Showing Posts For stratosphere.9401:
E sports games need a huge casual player base in pvp.
With many players leaving the spvp scene or stopped playing the game, anet really needs to implement player friendly features and update class balance/bugs and pvp content more aggressively.
1. Minions ai
2. Lack of viable builds. In spvp power/minon/life stealing builds are not viable. In pve we have inferior dmg and subpar utilities in a group compared to guardians/many other classes.
3. 25 stacks of bleed cap. Limits condition build in teams/events.
4. Underwater utility skill limitations. Can only use plague elite under water.
Death shroud is not that bad imo. I would agree that close to death shouldn’t be a gm trait.
1. Solo queue free tournaments. Would let new players pvp without getting stomped by premades. As said spvp is extremely zergy and disorganized with people leaving in the middle of the match. Matchmaking by rank is a good idea to get new players into pvp but may just increase queue times.
2. Balance is priority. It is just so boring that teams need run the same comp every match to win: bunker guardian/engi, portal mesmer, roaming warrior/ thieves and perhaps a condimancer. It is definitely fun to experiment different builds and team comps. There needs to be more builds viable competitively.
Not a huge fan of dueling and deathmatches though, since this will mean some builds and professions are useless, but can be just for the fun. Different game types will definitely add variety into the game.