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A compilation of personal gripes about necromancer

in Necromancer

Posted by: instantcoffee.1785

instantcoffee.1785

I would like to preface that just because you hopped onto a necromancer one day and started to pub it up in hot join 8v8 and hot a high score does not qualify you to comment on them or their viability. The very nature of necromancers as an AOE class makes it easy to rack up high scores in SPvP without actually being a strong contributer. The build you prefer, I assure you, is NOT something the rest of the community has accidentally overlooked and you have not stumbled on the silver bullet spec, please stop posting these as if you are our savior.

That said.

I’ve been playing MMOs a long time and was very active in learning the ins and outs of classes in many such as World of Warcraft (yes hate me as you will the games classes were very fine tuned and very well understood by the community). I understand the tendencies communities have towards persecution bias, where they think their class is the worst because they can’t kill everything all the time, and I am quite certain this is NOT the case with Necromancers, especially in SPvP where we have the luxury of playing every class with equal gear and level.

I can easily say without a doubt that whatever my necro can do, whatever I spec them toward, or try to focus into, I can find another class that will do it stronger – unless it’s something unique to necros which isn’t particularly useful like spreading conditions to a large group of people so they can then remove them and proceed to role over us with their higher sustained non-condition based damage.

First off, we’ll start with what necros are best at – conditions. What makes us so great is that we have them tied to our Scepter, and we have abilities to return conditions to our enemy. There are several problems with this scenario.

The most obvious being that most other classes have a way to shed, or in some cases, return conditions to us. Others being bugs in our abilities that return them. On top of that is that creating a build around conditions requires us to make some sketchy, dijointed trait choices. Obviously we would take Curses as our primary condition tree as it gives us damage, directly via the stat, and duration via the increased bleed and scepter condition traits. (I will not name traits by name as I for one memorize them by what they do, not what they are called, and this makes it easy for both those like me and those who are new to necros.)

Next we have to choose a secondary tree.

Spite is tempting for the condition duration, however often anyone that pays attention to their conditions will notice, a long duration simply increases the chance that your condition will be cut short when the enemy’s removal mechanic comes off cooldown. The ideal situation would be to have short, powerful conditions and couple that with either raw power damage or survivability. Spite gives us the power damage, but leaves us extremely squishy.
The problem with an all-in offensive glass cannon necro build is unlike virtually every other class who can build full glass cannon and get away with it we have none of the things that makes this viable. These are as follow:

A- “Outs”, as they are often referred to, these are hard survivability abilities that allow us to escape, avoid, or heavily mitigate enemy damage long enough to escape their direct focus. These would be things like Thieves’ stealth, Ele vapor form. A quick way to diffuse a train on us. You might say ‘death shroud’ to which I would chortle as death shroud is still just an additional health pool and without appopriate mitigation they will simply eat all that HP up very quickly and you’ll be back to your normal HP bar.

B- Hard CC. This is similar to outs but more offensive than defensive. Things like warrior’s AOE fear shout, Guardian’s knockback bubble.
The closest things we have are the staff fear, which is tied to a weapon unfortunately making us bound to that weapon as an escape. At a mere 1s fear, it’s also pretty laughable.

C- Scarey burst damage. This would be like warrior’s 100b + quickness, when you go to train him and he uses this, you’re forced to be defensive or else face plant on the ground. We don’t have such potential.

Because of this we rely 100% on defensive mitigation to keep us alive, that is hitpoints, toughness and protection when we can get it. You could argue we rely on life siphon as well, to which I would chortle and remark at how guardian healing would like to have a word with you, which I will discuss later when I address more class comparisons.

To be continued due to length restrictions…

Power / MM / Conditions necro leveling

in Necromancer

Posted by: instantcoffee.1785

instantcoffee.1785

15 points blood and 10 in the next trait up for faster staff recharge + toughness is pretty strong. Against melee monsters you can put all your marks down, then pull them through with scepter or something and they take a big burst from marks, then your life siphon negates most of the small amount of damage that most monsters will do.

MM is okay when you get flesh golem.

Dungeons are broken becuase of the tokens

in Fractals, Dungeons & Raids

Posted by: instantcoffee.1785

instantcoffee.1785

This is an issue with mob leashing imo that needs to be fixed, monsters should not reset in the instance, they should keep chasing you, this would prevent skipping content.
Frankly I’m sick of groups doing this and having to play sickly gazelle. As a necro I don’t have a lot of escape or stability, most things I have to shed conditions are offensive and draw aggro so I just end up being the one that dies most of the time.

People need to just clear the trash and the devs need to MAKE them clear the trash.

Do we want bugs fixed or more?

in Necromancer

Posted by: instantcoffee.1785

instantcoffee.1785

In b4 some fool tells you that only condition spec matters and you should reroll if you don’t like it.

Crashing in WvW, not FPS issue

in Account & Technical Support

Posted by: instantcoffee.1785

instantcoffee.1785

Ever since last patch I’ve been crashing often in WVW.
It IS around highly populated areas however I’m not experiencing frame rate issues.
I HAVE checked for driver updates and there aren’t any.
This seems to come in conjunction with the invisible players issue that happens in WVW though I can’t say if it’s related.

I’m currently running a radeon 6850 with an I5 and plenty of ram it shouldn’t be a hardware issue.

Switching to the winning world

in WvW

Posted by: instantcoffee.1785

instantcoffee.1785

Ever notice at the start of the week sometimes, things are neck and neck, and as soon as one server gets a slight lead they pull way out ahead?

Limp-wristed fairweather transfers.

GG Anet. GG.

If people only spam 1 skill to play/win, is that skill broken?

in PvP

Posted by: instantcoffee.1785

instantcoffee.1785

The problem is with Quickness IMO, all these builds use it.

Why we necros are feeling so down about our class.

in Necromancer

Posted by: instantcoffee.1785

instantcoffee.1785

If you don’t think necros have problem it’s probably because you haven’t tried 5v5 tournaments.

Necros have a lot of micro issues but when you look at the big picture items it looks like this:
-Necros have no hard burst
-Necros have virtually no ‘escapes’ only ‘outs / defensive cooldowns’
-Necros rely heavily on Death Shroud for utility and survivability but start with an empty bar and take a long time to charge it

Your options are to build extremely tanky and do poor damage and you basically end up kiting the enemy team in circles with your fingers crossed your pub team isn’t completely incapable of doing damage, or you get ignored and feel like a waste of space.
Or you build extremely damaging and get trained by a dagger thief in 5 seconds because you have no defenses and your life force pool is 0 because the match just started, GLHF.

Compare to other classes:
A warrior has no escapes but extremely high burst so they are feared rather than trained to death. They also have a lot of access to stuns and roots (hard CC) which we do not.

A thief is very squishy but has many escapes through various stealth and shadowstep abilities, and built-in evades to lower incoming damage while they apply dots AND burst.

If we go FULL burst we can hit as high as ~4k with Lich Form 1, I haven’t seen anything hit harder than that. A warrior’s evis can hit for 8-9k. A thief’s heartseeker or backstab 5-8k. Both can do good condition damage while dealing these numbers.

And the idea of us being tethered to signet of spite somehow balancing this out is laughable.

We are lots of fun in 8v8 and WVW when we can sit in the back behind a wall of death and poke at people.