Showing Posts For rylark.3418:
No
/15 chars needed
Let me guess you’re an l2p forum hero?
No I’m a “WTF are you thinking making a spammable interrupt that can spec in Impacting Disruption+Pressure Striking hit multiple targets!!??!!” forum hero
This is perhaps the worst idea I’ve read since 2014 on these forums.
The interrupt could just be applied to the actual target. Dealing minimum collateral damage on multiple targets and applying the daze to the actual target would be fine imo, I too feel OP’s issues. Specially vs necros with 5 pets, it’s almost impossible to interrupt him with Headshot.
I still fail to see how bound gives us perma stealth, could anyone please enlighten me?
If he’s spamming 4 and you keep using abilities the problem is obviously you, just bait it out and let him waste initiative.
I wont say what the build is, but recently a youtuber released a build that allows thiefs to spam 4 and a utility and basically win every fight. It only works because of how a certain trait and new set of sigils work. It is really cheesy.
Well then unless you link the build I have no idea what you’re talking about, never seen any thief doing that. The ability does no damage, you can counter it with either stability or just stare at the thief spamming 200 damage.
This is what he’s talking about. The damage is from Pulmonary Impact and Runes of Perplexity. It’s not quite that cheesy, but you will get some easy wins against people that don’t understand PI and/or are just low skill and don’t know how to counter head shot spam. =P
https://www.reddit.com/r/Guildwars2/comments/43p6dy/bootts_bad_builds_the_kanye_daredevil/
So let me see if I got it right, the build consists on dealing damage in fights where there’s a lot of confusion and people spamming their skills? I doubt this works in 1v1’s, unless the opponent isn’t very smart. If so I can do the same with d/p, but instantly, with a burst build. I guess this one just makes it more fun by watching the enemy kill himself by spamming abilities.
If he’s spamming 4 and you keep using abilities the problem is obviously you, just bait it out and let him waste initiative.
I wont say what the build is, but recently a youtuber released a build that allows thiefs to spam 4 and a utility and basically win every fight. It only works because of how a certain trait and new set of sigils work. It is really cheesy.
Well then unless you link the build I have no idea what you’re talking about, never seen any thief doing that. The ability does no damage, you can counter it with either stability or just stare at the thief spamming 200 damage.
Yep, thief got indeed buffed like hell.
Yep, it seems to be good and helpfull for PvE. So now thief can autoattack and be afk.
Same for WvW, just go on tight, autoattack, dodge, pistol4…4…4… … … 444444444444. Yea, since I’m playing herald, I just get perma slowed, p4… 4… 4444444.
This cant be, yes thief wasnt that nice for PvE before, that doesnt mean that WvW should be completly ignored.
Yea I’m honest, it’s a whine-thread. I lost all the joy, you just cant go roaming anymore without having 80% thieves around.
If he’s spamming 4 and you keep using abilities the problem is obviously you, just bait it out and let him waste initiative.
Also I don’t see many thieves around in WvW, reapers and guardians seem to have the bigger numbers.
Yea after playing around some more, I found BD is really good with D/P while Dash is really good with Staff.
Is it opposite day?
I’ve seen people in PvP/WvW using Bound, but it doesn’t fit my taste. I feel like we already have enough damage and lack on survival, which is where Unhindered comes in and saves the day (plus the swiftness which I like a lot).
I’d say for 1v1’s bound is better, but that’s not what this game consists of. You’ll often find yourself in bigger fights.
I have one question. Who test this patche before release ?
Revenant with full berserker gear and full DPS build vs Thief with same armor/traits.
Thief
Dagger AA DPS – 6k!!!!!
Sword AA DPS – 4.6k
Staff AA DPS 4.7kRevenant
Sword AA DPS 3.2k !!!
really dude? when you play this game long enough you will find that you can’t compare two classes by damage alone. Even worse you are using AA. You havent factored in Revenants ability to avoid damage, or their healing ability compared to thief. Not even how the skills and traits work.
Can we please stop with this type of criticism.
Was going to say this, thank you.
If you’re going for sustain, Weakening Strike is the best in slot and if you’re going for burst, Havoc Mastery is the best. This comparison is not about which deals more damage, rather which trait compliments your build, thus Weakening Strike is important since it grants longer staying power for the Thief.
So since the default for me has been DA/T/DD I guess this promotes sustained fights, even though I’m full zerk and can be able to do some decent bursts, which makes Weakening Strikes the better option?
I have been testing Weakening Strikes lately and to be quite honest it worked out pretty well, I feel less the need to kite the enemy and just stick to him and AA as much as I can with the weakening stat. What’s your opinion on both of these traits against each other?
Tbh, after all of there’s years you should of dealt with it by now. Nothing can and will be done about it although the only channel skill that does end on stealth is rev sword UA.
I still feel like people shouldn’t feel the need to learn to play with the bug instead of having the devs fixing it, but I guess I have no other option ^^
Why do cast-skills follow thieves in stealth? For example, Mesmer greatsword autoattack, Ranger’s Rapidfire, etc. If a thief goes into stealth and the opponent casts a skill right before it, sometimes even after this happening, the skill tracks him. Why does this happen?
Since when was toss elixir S, mass invis, multiple people using short cooldown blast finsihers in a smoke field, etc “wasting a lot of resources”.
Using shortbow + black powder wastes the full initiative to reach more than 3sec, wasting SR isn’t “a lot of resources” but it’s still an utility with a decent cooldown. Stop mentioning other invis mechanics, besides thief, since I don’t even think they should exist in the first place.
Outside of your magic kingdom where no one in three years used elixir S toss, mass invis, stealth gyro, shadow refuge, more than one HS in to black powder, group blasts for an opener, etc over half the stealth in the game is over 2-3 secs…
Again, don’t care about other stealth mechanics. Already mentioned that using SR or black powder + anything else uses the full initiative which is a decent cost.
If you want them totally removed then classes would have to be redesigned and homogenised, so it isn’t going to happen.
Also when it comes to passives and relatively few on thief, I note many miss or conveniently ignore why thief can get away with fewer passives, as an “active” class thief is relatively easy to play because it has tools / mechancis that make being “active” very easy like a lot of low cast time skills, instant skills and no cooldowns on weapon skills.
And there are plenty of “braindead” active skills in this game, take the previously mentioned instant teleports, if I Judge’s Intervention or Steal to my opponent, nearly all the emphasis in terms of skill, reaction, counterplay, etc is on my opponent, rather than me and the 1200 range braindead instant skill I use and no checking they aren’t blocking, etc does not equate to equality of these things. (and let’s not even go into the skilless faceroll cheese that using these from that range through walls where the other player cannot even see me is)
You just cannot argue that active skills are as braindead as passive ones, it’s logical that something that does the job for you is automatically easier.
Instant-teleports simply cannot be skillshots for obvious reasons, it would be just ridiculously hard to hit them as the game already gives an awkward feeling to aim at something (at least for me). It goes through walls because there’s a lot of terrain bugs and issues, previously the teleport couldn’t go through walls which was a complete bug fest.
Not really, the reason that most skills in this game are targeted is that the skill cap needs to be kept low, because it is an MMO with a casual, very mixed ablity customerbase, so they have a sort of faux action combat where the majority of it is still autotargeted to keep things easy and not place anything near the sort of mechanical demands that games with a real skill cap take like SC2, CS, etc, and then add actual blocking, dodge and a minority of skills that need to be aimed (though most aren’t really skill shots) to give a sort of illusion of real action combat, whilst keeping it very easy / low skilled to play.
The actual reason is because skill shots just don’t really fit this type of game, therefore the reason you don’t see many in other MMO’s. GW2 already feels sluggish enough with after-casts and what not, adding more and more skillshots would be terrible.
Don’t get me wrong, I love high-skill gap games, I’m diamond in LoL and supreme on CS:GO. But those are completely different games, it’s a bad comparison.
Not even sure where to start on this post…
As for why we have to spend so many resources for stealth? Seems pretty obvious. We’re the only class that gets additional mechanics from stealth (backstab and such).
You’re right here, I shouldn’t have complained about that. It’s pretty obvious actually, it’s the payment for being able to sneak around someone with such amount of time.
Not really, Toss Elixir S – 6 secs, sneak gyro if they stay in it any length of time much more, groups blasting smoke fields to set up an opener 10 sec+, mass invis 5 / 7.5 secs, 3 HS through black powder, chaining stealth skills together, etc
Like I said, with wasting a lot of resources to manage such time. Are you even reading?
Not really comparable as the opponent has much more info available like the health of the player, is the opponent trying to LOS / kite to get a heal off, the heal animation to interrupt (on well designed heals, instant / super fast heals are a different matter), one cooldown to keep track of, etc.
And with 2-3sec stealth you know where your opponent was when he got into stealth, that’s already a decent info for you to know where to “guess”. It’s not even hard to counter this low stealth duration, there are so many blocks, invulnerables, stun breakers, etc. It’s more than enough to counter stealth, just keep moving around and be ready.
Whilst some passive traits are skilless easymode that do too much, others are fairly minor and are needed due to the way classes are designed differently, none are on the level of impact of stealth, beyond that just because something is “active” doesn’t make it skilful, auto targeted instant teleports for example are pretty skilless easymode.
I’d rather have them completely removed, I’m no fan of something doing the job for you to the point that you don’t even need to click. You’re right, something for just being active isn’t skilled, but it’s not braindead like passive is. You cannot think around just skillshots, there must be targeted skills specially for professions who specialize around that. cough thief cough.
Dare I say, because ArenaNet has troubles balancing stealth to not seem OP to inexperienced players,…
Stealth is OP fullstop, whichever class, for the simple reason it is a bad mechanic, that is impossible to balance, that at times you see ESL players flapping at fresh air for a stealthed player who is now not even in the area and making their way to another capture point, is a fine example of why it is bad, as a mechanic it is incredibly one sided, where one player severely lacks meaningful information so resorts to guesstimating.
Which is why once there was a dev studio (when they had balls) that didn’t have stealth in their game, precisely because it was impossible to balance, but they caved in to the nabs who love the the skilless easymode crutch that stealth is.
I would agree if the stealth lasted for 10sec or even more, but it doesn’t (unless you use Shadow Refuge, which by the way I don’t like, or waste a ton of resources). Usually it lasts 2-3 seconds which gives the player time to re-position himself or retreat from the fight, this is not OP. League of legends doesn’t suffer from stealth mechanics, nor does Aion, nor does DotA, etc. because they know how to deal with it, Anet doesn’t.
A lot of the game mechanics involves around guessing, not just stealth. Guessing when the enemy is about to use a heal, or any other casting skill and interrupt it for example. Guessing what their strategy is, where they’ll rotate, etc. etc.
Also if you actually want to bring the “skilless easymode” to the argument, I could just throw every single passive trait at you. Which by the way the thief lacks of.
[…] You could argue with shadow refuge giving a decent amount, which is true, but might as well sound a horn when we put it down and add a giant sign saying “SPAM TRAPS/PULSING CC HERE”. Like come on, even engineers get in stealth easier than us. […]
Okay, I really don’t understand the point here. You are complaining about SR saying “spam traps/pulsing cc here” and then you are complaining scrapper has too good access to stealth? Sneak Gyro shows the position of the scrapper in stealth the whole time, because it is following him. Also Sneak Gyro is an elite skill, SR is just a utility.
Yeah, an elite with half the cd that our utility has and it moves.
Was going to answer this but I will also add that, you know, he’s an engineer with easier access to stealth than us thieves.
I agree with you. Not only does engineer arguably have the best stealth at the moment (factor in Toss Elixer S, sneak gyro and smoke bomb blasting), they also have the best anti-stealth with a reveal trait as well as Gyro Toolbelt AOE reveal – and this is what kittenes me off. I’d be content with thief’s stealth as it is, if we ALSO had decent reveal to counter other stealth users, but as it stands we don’t.
You should either be good at stealthing OR good at revealing, not both.
Completely agree, even though I still don’t get why other professions have stealth in the first place. Or even why guardian has instant cast burst traps, and we have this complete garbage of trap set WITH cast time.
(edited by rylark.3418)
So I bought GW2 at launch and played it for like 2 days before putting it down. To be honest, the only reason why I put the game down was because I was already running a guild in SW:TOR and was fairly committed to that game. However, I recently picked GW2 back up after bouncing back and fourth from WoW and SW:TOR. I have to commend the dev team over hear at areananet. I am absolutely loving this game, I play strictly PVP and have been a pvp player in ever mmo that I have played.
The thing that bugs me is today’s generation of spoiled MMO gamers. Coming from a pvp perspective, GW2 offers gamers one of the best PvP experiences you can get in an MMO. Yet, when I come to the forums for tips and whatnot, all i see is moaning and complaining. And most of the complaints are not even valid.
I understand that the forums if a place where people come to give suggestions and ideas about how to make the game better. But, the truth here is that every time
I come to the forums I feel like I’m wasting my time playing some trash mmo. At least that is how GW2 forum community makes it seem. Thats the end of my little rant, I just wish people would be a little more accepting of the game that the developers have created, BECAUSE IT IS AWESOME!
I like how you generalize everyone and you weren’t even here since the beginning. If you knew half the lies we were told, completely idiotic balancing (yes, this is nothing. I’m sure you never met the bunker ele 2 years ago, could tank 4 players with little effort.). Many pro players left this game because of Anet’s extremely dragging balancing, so please don’t glorify PvP when it comes to balancing at all. And don’t generalize players who wasted 50€ to be lied at.
Where’s the logic behind giving other professions, except mesmer, stealth mechanics? Shouldn’t we, thieves, be the masters of stealth?
Why do we even have to waste so many resources for a decent amount of stealth? You could argue with shadow refuge giving a decent amount, which is true, but might as well sound a horn when we put it down and add a giant sign saying “SPAM TRAPS/PULSING CC HERE”. Like come on, even engineers get in stealth easier than us.
As if passive bullkitten traits weren’t enough, we have to deal with this as well. People have been asking for the same kitten buffs for 2 years and you still fail to acknowledge, or you pretend to as you just seem to hate thief because it ruins the newbies pvp experience.
Why even buff the damage at all on thieves? We just want the initiative from trickery as default, since we’re glued to this specialization since the kittening game was released because of this. Rework most of our useless utility skills, acrobatics, d/d and what not. I’m not saying it’s easy but I left this game 2 years ago and kitten remains the same, it’s just embarrassing.
Hell no, I main thief and even I wouldn’t like that. It would dumb down the class, I prefer to be punished when I do a mistake and learn with it.
You can play w/o HoT, you just need to be better than enemy. I am running vanilla do build because i hate daredevil design and i am doing fine however i agree elites are just stupidly overtuned due to dubious marketing strategies and need massive nerfing.
Couldn’t disagree more, I find daredevil extremely fun. I feel more agile, bursty and the new elite is perfect. Imo daredevil seems perfectly fine when it comes to balancing.
Interested in this as well.
Yeah, thats not going to happen. Thats the point of the expansion. Although, i do pray with you that they will fix the specilizations because its getting out of hand that you need to buy the expansion to actually enjoy the game versus getting kicked because you arent specilized.
So Anet is aiming to turn this game into Rift 2?
(Was a great game at the start, then the money for greed made everyone leave and the game was just left dead).
It saddens me that as a thief main and as weak as thief is at the moment, it’s even weaker because I don’t own the expansion. If Anet actually manages to fix thief on the next patch, I hope they don’t do it around Daredevil only. That will make the game just straight up pay to win.
I wish they made a way that you could unlock the specialization by winning X games with a certain class, not paying the price of a full game just because I want to get on the same level as most people are in PvP conditions. It even amazes me that people who payed 60€ for this game get absolutely no chance to get anything from the expansion, 0. Please don’t turn yourself into EA, Anet. You already made many pro players leave this game with your greed and dragging off, this expansion is just another weight on your shoulders that you brought yourself into.
lol, the overreaction here is making my slow afternoon at the office quite amusing. Calm down. It’s a game.
People have the right to an opinion, regardless if its a game or not and these forums are provided for people to express those opinions in any form or manner they choose.
I understand that it might seem like people are overreacting, but they’re angry, this will probably die down by tomorrow.
Yeah, it will die down because we will all have just left. This was it. This was the big PvP patch. This is the best they’ve got. It’s bamboozling.
Agree with this sir, don’t know if they mean it but many people are leaving Guild Wars for TERA.
lol, the overreaction here is making my slow afternoon at the office quite amusing. Calm down. It’s a game.
We know it’s just a game, but it’s something that you payed for, we payed 60€ to have tons of fun and epic battles. But all we get is disappointment and slaps on the face from Anet.
And a trap ranger isn’t useful for the team? He can defend 2 points at the same time, watch some videos from him and come back.
Just use 3 traps and you can literally kill anyone 1v1, even a bunker guardian.
And about the 60-75% spells being useless, that’s the same for many classes bro. This patch is just going to make a lot of people go to TERA and leave this embarassing “balance team” working on this game. How’s this even a “huge balance pvp update”?
Every profession gets massive buffs while Ranger is ignored, what’s left to discuss? This is basically every single balance patch.
I wouldn’t say every profession got massive buffs, but for the most part they all got minor buffs and maybe some minor nerfs like RTL for ele’s. The problem is that Rangers need a big buff and were told to be getting one that hasn’t come in months… I would say Guardians probably got a bigger buff this patch and already were pretty solid in PVE and PVP. Little love for the Ranger this patch again…
You kidding right? Have you seen gasmask playing as a trap ranger? He can solo 3 guys and kill them, if you think rangers needs a buff I’ve bad news for you mate.
This patch literally does absolutely nothing to:
Thief Burst
Guard Bunkers
VERY SLIGHTLY nerfed Ele Bunkers
Warriors Still suck
Engi Turrets still useless
Necro Pets might be ok with buffs? Probs not due to bad AI.The whole thing they talked about buffed weak builds while managing and scaling back strong builds…where is THAT patch. I’m just appalled.
Last month they didn’t balance anything so two months and we get some haphazard patch that does nothing to address 99% of the problems to class balance.
Slow and steady changes are great when they aren’t once every 1-2 months and the game is closer to balanced than it is to imbalanced. Their game is so brokenly staggered in build effectiveness and uselessness that sweeping changes are completely needed and also why we should have PTR to test such things.
A thief is supposed to burst, he can be bursted aswell remember that.
A guardian is supposed to bunk.
Agreed.
Warriors are the most balanced class imo, they’re very good if well played.
No they’re not.
Agreed, the AI is embarassing.
we all see the permastealthing before our eyes. first it was “permastealth is impossible.” then when proven wrong it was “well it’s useless.” then when proven wrong it was “well no one does it but noob thieves.” Now it’s “well you can counter it..”
I can’t believe after like 1 week you’re still crying about the same thing, can’t you realise that perma-stealth thieves can’t burst? And if you’re smart enough, it’s easy to break their “perma-stealth”, I already told you how but seems like your mind keeps resetting each time you lose an argument.
I don’t see how “perma-stealth thieves can’t burst” is a cogent counterpoint. Lots of builds can’t burst — that doesn’t mean they can’t kill.
Well when they get out of stealth just CC them down, it’s not that hard. Since he can’t burst you down, is takes pretty much time for him to kill a guy.
we all see the permastealthing before our eyes. first it was “permastealth is impossible.” then when proven wrong it was “well it’s useless.” then when proven wrong it was “well no one does it but noob thieves.” Now it’s “well you can counter it..”
I can’t believe after like 1 week you’re still crying about the same thing, can’t you realise that perma-stealth thieves can’t burst? And if you’re smart enough, it’s easy to break their “perma-stealth”, I already told you how but seems like your mind keeps resetting each time you lose an argument.
Just a question to all those omg a glassthief bursted me down in wvwvw while we where fighting in a zerg situation, how often does this type of thief actually get the stomp off in those situations with quickness maybe and then straight port out or die aswell, but it seems a lot of people here are forgetting that downed state is also part of the balance and the battle doesn’t end on a simple down in those situations.
You deserve more likes.
i like DB on direct damage build .
decent burst and survaivability
- is my best counter for blurred frenzy . I jump on an mesmer he use blurred frenzy, i cannot C&D on him so i use DB
same goes vs warrior who use endure pain/hb , even if my cond damage is low.
I can also dodge an volley , kill shot , unload when my endurance is low (skills that will hit me on stealth)
I kinda uderstand you there mate, but it’s 5 initiative for 1 dodge :\
If they brought up the base damage so that a balanced to burst could hit for 2k-3k on crits (in total, not each hit) I think it would be useful as a condition build would still hit for a relatively little amount.
On d/d? Cause you would still ignore other 3 skills, which is broken aswell :\
DB is one of THE BEST skills for thieves who run condi.
Feel like I’m repeating myself, don’t you think it’s stupid that you use only ONE SKILL on a condi build? Why not moving db to another weapon set so you can use db and other condition skills? Because using only one skill and ignoring the other 4skills feels stupid, or on a burst build ignoring a skill feels broken, you don’t see that in other classes do you?
Since pistol/dagger is used for condition builds, why not replace a skill similar or the same as deathblossom?
And remove deathblossom from d/d, what do you think?
as for DB, why would it need to be re-worked? it is GREAT for condition builds, is used for one of the main leveling builds, and you are in evasion for part of it while applying 3 good duration bleeds to multiple targets so the initiative cost is quite reasonable. you don’t like it because you don’t use it in a burst build, but thief condition damage is based around weapons that can both burst and bleed. IE short bow, D/D, and pistol main hand depending on the off hand can be used for either condition damage or ranged burst.
as for dancing dagger, the damage isn’t supposed to be high, the 50% nerf told us that much. it is a ranged cripple, which is nice to have with a dagger or pistol main hand, and it is a bouncing cripple. it may not be the best 1v1 cripple in the game, but most thief weapon abilities are situational. head shot is a ranged interrupt, heart seeker is near pointless when an enemy is above 50% health, and it is invaluable if your gap closers are on CD and you don’t use signet of shadows. wouldn’t complain about an initiative decrease to 3 since the nerf though.
I think a thief’s objective, atleast on tourn, is to burst a target down as fast as possible. And most thieves use burst builds, so db has no use what so ever, really no use in burst builds. I think they should somehow implement a skill with such builds on pistol/dagger build which is used for conditions, not d/d. You’re using a condition build and the only skill you use is db, which makes no sense. D/d needs a skill replacement instead of db, it just has no use.
If you use d/p you’ll see that dancing dagger is a weak skill compared to d/p skills. What’s the point of wasting 4 initiative on crippling enemies for 4sec with almost no damage at all and they can remove it with a simple click of a button?
Inb4 u noob l2p, this is just my personal opinion about these two skills but I’d also like your opinion aswell.
Death blossom – I feel like this skill is completely useless when using a burst build, which I think that’s what most thieves use, this skill needs to be re-worked. I literally never use it, it costs 5 initiative which is insane and I really can’t see any use of it unless you run a condition build.
Dancing Dagger – This skill sometimes comes handy when you really need to cripple multiple enemies, but when it comes to 1v1 I find this not useless, but broken. It’s an easy dodge skill, costs 4initiative, the cripple can easily be removed and the damage feels weak.
So yea, I’d like to hear your opinions as a thief aswell,
Cheers.
I agree with this post, for d/d those 3 skills are basicly a must. Yes you could change the signet for something else, but since thieves lack in swiftness (which I think it’s stupid since it’s supposed to be the most mobile class) signet of shadows turns out useful.
Another thing I would like to state is 2 dagger/dagger skills that I think it should be reworked.
Death Blossom – I find this skill completly useless on burst builds, I never use it. For conditions builds it works, but if you run a burst build which almost every thief runs, it turns out in the most useless skill ever.
Dancing dagger – Sometimes yes it comes handy, for crippling many targets. But when you get in a 1v1 I just feel that it lacks on damage and 4initiative for an easily removed cripple seems a huge price.
I don’t see why slightly increasing cool down timers for stealth will wreck every thief. Anet makes changes all the time, and classes aren’t wrecked. I think the principle of no permastealth is fair and doesn’t require a huge sacrafice on the part of thieves. On the one hand you state that perma stealth isn’t useful, and on the other you claim that a small adjustment to prevent it will suddenly wreck the class. I am trying to reconcile these positions. If you read my history, you’d see me clearly state that nothing else about the thief should be touched until stealth is brought into line.
You may think losing perma stealth isn’t a big deal, but non thiefs do think it would help. Wouldn’t it be wise and reasonable to do that before heavy nerfs are demanded by the player base? I don’t think heavy nerfs are good for the game, so I am trying to help.
You sure are one only track minded, listen carefully. Nerfing something completly USELESS makes no sense since it’ll nerf useless builds that require a bit of stealth to work out.
Because some suddenly up popping smoke screens and black powders are totally not obvious…
actually not obvious or helpful. Any decent thief moves away from said smoke, and it’s not easy to see. they should make it as glaringly obvious as portals if not more obvious. Lol wth 1900 toughness and 3k armor, backstab hits me for 4500+. NO idea what you are referring to with 1.5k .
Black powder not easy to see? Smokey clouds coming out of a red circle… lol. Only a blind person would not be able to notice it.
Even a blind guy can spot it by the explosion sound it makes.
So just so that I understand. You think that perma stealth isn’t useful, but you don’t want any changes to prevent perma stealth because they “might” affect other things. It seems to me that slightly increasing stealth cool down timers to preven culling-induced perma stealth wouldn’t affect other things and could balance the game. If thieves don’t really care about perma stealth, and non-thieves do, this would appear to be a classic win-win-win.
Rylark, i asked just the opposite. I know you don’t want any changes to stealth, yet you think perma stealth is useless. I don’t get it.
How’s that going to fix culling? Increasing the cooldown of stealth won’t fix it, thieves can still spam CnD on non-moving targets and you won’t see them because of culling, even is stealth has 10000sec cooldown.
Yes I don’t feel like stealth needs any changes, only bug fix. And yes I still think perma-stealth is useless, taking it away or not is the same thing for me since is so useless, what’s your point?my point is that it’s useless to argue with me, since my only goal is to prevent perma stealth since I deem it imbalancing. You don’t want perma stealth anyway.
I am absolutely not trying to troll you. We have legitimate disagreements, and principled debate is constructive. the developers can review and make their decisions accordingly.
You asked for more cooldown on stealth and yes that’s going to affect me as a thief player, another hole in your argument has been made.
So just so that I understand. You think that perma stealth isn’t useful, but you don’t want any changes to prevent perma stealth because they “might” affect other things. It seems to me that slightly increasing stealth cool down timers to preven culling-induced perma stealth wouldn’t affect other things and could balance the game. If thieves don’t really care about perma stealth, and non-thieves do, this would appear to be a classic win-win-win.
Rylark, i asked just the opposite. I know you don’t want any changes to stealth, yet you think perma stealth is useless. I don’t get it.
How’s that going to fix culling? Increasing the cooldown of stealth won’t fix it, thieves can still spam CnD on non-moving targets and you won’t see them because of culling, even is stealth has 10000sec cooldown.
Yes I don’t feel like stealth needs any changes, only bug fix. And yes I still think perma-stealth is useless, taking it away or not is the same thing for me since is so useless, what’s your point?
so if it’s not useful, then why are you arguing so much against changes to stealth, Lol?
Ironic how in your message history you’re the one crying for a change on stealth mechanic, I never said I want stealth to change.
Once again, get your facts straight son.
So we’ve moved from perma stealth is impossible, to well it’s possible but it’s not useful? I am just trying to clarify the current disagreements.
To clarify the current disagreements, I never said it was impossible just not useful. Since I posted it was possible, no one else has stated it is impossible. So let’s stick to the disagreement of it being impractical here and state your facts.
You stated decent thieves will move away from the smoke… That’s completely false as they have to heartseek through it three times to get any kind of perma stealth.
You stated they can “wear enemies down” How? by their enemies getting bored and tired of standing there watching the black powders pop up?
You say they can rez friends without being targeted. As I recall, It took the guy in the video about a full minute to stack up 10-11 seconds of stealth. That can be done in any build with any combination of SR, CnD, Blinding Powder. And if there is a corpse that’s being stealth rezd, the obvious thing to do is attack on the corpse since you know the thief is there.
You say “in taking camps, you can stay out of sight when enemies come” Duh, so can anyone else if they go far enough and wait. Do you think a thief is hiding right in the center of the camp or something? Not likely. And again, if they are close enough for the black powder to be spotted (and it is obvious) there’s your clue not to leave the camp unattended until you take him out.
Agree with this good sir, lets wait for the QQ troll to come up with more fake arguments.
So we’ve moved from perma stealth is impossible, to well it’s possible but it’s not useful? I am just trying to clarify the current disagreements.
I already told you that you proved me wrong, do you want a cookie? I said before, even if it’s possible you won’t do any damage.