Aside from the kicked from dungeon thing, all those troubles will be corrected just by getting experience running the dungeon. If nobody comes to res you and they can still beat the level, then your difficulty tier is pretty low, and they’d be better served just dying on the spot otherwise since armor cannot break in a fractal.
Vials of Powerful Blood.
Use magic find when you can play with your friends and full gear when you play with PUGs. In the end, completing the dungeon in a timely manner reliably is all that matters, and since you can’t count on pug gear or skill, it’s just better to base the magic find in your equipment on how difficult you think the run will be for your party.
Guardian is the average class now with the exceptions of a few global skills like wall of reflection that become game changers in zerg matches. It’s a good class to teach you the basic of damage avoidance and mitigation and weapon combos.
Sword + torch is great for when you’re able to kite the enemy or mob, since 4 out of the 5 skills on your bar are useful on the move (and the 2 skill is ranged and blocks ranged, which is nice for when you want to keep up dps out of melee). Since you can move a lot, you don’t have to take as much damage, so the mobility is a kind of defense.
This is a way of boosting the price of currently merchant value items (think of how much cheap food is on the trading post) and putting a ceiling on gem purchases (assuming keys are the major driving factor of the economy). It actually kind of becomes worth it when you’re getting lots of level 71 greens and blues or you’ve just finished crafting and need your inventory space back.
Take a look at the possible loot rewards.
What exactly did you want from the chest? Most of the items there are skins anyway.
I’m lucky enough to be in a timezone where the best mean time is convenient, but there really should be an alternate event time that captures the bulk of the players in timezones not amenable to the mean best time.
I wouldn’t worry about it because the fractal difficulty is just hard enough that if you want a sure bet at finishing, you start at 1 anyway, especially if you’re not confident in the skill of your fellow teammates.
You won’t be able to only run fractals forever either due to the quirky nature of each fractal scenario that makes it hard to farm, plus the fact that fractals gives you no karma (which it makes up for a bit with obsidian shards, but not at the current karma farming max rate). Therefore, it will be PUGed just like any dungeon.
Disconnects and "Incorrect Password" Message [merged]
in Account & Technical Support
Posted by: kaffaljidhma.1496
I took a screenshot.
This of course happened when I was in the middle of playing the game, having already put in my correct password successfully.
Yes, this is what I want. It works better for every scenario and encourages people to party up, which is already the secret way to earn money.
I think we got lucky this patch, and we can probably deal with the current bug set more than the other classes
Really nice changes to the staff. Prior to the update, I wanted to try it out as a replacement for mace/shield in a PVE AH hammer build because of the might stacks and heal. Now that the might stacks last longer and that they’ve improved the speed on the orb, I really enjoy using it. Skill #5 plus the cc from the hammer give nice control.
As they have reduced the heal from the dodge roll too, it also helps in this area.
Now I must decide which sigil I’m gonna use on it. Not sure energy is still really worth it with the dodge heal nerf.
Energy is always worth it. The best players all use parkour skills that you need to practice on every class.
Drop rates are deffintly ruined. (Overall) White/green/blue/yellow you name all drops a lot less for every single person i’ve talk to on my server. (I farm a lot and i know who farms a lot our average really mirrors any change fast.) Yellows did drop less since a week or so but now it is really low. (You can check the prices going up on TP before telling its just my luck people.. i am not talking about 1 event on 1 person here.)
I thought that too until I did Grenth. I think it’s hysteria now.
This game could really benefit from hard mode exclusive. Take the ramping difficulty of fractal and apply it to more stuff, but only allow ascended to go where ascended difficulty lives.
Fix downscaling. Make it so content that was challenging when you actually were the appropriate level is challenging when you return. Tell people who whine about not being powerful enough to learn to play better.
Dramatically reduce rewards for repeating the same event multiple times in the same time period. Like, cut xp/karma/money/drops in half each time you do the event per 12 hour period. Force people to move.
Allow level-appropriate drops no matter where you are. Allow resource nodes of any level to spawn anywhere. Don’t force me to go to Orr for fancy ore and exotics.
Lower drop rates for repeatedly killing the same type of monster. Raise drop rates for moving on to something new.
People who repeatedly do the same few events are missing the point of the game. Go. Explore.
Get rid of magic find as a stat because it is toxic, encourages farming, and reinforces an anti-casual “the rich get richer” problem.
Not that it matters since I’m taking a break over the ascended gear bs, but those are some ideas.
I dunno about the drop rates for killing the same type of monster (people in ascalon would find that a bit hard) but the penalty for killing monsters in the same area could be a lot steeper in exchange for better drop tables when you get more bonus xp.
I thought that the official response was that the gear increase was a one time thing and that’s what we were discussing. Why are people getting back to gear treadmill as if there’s going to be another, higher stat item than ascended in the future?
They never said it was a one-time thing. They said that it wouldn’t be “every three months” (so, hey, maybe it’ll be 4, or 6, or 9), and in another interview I’m pretty sure they specifically said that they were not going to say that it was the last tier of equipment.
And a gear treadmill is a gear treadmill whether it happens once, or a hundred times.
I’d like to see that other interview if you know where to find it.
It was on the German forums. Here is the reddit link which has the GW2 forum link in it
http://www.reddit.com/r/Guildwars2/comments/139a4j/official_post_ascended_items_on_german_forums/You will have to use google translate to read it. It butchers it, but you can get the gist. Also, I’ve read the german thread and they are just as unhappy about the ascension gear as us english speakers. They have 41 pages of discontent.
If the translation is correct, I more strongly advocate ascended armor being boosted in stats only in progressive difficulty areas. A gear treadmill best complements a difficulty treadmill, and it actually seems like an exciting mechanic if limited to that (like TF2 Mann vs Machine, which I think is the best way to go about it). However, the statement that there wouldn’t be stat grinds after Legendary by the creative lead directly contradicts the presumption made by the vagueness of this translated report, so it’s not like it’s a foregone conclusion.
I’d like to see that other interview if you know where to find it.
that’s broken since the thread doesn’t even have 197 pages yet but if it’s on the dev tracker I’ll try to find it.
I thought that the official response was that the gear increase was a one time thing and that’s what we were discussing. Why are people getting back to gear treadmill as if there’s going to be another, higher stat item than ascended in the future?
They never said it was a one-time thing. They said that it wouldn’t be “every three months” (so, hey, maybe it’ll be 4, or 6, or 9), and in another interview I’m pretty sure they specifically said that they were not going to say that it was the last tier of equipment.
And a gear treadmill is a gear treadmill whether it happens once, or a hundred times.
I’d like to see that other interview if you know where to find it.
I thought that the official response was that the gear increase was a one time thing and that’s what we were discussing. Why are people getting back to gear treadmill as if there’s going to be another, higher stat item than ascended in the future?
I think the thing I’m honestly most disappointed with is that you can no longer see a user name while using the report tool in WvW.
“You can no longer view opponents’ account names through reporting in WvW.”
I was very bummed because I had some very great conversations with some of the people I’ve dueled/others in general. Now instead of them just being another soldier fighting for their cause, they are just another invader….
I’m assuming this was removed because too many people were kitten hats and were talking actual trash, and I think that that’s a shame.
It also could be a world spying issue, where people were coordinating across servers with anybody from their home server who happened to walk by.
Seconded for making ascended stat bonus have limited areas of effect. A lot of people are coming up with this solution, indicating it’s a popular fix.
I like this as an option because I’m eventually going to be wearing ascended gear and don’t want open world PvE to become trivial. I could always switch back to my previous gear if that really becomes an issue, but that seems really counter-intuitive and less likely than the possibility that I’ll just reduce myself to diabloclickclickclick without realizing it. Downscaling as well is already too lenient as is and this will worsen the issue for fully kitted + level appropriate player teams.
Dungeons, however, could always stand people with uber gear donating themselves to pugs and showing them the ropes, instead of failing spectacularly because of the double whammy of players with subpar gear/skills who are also unfamiliar with the dungeon mechanics because they gave up on all previous runs. I think ascended gear in dungeons is a win/win scenario as far as that’s concerned (anything to counteract the stealth magic find players who silently leech off otherwise good groups).
Oh, performance hits. The whole FOV thing makes a little more sense now.
I get it ArenaNet, you want to achieve the impossible and appease both groups, those who want a gear treadmill and those who do not. This is how you do it.
The full stats bonuses of ascended gear only work in dungeons and reverts to exotic stats in the rest of the game (normal zones, WvW, etc). This way, the dungeon/gear grinders can get their “phat lewtz” progression and the rest of us don’t have to worry about it and can continue to enjoy the game how we want.
I actually like this. Nowhere in the regular PvE world (dungeons, maybe) do you need super exotic stats. Even just plain exotics is pushing it.
Krookie if you post that in the suggestions subforum I’ll +1 it there too (if such a topic hasn’t been made already, and it probably has)
Yeah, they learned their lesson from GW1 survivor title. Glad to hear it was fixed.
Honestly getting the survivor title on a Prophecies Elementalist before the change and without using Kilroy Stonekin’s Punch-Out Extravaganza! was one of the most satisfying challenges I’ve ever done in a game.
I don’t care much that they changed it because I did it for my personal satisfaction and nothing else. Now if you want survivor in GW1 you just stockpile books and go zero to legendary in about 10 minutes. Kind of lame, imho.
On Topic: Yay it’s fixed!! (if only my ranger was too)
On the other hand, dying with 1,250,000 XP is the worst feeling ever.
These ascended items are replacing my medium term goals, not adding new ones. Instead of working towards a sweet-looking weapon, now I’m going to go grinf Fractals so I don’t get locked out of future hard content.
I’m in pretty much the same spot now. Why should I bother getting a new weapon for it’s skin, transmuting it with another exotic, when I know that it will become outclassed in the near future? That would be wasting a currently “max” exotic -and- the transmutation stone.
Best case scenario would be getting a skin I like with stats I like as well…and still having to waste the trans stone later to upgrade my “max” weapon to the “new max” that Ascended adds.
Depends on how long you think it’ll take you to get ascended – especially if ascended events are designed for people in full exo gear. I find that if you skimp on gear in hopes of skipping the grind, it usually screws you over – if you’re going to farm badges, for instance, it’s better first to invest in all exo gear because otherwise you’re going to have a terrible time.
Luckily, though, this issue won’t be as big as it used to be because of the increased dungeon profitability, which inevitably gets you full exo complement. My advice would be to spec heavily for a dungeon, grind it to dust, and then tackle the ascended gear with not a single copper spent on the exo transition.
Plinx was specifically nerfed because it was way too high yield compared to pretty much any other dynamic event. Try doing the Penitent-Shelter combo and see if that’s still viable if all you’re looking for is farming.
(edited by kaffaljidhma.1496)
Is dual shot even that good of a skill anyway? I don’t think I’ve ever had to worry about fighting a ranged warrior in PvP; they usually need to switch to melee if they want to get serious.
WoW obviously has inferior zerg micro to Warcraft 3
That would be comparing an RPG to an RTS. Apples and oranges. People compare GW2 to GW1 because they’re both RPG’s.
I’d say GW2 has a lot more in common with WoW than GW1. GW1 was very similar to action turn based RPGs – terrain and movement didn’t matter as much as activating your interrupts at the right time and theorycrafting skill bars. GW2 takes three dimensional space into account and makes what goes on above the bottom 1/8 of the screen (depending on your HUD settings) more important. It’s a substantial change and obviously some things that work for GW1 won’t work for GW2 because even though they’re both RPGs, the mechanics engine is entirely different. It’s like comparing Final Fantasy to Kingdom Hearts, even though they were both made by Square (Enix).
Yeah, they learned their lesson from GW1 survivor title. Glad to hear it was fixed.
But you can’t compare GW1 to GW2. They are completely different entities. A lot of the developers that worked on GW1 never worked on GW2. There are far more new and stressful issues that arise or have arose in GW2 that was never seen in GW1.
We can’t compare a game with its sequel? Seriously, are you from the planet Fanboy IV in the Apologist system?
WoW obviously has inferior zerg micro to Warcraft 3
I make a point to avoid Guardian forums after every balance patch. Recently, though, it’s become increasingly discouraging to visit the forums at all. The level of dissatisfaction among the forum readers is being expressed with contempt so intense it gets actually exhausting to read after a while. Perhaps a break is in order.
if the most optimistic player i have encountered on this forum…think this… our condition is kinda bad ^^
Guardians had it good this patch. I think the guardian forums are actually tamer than the rest right now.
Lots of hate on this thread when I just came to say that I really love the part of the update that encourages 80s to spread out into 55+ zones. It was a breath of fresh air, and I hope it’s enough (or is at least a start) to the PvE becoming more than getting to Cursed Shore as fast as possible. I still remember the good old days of seeing Metrica Province as packed as a carnival, with lots of people doing their thing at every dynamic event and heart you came across. Hopefully, those days will come again, at least in the mid-high zones. Thanks for this, and I hope it works.
So what do you guys think about:
The amount of loot that drops for downscaled players has been increased. You should now be able to receive level-equivalent loot until you are fighting at a downscaled level that is less than 2/3 of your actual level. You should also receive loot a greater percentage of the time as well as receiving a greater percentage of experience, gold, and karma. For level 80 characters, this means level 55+ areas will be able to drop level 80 gear and give about 75% or so of the other rewards. Previously, these areas would give level 77 gear at best and closer to 60% or so of your rewards.
I really like it and hope it will be an incentive for the population to spread out into more of the total map, though I would have appreciated a mechanic that put that number to 100%. If nothing else is done, this is really the best solution since downleveled 80s are way too powerful, as has been said. Nerfing Plinx helps, and it would be great to move some of the zerg farming into another map, for novelty at least.
Do you think this will be enough + new parts of the endgame map unlocked that nothing more needs to be done, or can that road stand more paving?
Of course, that presents the practical problem of low level players not being fully able to contribute to level 80 infused events as much as endgame players are able to help (or inconvenience) the lower level players. I would like to see how that actually works out and if this fear is unfounded, since people were willing to put up with the fire elemental, which was obviously out of the skill level normal for the rest of Metrica Province (also see Oola’s lab).
I used to think that turning magic find gear into sort of a deleveling set that auto-upgrades loot to high tier was the way to go, but really any mechanic that takes us out of cursed shore and puts us back into the other 95% of the world would be great. I don’t know the best way to do it, but I desperately want to help sub-80 people explore and experience the novelty of each region without feeling like I’m wasting my time.
The problem is that level capping is insufficient to bring high level players down to earth in lower zones. They can kill bunches of everything with ease, though there is currently no reason for them to do so other than to expedite map completion.
So what would be the best and most popular way to integrate endgame and progression play between newer and older characters in the greater variety of zones? Should older characters keep their stats and possibly trigger big bad events and bosses wherever they roam, or should they equip a God Hand style Kick Me sign as a sort of personal version of hard mode, where they’ll actually need the help of level appropriate players? Should it be as simple as something like Nicholas the Traveler? What other ways can the material, karma, and gold gap be addressed?
Is there even really a demand for being able to go back to places like Metrica Province and Fireheart Rise, or was the gift of exploration enough exposure for everyone? Do you feel like you want to do some of those previous dynamic events or mini dungeons again? Would you like that more than new areas, or do you really not want to take a second look at the original world and lower level players and segregate yourselves into the ascended world?
Several people I’ve talked to seem to think it’s a good idea, but only numbers mean anything as far as real change goes. If it’s not a popular viewpoint, I’ll adapt.
I find it absolutely hilarious that people are crying over this new tier of items when it adds +2 to stats over Exotics. Yes people that is +2 in stats!
That is far from making Exotics inferior to the new armor tier… +2 in stats x6 armor pieces for a total of +12 is still a far cry from making Exotics no longer viable…
Actually, look closer
It’s actually +5 in two stats for one accessory for an un-upgraded ascended versus a fully upgraded exotic. It’s definitely a rarity stat upgrade on par with all previous rarity stat upgrades, if not more.
There is a simple solution: a gear slope instead of a gear treadmill.
Have magic-findish gear lower your effective level or give you some kind of other vulnerability to make non-endgame zones difficult for level 80s, with some kind of increased reward for players that choose to do this.
The tooltip doesn’t persist on screenshot, but at this point, Plinx suddenly immobilized me for 22 hours.
Immobilize, 22h, Source: Explorer Plinx
I did put a bug report, but this is not the first time I’ve been hit with a ridiculously long status effect/buff.
go to queensdale or one of the other applicable areas after someone’s finished the priory meta event chain.
Mighty blow is also a much more reliable way of getting retaliation than leap of faith.
You can get the craftable rare skins from the chest. It’s a rare drop, though.
yes, recipes stay with you forever.
The rewards can’t be that good since this event is only going to be around for a very short while. People are going to miss it.
It’s really too bad that greatsword has the AoE friendly pull, but then again a GS/Hammer build isn’t out of the question
You need points in Valor to get the crits → vigor buff and dodge heals. 90% of dungeons are dodging.
Tanking does not help much except for those dungeon missions where a tank is required, which are usually not that hard to do without using a tank strategy. What is more important is being able to dodge continuously and do ranged damage. That and increased Aegis layers really help deal with the 1 hit kill scenarios that always stretch dungeon runs to 2 hours longer than they should be. Virtues is good solely because of Wall of Reflection, which can be a lifesaver. Stability of any kind also helps a lot. Protection is probably less useful because in cases where people won’t be able to handle the damage, you won’t either.
Whatever set you take, bring a “high DPS against bosses” set, because just about every mission has this one boss who is vulnerable only for a short period of time and either gets invulnerable or creates a surrounding death zone that will force you to bug out.
Hammer and mace are there to help you practice your reaction times and concentrate on mitigating damage. The real killers are traited symbols and retaliation. This is the guardian build where you can be a big fat target with excellent healing and condition removal while your mage support from the sidelines – kind of the last vestige of a tank build. The last 3 skills help you to establish that demarcation and shoo off people from your glass cannons.
If you want to do DPS with it, try combining with scepter/torch or whatever and putting in some spirit weapons. That’ll help keep you from getting bored and also proc fire damage if you have 20 in radiance to compensate for your slow attack speed. It will also give you more reason to use the last 3 skills as your weapons like stationary targets more.
Sorry to correct you, but your first response to me was a response to a post urging people to consider that the game would be more fun if the event rewards were actually tied into the events, instead of the current system where 95% of the rewards that are a part of the event are a reward for entering your CC info. The other things you claimed I said are just a misunderstanding probably. It just seems like we are arguing about 2 different things.
Edited my original post to hopefully be less prone to misinterpretation.
95% of the rewards are cash oriented? What about the book, the pvp games, the crafting, the forge, the costume brawl, the aesthetics, the events, and the puzzle?