna make Healing Signet special, change every heal in the entire game.

Healing Power should be a Bonus not a Requirement.

Healing Signet is fine, DEAL with it. I have.

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Actually its better, because I can cure poison then use it to heal myself. Rangers also have more stability then Warriors do. As well as…

Stealth
Protection (They take less damage then warriors do…)
More Regeneration

Did you even see the tournament yesterday? Or are you just arguing to argue?

Did you also know that rangers get poison? Warriors don’t get poison.

Also, you never awnsered my question above, does that mean your agreeing with me?

Yeah nice. Longbows rangers get stealth or you can get it from traits.
Yeah more regeneration. Run runes of dwayna as a warrior and your almost set.
And yes, thank you. Rangers get poison and warriors dont. I never would have guessed.
Rangers get stability because they have to use their elite skill…
Did you know (insert rhetorical question here)?

No Warrior would run Dwayna runes over Melandru/Lyssa.

Couldn’t i say the same for other classes with lacking condition removal? No engi, no mesmer, etc…

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Sword+dagger..Anyone from rangers? 3 evades in one set and all of them on low cd..Easy access to Vigor inst a problem either.

Stop looking on small image like x hp/s and take the whole picture. If hp/s were all that matter warrior would be a best bunker by now, but for some reason he inst, or im simply wrong? Unlike other classes we taking everything on chest, and all we have for defense is:

Gs – whirlwind evade (gs is a crappy weapon for pvp anyway) 10cd
Shield stance – 3sec block. 30cd
Sword offhand riposte – block distance atatcks for 2sec, 1 attack for melee. 15cd
Mace mh counterblow – block single attack, 10cd
Endure pain – take 0 dmg from attacks for 4sec, 60cd.
Berserker stance – conditions cannot be applies for 8sec, 60cd.

Thats all we got from evades/blocks. Other type of defense we use is stuns. Thats what makes healing signet looking op and what the majority of ppl qq about. The Stuns. . U cant deal damage when ure stunned. Ask urself if u had troubles dealing with warrior that doesnt use stuns.

Also healing spiring healing allies and provides 15sec water field..do u really trying compare it to signet? No words man.

I’m not comparing it to healing spring at all. He brought up troll unguent. I brought up healing spring.

Yes, i do have trouble with warriors that don’t use stuns because all they do is run away and heal for 400hp/s the moment they see trouble.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Lower the base heal, and make it scale higher with healing power

Agree.

Disagree. If thats the logic, apply it to every healing skill ingame.

Agreed, why should http://wiki.guildwars2.com/wiki/Troll_Unguent heal for a lot, AND have a secondary component that also heals the pet be more Hp/S then healing signet, which just heals the warrior and gives you a big giant target that says Hey I have no burst healing, I am Suspectable to all forms of burst damage!

Healing Power improves its heal by about 10-15%.
Healing Power improves healing signets heal by about 10-15%.

If you wanna make Healing Signet special, change every heal in the entire game.

Healing Power should be a Bonus not a Requirement.

Healing Signet is fine, DEAL with it. I have.

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Actually its better, because I can cure poison then use it to heal myself. Rangers also have more stability then Warriors do. As well as…

Stealth
Protection (They take less damage then warriors do…)
More Regeneration

Did you even see the tournament yesterday? Or are you just arguing to argue?

Did you also know that rangers get poison? Warriors don’t get poison.

Also, you never awnsered my question above, does that mean your agreeing with me?

Yeah nice. Longbows rangers get stealth or you can get it from traits.
Yeah more regeneration. Run runes of dwayna as a warrior and your almost set.
And yes, thank you. Rangers get poison and warriors dont. I never would have guessed.
Rangers get stability because they have to use their elite skill…
Did you know (insert rhetorical question here)?

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Lower the base heal, and make it scale higher with healing power

Agree.

Disagree. If thats the logic, apply it to every healing skill ingame.

Agreed, why should http://wiki.guildwars2.com/wiki/Troll_Unguent heal for a lot, AND have a secondary component that also heals the pet be more Hp/S then healing signet, which just heals the warrior and gives you a big giant target that says Hey I have no burst healing, I am Suspectable to all forms of burst damage!

Healing Power improves its heal by about 10-15%.
Healing Power improves healing signets heal by about 10-15%.

If you wanna make Healing Signet special, change every heal in the entire game.

Healing Power should be a Bonus not a Requirement.

Healing Signet is fine, DEAL with it. I have.

Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Lower the base heal, and make it scale higher with healing power

Agree.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

So, here it is. Your chance to defend healing signet. I find this skill to be the most ridiculous skill in the game, yet warriors claim its necessary and not unbalanced.

Lets look at the base stats for warrior’s healing signet, keeping in mind that the warrior has the highest base toughness and health pool in the game.

Healing signet (pve): Base 392 health per second with a .05 healing power modifier.
Healing signet (pvp): same thing.

Now lets look at the elementalist, the class with the lowest base toughness and hp pool in the game:

I stopped here. This is a flawed analysis. You cannot compare warrior’s healing signet to an elementalist’s heal. Elementalists, unlike warriors, always have access to other healing abilities purely by switching to water attunement, regardless of equipment and traits. Anet atleast tries to balance elementalist’s 6 heal with those from their weapon skills.

I have said this before. The elementalist’s skill need either 30 in arcane or 15 in water to get that “ridiculous healing” and our dagger healing skill has a cast time. All the warrior needs to do his put his healing signet on.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

@ Darren – I agree with what you are saying. Warriors (and guardians but n/a) are supposed to be the heaviest class in the game, yet the have the most mobility out of anyone. This allows them to strike, run, strike, run, etc… If you want to have good sustain, you should not be able to escape a fight easier than almost every other class in the game.

@ Ottohi – I disagree. Of course a thief specced around his elite skill will be hard to kill and deal subpar damage for a short amount of time. Daggerstorm is a garbage skill and we all know that. I partially agree with your second statement. Warriors can be beaten by poison but what about all the ways they have to mitigate it? The current meta warrior has a lot of condi removal, stability, and pressure. It is hard to use skills that poison a warrior when you are being stunned every 8 seconds, the warrior has constant pressure because of his absurd mobility, and the warrior has good condition removal. With that being said, there are some fairly good counters to these warriors such as AFK-spec phantasm/condition mesmers or skilled necromancers.

@ Daecello – First of all, the current meta completely supports poison. Necromancers? Rangers? Engineers? They all have an abundance of poison skills. You also say that warriors are weak against burst. I disagree. Warriors have endure pain, stability when needed from traits, berserkers stance, and an absurd amount of mobility. I do agree with what you have to say about elementalists. When specced for it, elementalists (and guardians) have a lot of healing and a decent amount of damage. However, the "
opportunity cost" you speak of is simply nonexistent. Warriors can heal while they are running away whereas elementalists have to spam their 1 key and blow skills they shouldnt have to blow if they want to heal on the run. When you talk about rangers, i don’t think you know what you are talking about… Troll unguent has a pretty long cast time and it garbage when compared to healing spring (unless running a beastmaster build). Rangers also dont have good condi removal unless running healing spring or specced 30 into a tree where the rest of the major traits suck.

@daecello #2 – its not the only thing you have. What about the stability you guys get that other classes lack? What about the base health and toughness that other classes dont have? The ridiculous mobility? The crowd control?

@ tattoohead – Yeah i 100% know what you mean. Pve and WvW are completely different but that’s a whole different story.

Anyways, good points by everyone. I look forward to seeing what more people have to say.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

“Warriors need more sustain”. While now you got it. The class with the most armor and hp in the game, the second most mobility in the game, immunity to conditions for 8 seconds, and auto stability when needed now has the most sustain.

Uh, just saying, mine was a “Warrior defending HS, the sustain argument is not valid”, not the opposite.

Ignoring the other two posts. What are you trying to say here? I am not following.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

Total healing is far higher for ele than war

But elementalists/other classes actually have to cast their heals. Warriors can just keep on attacking. while healing. You also have to spec around healing as an elementalist/other class whereas warriors can just slap on the healing signet and call it a day.

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

“Warriors need more sustain”. While now you got it. The class with the most armor and hp in the game, the second most mobility in the game, immunity to conditions for 8 seconds, and auto stability when needed now has the most sustain.

Do other classes need a sustain buff when not specced into healing power too?

Arguments in favor of healing signet?

in Warrior

Posted by: honovi.7893

honovi.7893

So, here it is. Your chance to defend healing signet. I find this skill to be the most ridiculous skill in the game, yet warriors claim its necessary and not unbalanced.

Lets look at the base stats for warrior’s healing signet, keeping in mind that the warrior has the highest base toughness and health pool in the game.

Healing signet (pve): Base 392 health per second with a .05 healing power modifier.
Healing signet (pvp): same thing.

Now lets look at the elementalist, the class with the lowest base toughness and hp pool in the game:

Signet of Restoration: 202 base health per cast with a healing modifier of .1.
Signet of Restoration (PVP): 168 base health per cast with a healing modifier of .08.

I just don’t see how you can justify this healing signet. It’s almost twice as good as the elementalist’s signet for base passive healing. It is also PER SECOND. That means when your running away, casting a long skill, or blocking using the endure pain, your still gaining health…

Feel free to defend or berate this healing signet. I’m curious to hear the arguments for and against it.

8/16 FA/CD/EB

in Match-ups

Posted by: honovi.7893

honovi.7893

Lol @ all the FA who got mad at me for “ganking” 1v1 and calling me a kitten for not apologizing for it ^_*! Quality players!

7/26 - SBI / CD / EB

in Match-ups

Posted by: honovi.7893

honovi.7893

While you Ebays are sitting in the forums flaming im having fun ganking ebays at their spawn in EB since they have no towers to hide in

my favorite part is when trash from your guild joins our party to get thief lessons from the dankle

you should ask the norn thief to share the wealth because you sure need it

I apologize that our guild allows both casuals and hardcore wvwers in the guild. Sorry that it doesnt please you elitists that we have guilds that actually care and teach people. Maybe if you werent so stuck-up or “elitist” then maybe you would get more active wvwers for a change. :O

Horrible skill lag

in Account & Technical Support

Posted by: honovi.7893

honovi.7893

I am getting horrible lag that has made me quit the game until i can fix it or anet can fix it. My internet speed is fine (verizon fios). I ran a speedtest and its consistently giving me about 25000 kbps ( http://reviews.cnet.com/internet-speed-test/ ). I also have 4g RAM, a 955 BE OCed to 3.6 Ghz, and a 7850 stock. Im not sure what is causing this lag but does anyone know how to fix it? I doubt it is me since my vga and cpu should be able to handle the low-medium gfx settings i have and my internet speed is up to par.

To describe the lag, its basically when i hit a skill, nothing happens for a second and then the skill activates, or the skill activates but the CD does not show properly. It allows me to click 5 skills but none of them even activate so their icons are all just waving on my bar. Any help would be appreciated.

Heavy Armor That Looks Lightish

in Guardian

Posted by: honovi.7893

honovi.7893

Ahhh thanks, the HOTW armor looks decent on a human. The armor has to be on a human though since there are no plant jedi.

Heavy Armor That Looks Lightish

in Guardian

Posted by: honovi.7893

honovi.7893

Yeah i have a 60 ranger but the pet ruins my jedi aura T.T.

Heavy Armor That Looks Lightish

in Guardian

Posted by: honovi.7893

honovi.7893

I want to make a character that looks like a jedi with a greatsword, but i do not want to play mesmer. Is there any armor that is made out of cloth but warriors or guardians can wear it? Human btw.

[Anvil Rock] Looking for good mature guild

in Guilds

Posted by: honovi.7893

honovi.7893

Hey, I am from NSi Gaming and i shot you a piece of mail in game. If you didn’t get that, just reply in this thread telling me you didn’t receive it. Sometimes the mail system is a bit buggy…