Showing Posts For wrathmagik.3518:
What else would I miss out on if I never went to the HoT zones?
about 20,000 deaths.
Did Anet give a predicted timeline to the lifespan of GW1?
Yeah, they said about 6 to 8 weeks.
In all seriousness as long as it keeps making money, gw2 will keep going. Developing an MMO from the ground up is very expensive.
Although the sales of HOT obviously aren’t good and they even made the base game F2P so its not hard to tell they aren’t doing to well ATM.
Read the patch notes on Tuesday. Mr. O’Brien sees no reason to talk and promise before something actually ships. Maybe if we’re lucky the patch notes will be up in time to read them before the patch finishes loading.
I don’t blame him. This community screams bloody murder no matter what he tries to do.
I can see why this divided the community
in Guild Wars 2: Heart of Thorns
Posted by: wrathmagik.3518
If you’re a capable player (or a player who doesn’t want to wipe every five minutes), you definitely start to adjust to HoT’s difficulty level. It doesn’t make it fun, in my opinion. It just becomes like every other map, only more tedious to traverse. It sucks to settle into doing events or helping people with hero point challenges when you have to run through a gauntlet of hyper-aggressive mobs no matter what direction you go in- slowing you down if you’re on foot and rendering waypointing impossible.
This is my experience is well. IMO, the open world is not where we should see dramatic spikes in difficulty. It goes back to Arena’s bad paradigm of trying to make the open world work for everything when instances are usually a much better wrapper for any kind of non-casual content.
One of the main reasons there’s argument over the difficulty of HoT revolves around the exceptionally poor class balance in the game. Some classes are just way, way easier to solo content with than others. I run Thief and Warrior mainly, and the warrior is far more faceroll-capable than the Thief is. I am flabbergasted at how frequently my Thief is destroyed by the same content that my warrior can just rip through like paper.
I don’t think the HoT maps are bad, per se. They were well designed for what they were trying to accomplish. They just need to be recalibrated a bit.
This is very true. I know alot of guildies that won’t take certain classes into HOT.
I can see why this divided the community
in Guild Wars 2: Heart of Thorns
Posted by: wrathmagik.3518
I really didn’t understand all the complaining about HOT until I played it.
I mean really, most times when people say things are “hard” (at least in my case) I can faceroll through it. I"m fairly good at games.
When I hit HOT with my other half in game, it didn’t even feel like the same game. Heres a few reasons why.
-Casual? Not anymore. Expect to die. ALOT.
-Exploration/hearts: Gone! As far as we’ve seen so far. Now you just usually get your face eaten by some rampaging champion plant dinasour.
-You can’t even take a minute to take in the scenery and enjoy the game without dying most of the time.
I am not saying HOT is bad. But is certainly doesn’t feel like the game I’ve enjoyed for years.
I hope the next expansion is nothing like HOT.
This is how I felt when I first started playing HoT maps. It felt like I was playing an entirely different game, and my friends bascially had the same experience. It’s a lot less relaxing for me than the previous maps. What was hard at first, I eventually adjusted to, though I don’t really consider the difficulty level of Season 2 and HoT story instances to be nearly as enjoyable as the core storyline instances.
When I’m focusing on a story instance, I want to be focused on the story, not on redoing everything all the time due to dying so much or needing to be overly careful so as not to die and start all over. That’s my playstyle. HoT isn’t hard for me any longer so much as it’s gotten very tedious because I think the systems used are really, really grindy. I’m just tired of the grind in HoT maps at the moment.
Yes me and my other want to enjoy the game and have time to enjoy the game. But everytime you go anywhere in HOT you aggro 30 mobs and run into a champion.
Its easier now but its still not nearly as fun as the original game.
I can see why this divided the community
in Guild Wars 2: Heart of Thorns
Posted by: wrathmagik.3518
. Black Desert Online? Don’t buy it. You won’t reach level 5.
I started laughing and stopped reading right here!
I reached level 15 in BDO in about an hour.
I can see why this divided the community
in Guild Wars 2: Heart of Thorns
Posted by: wrathmagik.3518
I really didn’t understand all the complaining about HOT until I played it.
I mean really, most times when people say things are “hard” (at least in my case) I can faceroll through it. I"m fairly good at games.
When I hit HOT with my other half in game, it didn’t even feel like the same game. Heres a few reasons why.
-Casual? Not anymore. Expect to die. ALOT.
-Exploration/hearts: Gone! As far as we’ve seen so far. Now you just usually get your face eaten by some rampaging champion plant dinasour.
-You can’t even take a minute to take in the scenery and enjoy the game without dying most of the time.
I am not saying HOT is bad. But is certainly doesn’t feel like the game I’ve enjoyed for years.
I hope the next expansion is nothing like HOT.
Soooo this formula boils down to punishing early adopters and panders to people who will just simply wait and get things for free that other people paid for.
Seriously, tons of people will be so happy if these are the only things holding back the game.
TURNING OFF TOOL-TIPS
> Because, due to balancing, sometimes they may change stats of a skill. How else would you see it in-game if there’s no tool tips? Besides, I don’t know about you, but I don’t always remember all the conditions that my weapon might apply (especially if it’s minor one like chill or vulnerability)Its called patch notes
BEING PUNISHED TO SIT IN A BLOODY PVP LOBBY FOR PLAYING PVP
> Because when people can queue outside of lobby, people keep canceling their match prompt when they’re in the middle of an event or something, making it hard to have a match. So yes, people, you’re being punished because of your own behavior.This is debunked by every other mmo that has no problem with this. Doesn’t hold water.
SHUFFLING MOVES ON TOOLBAR
> What? I don’t really understand this…UI INTERFACE CUSTOMIZATION
> Their reasonings are that they want you to play the game instead of playing the UI, like how healers in WoW only need to look at the UI to heal their parties instead of looking their in-game characters. Besides, GW2 UI is way better than some other MMOs other there.This is completely wrong. Those are mods, not vanilla UI features.
FRAME RATES FOR BIG BATTLES
> If you don’t have crazy good computers, simply limit the amount of characters shown in the setting menus to increase FPS.Or they could build an engine that is good.
GLITCHING ARMOR/OUTFITS
> Well, they did no longer put armor in the game because of the glitches and only put outfits since they’re easier to make glitchless. So, wish granted, I guess?GAME BALANCE
> Balance patch is every 3 months actually. And eh, aren’t people saying the current balance for PvP is decent nowadays?
no.
No issues with all but the last.
What MMO has balance? Or are you complaining about the speed at which they address the balance issues? If so, that I have no issues with.
The speed at which they address it.
GW2 has done some things right, but theres small things in the game that hold it back from actually being the game it should be and actually great. After 3 years theres no excuse for these things. Heres a few examples.
TURNING OFF TOOL-TIPS: Yes, 3 years later, after playing our characters we are still treated like idiots that need 3-4 boxes of text to show up every time we mouse over our moves to make sure we are not stupid.
BEING PUNISHED TO SIT IN A BLOODY PVP LOBBY FOR PLAYING PVP: Seriously? This is the single dumbest feature of GW2. You take players OUT OF THE WORLD to shun them away in a pvp lobby where they can’t do anything as if they are getting punished for wanting to do pvp.
SHUFFLING MOVES ON TOOLBAR: Theres no reason for this. Its like having a fisher price keyboard because your parents think your not smart enough to handle where you want to put them yourself. Its insulting.
NAMEPLATES: Ya… because tiny names on a skinny green bar are great.
UI INTERFACE CUSTOMIZATION: We can’t move ANYTHING. The more customization the better. FF14 learned from this and even WoW with the mod “move anything” and EVE among many many others.
FRAME RATES FOR BIG BATTLES: How about better frame rates for world bosses and wvw pvp? It’d be nice to not have a slideshow of just hundreds of green names with no nameplates you can’t read anyway.
GLITCHING ARMOR/OUTFITS: Stop being lazy and fix the models or simply dont put them in the game at all..
GAME BALANCE: Why does it take half a year for game balance issues?
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These are just some of the ones i’ve noticed. Feel free to add to them or comment on what you think
Have a great weekend everyone!
(edited by wrathmagik.3518)
Yes. Wait until you get to HOT. Mobs hit like Mike Tyson.
Clearly the least played is apparently the one you left off of your list.
Elementalist
~Sigh~
Which just happens to be my main and most played character.
Oh right sorry abou that i knew i forgot something lol
Ele’s are ETREMELY popular as far as i see. Second only to rangers
I was wondering what the least played classes are now in PVE
They used to be engineer and necro’s, but i see necro’s quite literally everywhere, and engineers seems fairly popular.
I think revenant might be least played since you have to buy HOT to access it? Thoughts? Heres mine based on what i see from most played to least.
1. rangers
(elementalists) I forgot this in my original post and was pointed out lol
2. necro’s
3. thief
4. warrior
5. engi
6. guardian
7. mesmer
8. revanent
(edited by wrathmagik.3518)