Showing Posts For larocca.8391:
I found it hard for all the wrong reasons, and still getting killed after doing it 10+ times (achieve runs)
-Being hit OUTSIDE the orange circles
-Being hit THROUGH evade
-Being hit and interrupted divine flame DESPITE STABILITY, the stability buff literally fails at it’s only purpose
-Being chain knock downed by a combined mess of the dragon head, rocks and flowers, and can’t escape because of stability being wasted attempting to light fires
-Taking unnecessarily long to light fires since killing shades consumes the fire buff
-Where the hell are Rox, Braham and co?
Underwhelming for a last boss of LS before an xpack, fight a huge-forest-dragon-mordrem-lieutenant and it spend half a fight underground and the rest perched on the rim of a tiny tiny arena INSIDE A MASSIVE BEAUTIFUL CAVERN. Granted this may be since theyre focusing on the xpack over this which is fair enough i guess..
So much more potential for this boss, remove the silly arena, let us explore the huge beautiful cavernous space and give the boss less red zone moves, its not immersive in the slightest when i have to run out of coloured rings the whole fight without even getting the chance to look at the boss.
Let it walk around, stalk the player, roar for christ sake its an angry dragon seeking vengeance, let us burn its limbs with the divine fire to slowly disable it, let the npcs distract it so you can get opportunities for massive damage, give the fight progressive phases (disable limbs with fire as a trigger) not a recycled part 1 and part 2 as it is now.
4/10 wouldn’t fight again.
(edited by larocca.8391)
Exact same issue this is next to impossible because of orbs spawning right beneath you and on occasion, getting hit by the hammer despite being out of the red circles.
Tried the behind the statue but the orbs sprint towards me, i kite and get hit by the hammer.
This is just beyond infurating.