Showing Posts For soulcakeduck.7036:

Player to Player trading

in Black Lion Trading Co

Posted by: soulcakeduck.7036

soulcakeduck.7036

Here is a somewhat more detailed answer we were given during the beta (not that there’s anything wrong with the answers here!):

Hey guys,

The no face-to-face trade is a real decision and it’s primarily a question of trust (as many of you have noted). But it’s also a decision to protect players from scamming and protect the economy from black-markets. Let’s run through some quick examples.

1) Give something to my friend. – As several of you noted, target your friend, right click the item and select ‘mail-to…’. Done, this works in contact list, guild list, or in world anywhere without having to ‘meet’ them or ‘catch’ them.

2) Get a fair price for an item (anti-scam). – Because ALL trading goes through the trading post we can guarantee that highest bidder meets lowest seller and we can give every player the benefit of current market information.

3) Barter item-for-item. This is the grey area and also the most risky kind of trade because even with UI many items look alike in icon and many social engineering scams take place in this kind of system. It’s a risky trade environment which is why when you support it you have to have these multi-stage UI’s where everyone double-checks everything, and then eventually get’s lazy and stops double-checking and gets scammed anyways.

In the end we decided with super easy access to mail for trusted trades and trading post for untrusted trades that such a system wasn’t worth the risk, complication, and fragmenting the player market off of the trading post..

In testing we’ve found that mail is easier 90% of the time we’d want trade and the other 10% trading post is far safer and avoids drama and thing like random trade windows being thrown at you and lots of other unsavory hawking in game.

Hope that all makes sense.

Endgame... Reimagined? What?

in Guild Wars 2 Discussion

Posted by: soulcakeduck.7036

soulcakeduck.7036

https://www.guildwars2.com/en/news/the-endgame-reimagined/

… it turns out, from everybody I’ve talked to about Orr, (which is the best I’ve got to go on, unfortunately, though I’m close), that Orr is still mindless AoE-fests in zerging proportions.

You did not read the article carefully enough. Orr is part of their accessible endgame that is intentionally “easy” so that everyone can see it.

Here is the part of the article you were looking for:

For people who love structured and difficult content, we developed the explorable mode for our eight dungeons. A dungeon’s explorable mode has at least three different paths that players can choose to conquer—and each path is a five-character delve into tough content that we designed to push the limits of teamwork and communication.

There is no one who will claim with a straight face that all of the explorable mode paths provide no challenge. Anyone who would make such a claim would say the same thing about the “challenges” offered in other MMOs like WoW’s heroic mode raiding.

Currently, I know of one explorable mode path (out of 25+) that people consider easy (path 2, Magg, in CoF). Pugs clear it regularly, and even there I’d argue there are some appropriate challenges and gameplay is still interesting. Even here, I don’t think you’re guaranteed to clear with a PuG—wait until more average gamers start getting to level cap to see.

And every other path is far more challenging from there. So, you’re asking the wrong people and asking the wrong questions if you’re interested in challenging content.

Melee, working as intended, but not working IMO.

in Guild Wars 2 Discussion

Posted by: soulcakeduck.7036

soulcakeduck.7036

I’ve come to think of melee as I think of “damage cooldowns” in other games. I use it when it is available for as long as I can and enjoy the extra dps, but I also know it will have to end and I’ll go back to “regular” dps.

So far the only profession and context where I feel really kitten is Guardian in WvW, and even there I just focus on other objectives, avoid defending walls.

Why no direct trade?

in Guild Wars 2 Discussion

Posted by: soulcakeduck.7036

soulcakeduck.7036

ArenaNet offered the following explanation on this topic during the beta:

Hey guys,

The no face-to-face trade is a real decision and it’s primarily a question of trust (as many of you have noted). But it’s also a decision to protect players from scamming and protect the economy from black-markets. Let’s run through some quick examples.

1) Give something to my friend. – As several of you noted, target your friend, right click the item and select ‘mail-to…’. Done, this works in contact list, guild list, or in world anywhere without having to ‘meet’ them or ‘catch’ them.

2) Get a fair price for an item (anti-scam). – Because ALL trading goes through the trading post we can guarantee that highest bidder meets lowest seller and we can give every player the benefit of current market information.

3) Barter item-for-item. This is the grey area and also the most risky kind of trade because even with UI many items look alike in icon and many social engineering scams take place in this kind of system. It’s a risky trade environment which is why when you support it you have to have these multi-stage UI’s where everyone double-checks everything, and then eventually get’s lazy and stops double-checking and gets scammed anyways.

In the end we decided with super easy access to mail for trusted trades and trading post for untrusted trades that such a system wasn’t worth the risk, complication, and fragmenting the player market off of the trading post..

In testing we’ve found that mail is easier 90% of the time we’d want trade and the other 10% trading post is far safer and avoids drama and thing like random trade windows being thrown at you and lots of other unsavory hawking in game.

Hope that all makes sense.