Showing Posts For simax.1962:

Roll heavy or don't play at all

in Fractured

Posted by: simax.1962

simax.1962

See but that’s exactly the problem. A zerker warrior has 2.2k def and 18-19k HP by default, they don’t have to invest a single stat point into it. They can sink all their stats into dps and end up with 5k dps.

You on the other hand in order to get 2.5k def and 21k hp need to put in massive amounts of points into toughness and vitality to get numbers that high. Leaving you with a pathetic amount of dps, probably less than half of the warriors.

So why should I take you? You have basically the same defense as a warrior, but you do half the dps because all your stats are in defense.

well, like i said, its a condition necro, which means the major stat is cond dmg, minors are precision and toughness (i dont have vitality at all, necros have a large hp pool)
i have 1,5k cond dmg, which is quite much, lots of cond duration. i can do 25 bleeding stacks alone on bosses (cause it takes time to stack that up)
ive seen numbers where i do 4000 bleeding dmg per tick (only bleeding!) on every mob around with epidemic, theres also burning, poison.. and every other condition which is copied with epidemic. theres some physical dmg too per atk and also fleshgolem does lots of phys dmg. put that all together and you got a LOT of dmg, especially aoe. but people dont think that far.

its so easy to just say, " yea we need lots of phys dmg and lots of heavy armor. thats it"
lol gw2 was not designed that way. also thought about what keeps the zerk warrior alive? (well its a pain in the * to keep them alive, after 500+ frac runs i can say: they kiss the ground VERY often, because they think to less with their boomboombang builds)
maybe a necro spamming aoe blindess? theres so many reasons to take other classes too, the list is very long bro. players have to be skilled and not your average “google-best-build” player.

(edited by simax.1962)

Roll heavy or don't play at all

in Fractured

Posted by: simax.1962

simax.1962

It’s true that certain professions have an easier time simply dealing with soaking up damage with larger HP pools, but it’s arguable that this is clearly better than the damage avoidance or support mechanics of others. Regardless, adding enemies with endlessly increasing damage output and health isn’t really a very interesting way to add difficulty. That’s why we reduced the HP/Damage scaling in Fractals somewhat and started replacing it with the Mistlock Instabilities that you’ll find starting at level 31.

i don’t find this answer satisfying.
i’m often encountered with people that look for “heavy only” in fractals or different dungeons. Lots of people still don’t understand the concept of Guild Wars 2 and treat it like a classic mmo, because there’s only “one true build” for every class they google for and that’s it.

a zerk warrior with let’s say 2,2k def and 18-19k hp will get invited, but not my cond necro with 2,5k def and about 21k hp. which makes my light armor soaking more dmg than a heavy armor.
that just annoys the hell out of me and i believe there’s nothing i (or you ) can do.

(edited by simax.1962)