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Scepter 1 Skill Should Build Life Force

in Necromancer

Posted by: wbonetwo.2196

wbonetwo.2196

How come the scepter 1 skill does not build life force? As a condition necromancer I would really enjoy it if the scepter 1 skill provided a % of life force so I could switch in and out of death shroud more often. Just an idea I would like to see in future patches. The damage from codnition mancers is not the greatest and I think this would add to their survivability.

Necrotic Grasp should fear.

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Posted by: wbonetwo.2196

wbonetwo.2196

IMO I would really like the skill to be turned into a nuke type of skill…

Maybe necrotic grasp can act similar to “death coil” (World of Warcraft 2004). A nuke + chance to proc a fear.

I would much rather see necrotic grasp act this way instead.

Necrotic Grasp should fear.

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Posted by: wbonetwo.2196

wbonetwo.2196

I like this idea and maybe it should have a x amount % chance to proc a fear if it hits the target. Also make the projectile action move much quicker!

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

Yes i am aware of that. I am referring to a weapon that would synergize well scepter but can be used as a main hand swap weapon.

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

I also noticed that the only two weapons that synergize well with condition damage are the staff and scepter. I would like to see another weapon synergize better with condition damage.

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

Necromancer’s only have one 1200 yard range weapon (staff). I think this justifies having the scepter range increased from 900 to 1200 yards.

If this was the case, I would choose the scepter as my long range weapon and either an axe or dagger as my close range combat secondary weapon. Having only one 1200 yard range weapon causes necromancers to choose the staff as either primary or secondary weapon in each viable build…Thus not allowing for much diversification in weapon choice for WvWvW…

As a “conditionmancer”, I am forced to use the scepter, and the staff for WvWvW due to the fact that 900 range on the scepter is not viable for damaging enemies from the front lines. So i am forced to use the staff to attack at a safe distance from the opposing enemy front line. As mentioned above in an earlier post of mine, the 900 yard range of the scepter puts the necromancer in a very vulnerable position due to the fact that every character has a gap closer and can easily close the gap on a 900 yard range caster.

I have played the necromancer class since beta and a I really enjoy the class mechanics. The purpose of the necromancer class is to outlast the opposing enemy, which is why most necromancer players choose to play the "conditionmancer "spec..

I strongly believe that a 1200 range scepter for the necromancer class would be a great overall improvement to the class and not make it game breaking.

I would love to be able to play a 1200 yard range scepter build with an axe and horn..

Should Necromancer's get the dot burn?

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Posted by: wbonetwo.2196

wbonetwo.2196

Or how about making our bleed have a burst effect proc? After x amount of bleed stacks allow necromancers to explode the dot.

Should Necromancer's get the dot burn?

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Posted by: wbonetwo.2196

wbonetwo.2196

What does the community think about necromancer’s getting the burn DOT ?

maybe it could be a proc off one of the scepter or staff skills?

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

1200 is too much on the scepter.

If you are having trouble kiting, then work on timing snares and dodges better. They could fix scepter 3 to give the bonus damage that it is supposed to, but otherwise it is a fine weapon.

900 range may be fine for Spvp, but in WvWvW its just not enough. Every time you engage with scepter you are taking a huge risk..

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

Guardians Scepter is 1200 range…

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

The scepter is already argueably our best weapon, it doesn’t really need another buff.

I would also like to see staff one skill apply a bleed or some sort of DOT like the mesmers number 1 skill on their staff.

We probably don’t get any dots on the staff because we gain life-force on hit with it instead.

This is correct and should be plus 1. Many people forget that if you add conditions, you lose damage or bonuses that are added to it or the auto attack becomes the only attack worth doing.

Without the 1200 yard range on scepter I find it difficult to effectively play a dot and kite style. With so many gap closing skills in this game, I strongly feel the scepter needs to be partnered with 1200 yard range.

Please make this happen and I will be really happy. My Birthday is coming up soon “wink wink”

Purchased Wrong Gear From Ascolonian Vendor

in Account & Technical Support

Posted by: wbonetwo.2196

wbonetwo.2196

Could you please refund my tears?
I accidently purchased Ascolonian Clergy Mantle and Ascolonian Clergy Cowl of the monk. at 5pm April 4th. Please refund my tears.

Thanks

Increase Necromancer's Scepter Range?

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Posted by: wbonetwo.2196

wbonetwo.2196

Do any other necromancer players feel the same way?

Increase Necromancer's Scepter Range?

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Posted by: wbonetwo.2196

wbonetwo.2196

I was just curious to know if this will ever be a change to necromancer’s in the future.

I was playing on my guardian and noticed that they have 1200 yard range on the scepter skills.

I would really like this to cross over to the necromancer profession. I wouldn’t even mind if they lowered the staff range to 900 on some of the skills.

I find that right now necromancer’s heavily rely on scepters for dmg.

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

I would also like to see staff one skill apply a bleed or some sort of DOT like the mesmers number 1 skill on their staff.

Necro Changes

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Posted by: wbonetwo.2196

wbonetwo.2196

I would like to see two changes.

Make the sceptre skills casting range increased from 900 to 1200 yards.

Give necromancers a damage over time skill that is different from the current ones in the game.