Showing Posts For midsummer.8237:
I noticed that a lot of people say they are bored at end game. So what would make it better for the people who are getting bored?
Personally I think that having a “Hardcore” feature for dungeons where people could have up to 10 people could be an interesting idea (also a second tier of gear that would cost more for each dungeon). The “Hardcore” mode would give more tokens.
What other ideas do people have?
Because they run everywhere….
^ best point
Although the skinnier they are it does seem like the bigger boobs they have and the larger the littler the boobs are lol doesn’t make much sense.
Raccoon Mini Pet’s animation is off. It looks like it was speed up way to much and it is stuck running into a rock.
lol thats cute Soulbound Soldier. They really could make a lot of money off of quaggen stuff. Could do T-shirts too with little quaggens playing, or a big one w/ a little chat bubble over its head that says “Coo!”
First off I want to say I really love this game.
PvE – Right now PvE does not feel hard enough in the high level areas. When I first hit level 80 it was hard because there weren’t many people there. So completing the event was actually a challenge and felt very rewarding.
Possible things to do about this are adding harder mobbs when there are a large group of people. For instance there could be a champion spider that comes in the first wave with a lot of health that does a lot of ground AoE’s (I also think something like this could possibly help with bots). And/Or all of the mobbs could be veterans this way they waves would not be so easy to kill.
Dungeons – I think it would be neat if a “Hardcore” version of the dungeons were added (Like in GW1). This could give a higher chance at better loot. It could also be where you would need 10 people as an example (Same dungeon, just harder mobbs, more health for everything, a need for more cc, and the group to work together). If the number of people was bumped up this could added to the difficulty in and of itself because more people generally means more chaos.
Legendary Weapons, and DR – Okay so, anti-farming systems kicks in so fast and I think most people would agree that it is prob not one of their favorite things about GW2. As an example I was doing an event chain in the cursed shore that had 5 events all together and by the third event I was hitting the DR wall. Why do I want to help/save this person if I am not able to get loot from the mobbs? Some people also like farming. I understand that legendary weapons are supposed to be hard to get. What I would prefer is that there were twice as many mats needed then there are currently, but the DR system would not kick in nearly as fast!
Gems – What I think could be a good idea for them to keep their value is for the amount of gold need for 100 gems to be raised to at least a gold. Anet has to make money to keep working on the game.
It would be giving people more options. It isn’t meant to be disrespectful it is just an idea so that people have more to do at end game because some people feel there is a lacking of things to do when they hit 80.
I really don’t know why people hate the idea of raids. It is like everyone assumes there is only one way to make raids, when really there could be multiple different ways to make a raid.
I was wondering if Anet had thought about having more than one legendary weapon (other then greatswords). As in is it possible that there would be two different looking legendary shields at some point?
I think I lost you guys some. What do you guys think of this idea though?
Also my boyfriend had a neat idea. Of making like a “Hardcore” dungeon mode. Where you would need 10 people and the bosses and trash would be harder/larger. And you could do where you get say 120 tokens at the end. Where they could make a second “Dungeon gear” set that was like twice as expensive. This way if you didn’t want to raid you could still do dungeons normal to get it it would just take longer.
I like your idea Red Falcon.
I’m very ok with the current world raiding system as a concept.
I just want to see the current bosses made much stronger (needing at least 30 coordinated people or die), more frequent spawns and the reward obviously should match the greater difficulty.
That way those “PvE guilds” have a goal too
Also my boyfriend had a neat idea. Of making like a “Hardcore” dungeon mode. Where you would need 10 people and the bosses and trash would be harder/larger. And you could do where you get say 120 tokens at the end. Where they could make a second “Dungeon gear” set that was like twice as expensive. This way if you didn’t want to raid you could still do dungeons normal to get it it would just take longer.
What do you guys think about that idea?
Other wise people don’t really get in vent or mumble together because they don’t have to
I think it could be neat if there were small raids that took 10 people but had a small number of bosses like dungeons. Mainly because that way people would need to get into a ventrilo or mumble. Sense the more people there are the more likely there is going to be some chaos so vent or mumble become necessary
OooOOooo, This is a good idea
Three words:
Baby Quaggan Plushie.
Also was the grenth chain in particular nerfed loot drop wise?
I also noticed this
You can hit DR just by repeating the Cathedral of Silence escort/fight chain once due to failure at the part in which you need to kill the High Priest..
I understand that the Anti-farming system is to keep gold farmer from doing their thing, but the legendary weapons are very expensive mats wise so farming is needed. Also if this is to keep the value of gems high then why doesn’t the gems per gold and vise versa just be bumped up?
Also there are some people who like farming and doing this puts a damper on them being able to do what they like.
I saw someone that was transformed into a quaggen and they were so small that they could have been a mini. I would really like it if this Mini was added
Just wondering what peoples opinions are? Does anyone miss them or are people happy they aren’t in this game?
I miss them a little because it was nice to be forced into vent to have to talk to people while doing this. There isn’t really anything that I’ve encountered in the game that I’ve had to get into vent for and I miss that.
It would be nice if people that are in the downed state in pvp had less health but a shorter cd on their their 1-4 spells so it would give them more of a chance to get back up.
I think it would be nice if there was also a preview option for armor and weapons in the trading post.