Because TU has a cast time, down time, requires timing, is easier to time poison with, and is worse than healing spring…
Sword+dagger..Anyone from rangers? 3 evades in one set and all of them on low cd..Easy access to Vigor inst a problem either.
Stop looking on small image like x hp/s and take the whole picture. If hp/s were all that matter warrior would be a best bunker by now, but for some reason he inst, or im simply wrong? Unlike other classes we taking everything on chest, and all we have for defense is:
Gs – whirlwind evade (gs is a crappy weapon for pvp anyway) 10cd
Shield stance – 3sec block. 30cd
Sword offhand riposte – block distance atatcks for 2sec, 1 attack for melee. 15cd
Mace mh counterblow – block single attack, 10cd
Endure pain – take 0 dmg from attacks for 4sec, 60cd.
Berserker stance – conditions cannot be applies for 8sec, 60cd.Thats all we got from evades/blocks. Other type of defense we use is stuns. Thats what makes healing signet looking op and what the majority of ppl qq about. The Stuns. . U cant deal damage when ure stunned. Ask urself if u had troubles dealing with warrior that doesnt use stuns.
Also healing spiring healing allies and provides 15sec water field..do u really trying compare it to signet? No words man.
I’m not comparing it to healing spring at all. He brought up troll unguent. I brought up healing spring.
Yes, i do have trouble with warriors that don’t use stuns because all they do is run away and heal for 400hp/s the moment they see trouble.
If they run away that actually means u won. Congratz u beated non stun warrior..So i fail to see any issue with healing signet. Its not like they can run away, reset and come back without using signet. I did that many times with surge. So time to nerf surge i guess.
More like time to nerf mobility but that is a different story.
Anyways u just proved that healing signet is far from being OP and the thread was about it. Maybe its time to make a thread about mobility then? Moving on.
I think you are missing the point. Warriors have all this healing and they also have max base toughness + vitality. Read the first post. I simply used elementalist as a comparison because they have the least max toughness/health.
Ehh… they may have max Vit & Toughness but they have never been a bunker class. Its much more difficult to kill a Guardian or an Engineer. Necros are tough as nails is built right and so are Eles (even in the current meta) the only think that’s easier to bust down is a ranger… and well that’s a whole different story.
You make it sound like your stats actually matter. Its all about the proper use of mechanics in this game… i have no issue taking down a war. I also lose to wars all the time so id say that’s balance.
Depends entirely on the build. Warriors who are not speccd to have healing still have a lot of healing. That’s where i believe the issue with healing signet is. Warriors who are speccd into healing have really lackluster healing and team support if you are not defending a point.