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Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: silentk.3586

silentk.3586

For Elementalist.
I like that you are reducing the base cooldown of attunements but is that enough?
Currently they have no utility and elite skills that help with this issue. While other classes have at least 1 skill to help with their class mechanic. Do you have a plan to add a passive or active effect to some of these skills in the future?

(edited by silentk.3586)

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: silentk.3586

silentk.3586

For mesmer’s, if illusionary Invigoration recharge is being reduced from 90s to 60s and is moved to the master tier. Are you going to reduce the recharge on Signet of Illusions also?

Mesmer December balance updates-OP edit 11/5

in Mesmer

Posted by: silentk.3586

silentk.3586

I think a lot of the skills and traits that mesmer’s have are good ideas but they’re incomplete.

1. The scepter auto attack – we all know it needs to be faster and the clones need to complete the attack chain. Creating a clone on the third hit is good idea but it’s like driving a car without brakes. We can’t stop creating clones and it’s a problem for certain builds. Changing the skill Ether Clone to something else(Ether Explosion) when we are at max illusions should be your top priority.

Ether Explosion- it’s Ether Clone without creating a clone, hitting 3 targets and spreading Crippling Dissipation, Confusing Combatants and Debilitating Dissipation if you have the traits.

2. Crippling Dissipation, Confusing Combatants and Debilitating Dissipation needs direct damage added to them.

3. Shattered Conditions and Restorative Illusions – If both of them are grandmaster traits they should have their effects activate on phantasms when they are destroyed and add direct damage to it. The radius on all skills that effect allies should be 600.