Showing Posts For rylark.3418:
I don’t see how’s perma stealth in the same spot useful on wvwvw, please explain.
What do you mean by fixing stealth combos? And yes, I already said that before, culling needs to be fixed due to lag issues.
Just as an example.
Stonemist gets taken. A few mesmers die inside and don’t release.
A thief perma-stealths inside and cannot be found. Once people have left the area after doing several thorough sweeps, he resses the mesmers.
Squad waiting outside.
Portal.
Portal.
Kill Lord without even starting an alert.
Pretty much breaks the whole of WvW I think you will find.
Stealth like that has no place in the current game. It needs to be fixed.
What’s the point of perma-stealth if you do no damage at all? I’d actually love to fight 5 perma stealth thieves, oh yea get lord what now? I’ll be waiting for your 3k backstab while we’ve 3 points captured and when you appear get ready a burst that you can’t do.
I thought that you claimed perma stealth is impossible?
Congrats, I was wrong. Yet, I want to see you using that in tournaments. I can see your own team flamming you to death with such useless build.
Just as an example.
Stonemist gets taken. A few mesmers die inside and don’t release.
A thief perma-stealths inside and cannot be found. Once people have left the area after doing several thorough sweeps, he resses the mesmers.
Squad waiting outside.
Portal.
Portal.
Kill Lord without even starting an alert.
Pretty much breaks the whole of WvW I think you will find.
Stealth like that has no place in the current game. It needs to be fixed.
What’s the point of perma-stealth if you do no damage at all? I’d actually love to fight 5 perma stealth thieves, oh yea get lord what now? I’ll be waiting for your 3k backstab while we’ve 3 points captured and when you appear get ready a burst that you can’t do.
More like 1.5k backstabs, he has 0 points in the critical strikes tree.
Agreed. Yep 1.5k backstab, being useless at perma-stealth in the same spot while enemies cap points. kitten that should be nerfed, seems OP to me, nerf stealth plz.
Just as an example.
Stonemist gets taken. A few mesmers die inside and don’t release.
A thief perma-stealths inside and cannot be found. Once people have left the area after doing several thorough sweeps, he resses the mesmers.
Squad waiting outside.
Portal.
Portal.
Kill Lord without even starting an alert.
Pretty much breaks the whole of WvW I think you will find.
Stealth like that has no place in the current game. It needs to be fixed.
What’s the point of perma-stealth if you do no damage at all? I’d actually love to fight 5 perma stealth thieves, oh yea get lord what now? I’ll be waiting for your 3k backstab while we’ve 3 points captured and when you appear get ready a burst that you can’t do.
Patience, young noob thieves, you must become infused with shadow before you can learn the ways of the perma stealth without running out of initiative.
Yes, I’m entertaining myself talking in riddles to explain basic thief traits.
And yet you fail to explain how you get your “perma-stealth”.
I don’t have any recording program, don’t want to install it either. Just heartseek out from the field, heartseek back in and again heartseek out from the field. It’s not that hard, but there’s an easier way… Blinding powder and 3cluster bombs in the field, same effect.
1st: No you can’t get 100% stealth, it’s impossible.
You must be new to playing a thief.
Here, I’m feeling charitable. I’ll teach you.
Get ready, I’m about to blow your mind.
Black powder. 3xHS.
Permanent stealth. Forever. You don’t even need a target to C&D.
Now go, impress your friends with your new-found thief skills.
Black Powder has a 4 second duration.
Vital Shot/Body Shot/Black Powder have a slow refire rate of 0.75 seconds.
Heartseeker has a 0.75 (3/4) channal time.
That is 1.5 seconds, now you must turn around, RUN into the circle (since you just used heartseeker, your away from it.) and then heartseeker again, which usually can’t happen until the combo field ends.
You must be IN the combo field and use heartseeker, so the most you could possible get per Black Powder is ‘2’ heartseekers.
Wrong mate, if you can actually do 3. 1 inside, 2nd from outside of the field to inside the field (yes it works), and the 3rd in the field again. But still, that gives you 5sec stealth and you run out of initiative.
The perma stealth was a bug and it’s fixed long ago, stealth has now a time limitation.
No. It’s still possible. See the recent video. Secondly with culling its easy.
Could you please link me the vid you’re talking about?
I’ve fought against thieves and the culling isn’t that big, that’s just an excuse. The culling issue, at least what I’ve seen, was never more 0.5sec, not even close.
The perma stealth was a bug and it’s fixed long ago, stealth has now a time limitation.
The culling is an issue that needs to be fixed indeed, but even with culling you can still kill the thief with the 3sec revealed.
(edited by rylark.3418)
Oh yea using a stealth build will give you some initiative from going into stealth, you still run out of initiative with that.
1st: No you can’t get 100% stealth, it’s impossible.
You must be new to playing a thief.
Here, I’m feeling charitable. I’ll teach you.
Get ready, I’m about to blow your mind.
Black powder. 3xHS.
Permanent stealth. Forever. You don’t even need a target to C&D.
Now go, impress your friends with your new-found thief skills.
facepalm
That gives you 5sec of stealth and you run out of initiative smart guy. So I don’t see where’s the “perma stealth” you’re talking about. By the way it’s much easier if you use blinding powder and spam 3 cluster bombs into the field, same effect and quicker.
Thanks for the advice, I’m impressing my friends by your non-sense and they’re laughing at it.
1st: No you can’t get 100% stealth, it’s impossible.
2nd: You run out of endurance after your 2 dodges, unless you’re a caltrop thief.
3rd: IA uses a lot of initiative, and if you’re CC that won’t break through it. SS has a lot of cooldown which won’t alow you to run through CC forever. You’re not a thief for sure, stop creating fake arguments to get thief nerfed.
Are you playing against guys with 1-5rank? You can’t go invis for 3sec after you go out of it by attacking, there’s no such 100% stealth, you’ve a limit of sec to be stealthed.
You can’t escape from CC forever, you don’t have many abilities to break through CC actually.
Doesn’t seem like you play thief at all, get your facts straight.
They just need to fix stealth really.
Stealth lasts max 5 seconds, revealed lasts minimum 5 seconds.
Simple really.
Lmao, that’s a QQ nerf. You already have 3sec that thieves can’t go invis, enough time for you to burst him down.
the only way out of this is for a-net to nerf the thief in wvw even more, and give some buffs for pve, deal ???
Isn’t thief supposed to be a PvP class? How’s nerfing PvP and buffing PvE going to work, that’s a stupid deal.
No such thing as a “PvP” class in this game, and if it is, its behind all others.
In high dungeons thief isn’t needed, that just basicly tells you there’s better classes for PvE. Thief/assassin in almost every MMO is a PvP class, nerfing thief in PvP and buffing him on PvE is non-sense.
Pvp class? Sorry, there is no such things as pve or pvp classes in here, and not really in other mmo’s either.
Yes there is, assassin/thief/rogue w/e in almost every MMO is the best or one of the best 1v1 pvp class. Because they’re focused on bursting one single target down as quick as possible, that makes him a good pvp class.
the only way out of this is for a-net to nerf the thief in wvw even more, and give some buffs for pve, deal ???
Isn’t thief supposed to be a PvP class? How’s nerfing PvP and buffing PvE going to work, that’s a stupid deal.
No such thing as a “PvP” class in this game, and if it is, its behind all others.
In high dungeons thief isn’t needed, that just basicly tells you there’s better classes for PvE. Thief/assassin in almost every MMO is a PvP class, nerfing thief in PvP and buffing him on PvE is non-sense.
the only way out of this is for a-net to nerf the thief in wvw even more, and give some buffs for pve, deal ???
Isn’t thief supposed to be a PvP class? How’s nerfing PvP and buffing PvE going to work, that’s a stupid deal.
2 questions which I’m almost sure they’re bugs.
1st: Why can skills that have multiple attacks, and sometimes that’s not even needed, damage me while the enemy and me are in the black powder’s blinding field?
2nd: Why do illusions, phantasms, necro’s skills, ele’s skills and many other skills and NPC’s track me when I’m already invis? Even a heartseeker followed me while I was invis, wtf.. It’s not culling, after 2sec of being invis skills, illusions, etc. can track me.
My problem with the Thief class is that P/D thieves use #1 and #5 and are devastating. What other class can use only 2/5 of their weapon skills and be that effective?
The biggest issue is the soft reset that Thieves are allowed to do due to 30 points in Shadow Arts. Thieves can remove conditions, regen initiative more quickly, and heal while stealth … on top of being stealthed, of course. This, coupled with a multitude of ways to stealth, allows thieves to constantly soft reset a fight for their self while their opponent is whittled down. If you combine this with the innate evasion built into various Thief attacks, you have an enemy who is stealthing or evading for a large majority of the fight.
Not true, thieves can’t be devastating with 1 and 5. 5th skill uses 6 initiative, and you only have to press dodge to get out of the blinding field, I don’t see how’s that devastating to you.
If a thief uses 30points in Shadow Arts, he’ll lose a lot of burst. Even though he can maintain fights longer, you can burst him easily without him hurting you as a burst thief would. Usually stealth focus thieves use CnD to get in stealth and heal a bit up, dodging CnD isn’t any hard at all.
But yea I agree with you, culling is an issue that has to be fixed quickly.
Pistol whip + haste has an insane damage if you apply 2 pistolwhips on the enemie. Yes it’s a stun lock, but everyone can break a stun :\ Without haste I feel that pistol whip has such slow animations, I don’t know how Anet did it but when you stun there’s a delay between the stun and the slices, when it starts slicing the enemie is already running because of such delay between 2 animations.
You can go in and out with the 2nd skill, which yea works often for stun breaking, remove a condition, etc.
Has more CC than d/p.
D/P: Lets you use heartseeker which is perfect to finish off enemies. Lets you use stealth a lot more and the burst of backstab.
So.. Tell me your opinion guys, I would love to see some feedback from Pro thieves :b
Cheers.
I dunno why people create fake “facts” so Anet nerfs thief, many times they’re just over reacting on 3 stealths, we can’t go back to stealth for 3sec. If you can’t do anything, that’s not because thieve’s OP. You can’t spam stealth, that’s impossible. That’s just QQ, not facts.
Your facts are half complete. Cloak and Dagger is in practice a 4 initiative skill in a stealth build (cause of the 2 you get back from trait). Stealth lasts 4 seconds with trait. You recover that initiative in less than 6 seconds (that’s without Patience). The thieves themselves don’t notice it, but the victim can’t see the thief immediately after they break stealth due to culling. So one actually only has roughly 2 seconds window to react to that not 3. This time is enough for the next cloak and dagger. But we haven’t considered the utilities and the healing skill yet have we? Not to mention that the thief really doesn’t require too much time to kill someone.
When a thief attacks from stealth, if their damage was dealt in a 2-3 seconds window, players would have been able to react, but then, a correctly built thief can drain half your health within less than 2 seconds after breaking stealth (which is usually started by an immobilize, chill or petrify). You might want to make us believe that this part requires too much skill, but I consider myself horrible at thief and even I can pull that out with a sub-optimal build.
Besides, I didn’t say the thief can go into stealth 100% of the times though, but the thief can effectively keep that up to 80% while actually dealing more than enough damage. That pretty much passes as spamming to me. Now even 50% uptime on something like this is overpowered and gimmicky in my book for the reasons I’ve already stated in my previous posts.
A thief abusing stealth requires much less skill, attention and luck to kill someone than the person trying to defend against it.
1st: Yes you’re right, with a “stealth build” thief can use CnD much more and be in stealth longer. But it’s not the kind of thief that’ll burst you down quickly, not even close.
2nd: If you can’t dodge a CnD I’ve bad news for you. I’ve seen thieves using that build and it’s easy to dodge it, the only hard part is when they pre-cast CnD and then use steal. Because after that, they’ll keep spamming CnD, you just have to dodge and stun,immobilize, chill, cripple, etc. and he won’t do kitten.
3rd: My facts are right, I was talking about a burst thief, not the stealth one.
That’s pointless. I don’t remember any MMO that has such mechanic, how’s stealth going to work if there’s numbers appearing above my head? That’s not stealth anymore, instead of my body you see numbers.
You can see when you hit a stealthed enemy when a trap triggers, when you do a normal attack and you see that the next attack animation is different because you hit someone.
You’re just asking for a mechanic to make your gameplay easier, that’s not how things work.
GW2 Version is ;
Alpha strike with high initial burst. You messed it up? Who cares, instant reset and try again. Messed it up again? Ow well , have another free escape. There is no penalty to failure as a thief.
This is absolutely not true. Thieves have no infinite resource of initiative enough to spam Cloak and Dagger or Black Powder and Heartseeker. A Thief cannot down someone with no initiative. Thus by just spamming Cloak and Dagger or Black Powder and Heart Seeker, alot of that initative is wasted and hurts the Thief more than his opponent because he will not be able to deal enough damage with no intiative left.
Here is information that might help you the next time you join spvp or wvw:
Weapon skills:
Dagger Main-Hand
- Heartseeker (activation time: ¾s, initiative cost: 3)Dagger Off-Hand
- Cloak and Dagger (activation time: ½s, initiative cost: 6)Pistol Off-Hand
- Black Powder (activation time: ½s, initiative cost: 6)Healing Skill
- Hide in Shadows (activation time: 1s, cooldown: 30)Utility
- Shadow Refuge (activation time: ¼s, cooldown: 60)Stealth
When Stealth is broken by the player, the user gains a Revealed effect which prevents him/her from re-entering Stealth for three seconds, regardless of the skill used. The Revealed effect is not applied if the stealth period ends without being broken.
I dunno why people create fake “facts” so Anet nerfs thief, many times they’re just over reacting on 3 stealths, we can’t go back to stealth for 3sec. If you can’t do anything, that’s not because thieve’s OP. You can’t spam stealth, that’s impossible. That’s just QQ, not facts.
How can you spray and pray as a thief, kitten?
It’s hard to dodge the CnD>steal>backstab combo, but I’m talking about people saying we can spam stealth when we can’t. Costs a lot of initiative and we’ve to land the CnD on you, and don’t tell me you can’t dodge a CnD when you see me running towards you ready to use it.
How the hell do we’ve 100% stealth? we’re visible for 3sec, if you’re not skilled enough to CC us, don’t say it’s OP. We’ve few stealths, you may be over reacting over 3 stealths that have 30sec to 45sec cd. (the CnD has no cd ye, but it’s easy to dodge)
I don’t see how can thieves abuse stealth, could you please explain? If it’s CnD, it’s easy as kitten to dodge.
I’m testing pistol whip now, it actually seems to work pretty well! If they nerf backstab and heartseeker, which I kinda doubt because it’s doing its job. .
You’ll only see pistol whip and gay caltrops :\
I don’t think thief’s OP, you just have to learn how to dodge it. If you see a basilik venom on a thief and he’s comming for you, get ready do dodge or to stun break.
I don’t understand why is there so much QQ about the thief’s burst. He’s supposed to burst squishy targets, that’s his job. How’s nerfing backstab going to balance it? It’ll just take his objective away. He can’t burst down tanky targets, that’s balanced, his objective is to kill squishy targets as fast as possible. I just think thief needs some bug fixes because it has many :\ Shadowstep, scorpion wire, etc.