Showing Posts For terminatorkobold.6031:
Dunno what you are speaking about there.
I played pen and paper D&D and there wizard is really week physically but really powerfull in its versatilty and power.
In GW2 i only get the physical weeknes feeling.
Might all be in my head but still, a carrot against the fact of having to compensate for half HP would be nice
Oh and Wethospu, ty for your dungeons guides, they are kitten usefull and well done
Deal, as i mostly play staff :-D
What i’d really whish would be shorter attune swaps and one or two more blast finishers on staff
I would so love to have the exact same skill as the Risen wizard :-D
On the optimistic side they already share the sound on activation so perhaps…
Yes but he can choose to loose half HP (and then passively heal them with signet) or to interupt skill, while ele can only interrupt. Besides more HP is more forgiving to mistakes than active defense, and you know as well as i do that downed dps is bad :-)
Anyways DPS discussions in real situations cannot be objectively solved without dps-meter, which we will never see in GW2 so the arguments about it are a bit pointless. On the other habd double HP are quite visible.
The galling point for me is to have to be really good in one class to be able to feel as usefull as a starter in another class.
Anyways the discussion was not about damage but about the free stat points arbitrarly given to some class only. I’d be happy to get them as an equivalent heal boost or whatever. I just want to have a feeling of fairness at character creation.
Here i don’t agree, avoiding death by dodging/interrupting casts drops me quite below warrior dps. :-(
I’ll just have to learn to play better but i still feel like having gotten the shorte end of the stick.
@Guanglai Kangyi,
I read all your threads about ele dps compared to other classes and i modified my staff build according to them, which gives me lotsa fun. :-)
However i think you prove my point. Playing perfect, an ele deals the equivalent of a minor stat’s worth of power more damage; whereas the warrior only has to click the ‘’create new character’’ to get the equivalent of a minor stat more HP. How is that fair?
I wrote playing perfect because i experienced the ele perfect dps rotation (staff one as per your posts) to be much harder to pull off consistently than the warrior one. When i play ele i have to dodge way more often than when i play warrior against the same bosses (because low HP/Armor seldoms allow the taking of 1 boss hit in order to finish casting meteor for example) which brings a dps decrease and some bosses even have the gall to move out of my lava fonts sometimes decreasing my dps even more.
@Empyre,
If we cannot compare skills or traits between classes how can we more or less objectively write about our felling of having to play a kitten class?
Buuut i can try to approach the problem in another way: Ele and thieves have the same problem of having only the half of the base HP of some other classes and imho that difference is too big and makes thieves and eles really hard to balance.
Survivability for thooses 2 classes come mainly from active skills giving invulerability frames and mobility (dodges, evades on weapons, invuln skills and mobility skills). The problem is that this kind of defense is way beyond hard to balance. A bit too much gives you unkillable toons (like perma evade thieves or staff/d&d bunker eles for example) and nerfing it just a bit can bring the class down to be totally unsurvivable (rtl, mist form and blast finishers on dodge nerfs).
I think that the base HP difference was a bad idea based on historical reasons in the rpg genre and that is was also really badly implemented.
I think you miss the point Fasyx, it is not about ele vs warr but about low HP classes vs high HP classes. This also affect thieves who share the low HP pool with eles while having nothing in exchange, and if you go a bit on thieves forum you’ll see that it brings similar problem as to eles. How can one design classes with such a big stat imbalance? There is no tradeoff, just some class get less than others.
Empyre, if it was so how come warriors get so many block, invuln (GS skill 3 for examples gives invuln frames, not only endure pain does) and others active defense mechanism while also having big HP and Armor. I’d agree with you if they had none of it but as it stands low HP classes just get low HP and gain the same as others already have.
It is a big problem to balancing the classes. Even if low HP classes we can compensate the small pool with utils or traits, high HP classes can use the same utils and traits to have some other nice stuff while keeping the stat boost coming from that pool.
Imho the classes with low HP should have the equivalent boost in base power. So some classe would have more HP while others would do more damage in compensation.
Giving a speed boost to light armor classes would also be nice to balance the lack of armor bonus stat equivalent, and it would fit nicely with the light/heavy armor fighting style (turtle vs mobility)
Of course medium HP and medium armor classes could have medium boosts.
Never gonna happen imho but we can dream :-))
Cheers
FSP real server not overflow and no fireworks either
Jormag must have eaten the whole supply
Same problem here
Far Shiverpeaks
guild’’our black bird cuts itself’’ [eMoa]
No tag, no guildchat, me shown as the only existing player in guild
The Dwayna chain imho,
I love how the Malchor lore is included in that meta
Cheers!!
Anyone knows why some soulbound items can be given to MF and some others not?
For example i was tramutating runes and i got from MF a soulbound exotic rune of the monk which cannot be used in MF anymore, whereas soulbound weapons aquired from tokens get accepted by the MF.
Is ther some rule i miss or is the thing just inconsistent?
Same for me,
It was good for some times but lag came back to me today :-(
Game is unplayable atm
Hello,
With all this network lag happening to me i suddenly asked myself if GW2 supported IP V6 or if it was IP V4 only, since my isp offers me the possibility to enable the V6.
So, could anyone from A.N. tell me if the game does support it? And if not might it come one days, since it could certainly help the latency a lot for thoose whose ISP abuse NATing.
Cheers
They are doing strange stuff on this issue. One mini patch solves the problem for me and then the new one breaks everything again.
I hope they fix it soon.
Same problem in Farshiverpeaks,
It started this evening, was fine yesterday and earlyer days.
Same problem here
Also switzerland, swisscom, region Valais
Having massive lag pikes, skills take 10 secs to activate, mobs teleport around like mad
This started only this evening, i had no problem yesterday evening or any other day since i bought the game (exception for the karka event)
Happened to me too and also in PvE events, most noticably in the big Karkas events.
Seems to be a kind of lag somehow, because if i waited enough without moving my meteor shower would come 5 secs after the casting bar had gone through.