Showing Posts Upvoted By sirnibb.4709:

gvg vs. stronghold

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Posted by: Assassin X.8573

Assassin X.8573

Hello everyone. Long time reader 1st time writer here. After playing the stronghold beta I was instantly reabsorbed into guild wars 2. I had a ton of fun playing it, both solo and with friends.

There is one thing lacking however, the tension of “oh crap, we just wiped at their lord and now we are going to likely lose.”

Before that let me give you a little bit of background on myself. I played gw1 competitively since it launch until about 2008. I was a member of *bold*the trueblade*/bold* we took 23rd place during the second gw1 ladder season. That was the most success I’ve ever achieved in that game. So this is coming from an enthusiast, and not a “top player”.

Stronghold brought back a lot of those memories from playing guild wars. A rush of nostalgia invigorated me and I was all about playing this game mode. In fact, I played it from around 11 hours or so. I was hooked.

During my playtime, I noticed a lot of stuff that could have been done better and brought more pacing and tension to the game. For example in guild wars 1 if you wanted to kill an enemy base and solo the guild lord, it took A LOT of work and time. Mainly assassins could do this but I’ve seen a handful of skilled warriors and rangers also do this. In stronghold, it’s not like that. One glass zerker can just leeroy your lord unload his damage a few times, die, and repeat. There is no penalty for this type of play. (granted this has a little bit of set up time, not dismissing that.)

GVG in gw1 punished bad play and rewarded good play. Mesmer gets caught out of position and gets spiked down. Bad play. The player was punished for getting greedy, sloppy, or whatever. This bad play also punished the team because now your monks had to push up to try and heal your stupid mesmer self, and now they are out of position and vulnerable. Stronghold doesn’t really seem to punish bad play. You just re-spawn in 15 seconds and go at it again. There is no room for power plays while a man is down, they just come right back and are in the fight.

Sure it’s fun and all fine in a casual setting. In a more competitive setting this can get rather annoying, spending all your time and resources to take down that bunker guardian or engie defending the gate only to have them reappear in such a short-time window. It’s rather annoying.

I think anet needs to put more emphasis on good play as opposed to sloppy play. Punish those players for it, and reward those who are playing well.

Some suggestions for this are as follows:

Make the pit (lord room) more dangerous to solo players to come and gank the whole room. It should be a team effort to defend the lord / push for the win.

Each guild lord fight the lord should start with full hp. This will discourage those kamikaze strategies I mentioned earlier.

If not that, maybe add a healing modifier to the lord so a team can choose to spend the time to heal the lord to full health.

Make archers have another purpose or spawn two at a time with your supply investment.

In conclusion, stronghold might not be traditional gvg in the sense however, it adds it’s own flair to the mmo pvp. It’s in its own right a very good, fun, and challenging game more. With some minor improvements, it could be the best pvp experience in a long time.

This is a very well written piece. I’m going to bump it so that it gets more attention. I don’t know if I could have said anything better as you have put it but you made some great points and I agree. When I first started playing stronghold I was immediately brought back to guild wars 1 gvg and I wish that it was just like gw1 and the gates stayed open and kill all the guard NPCs and then focus on the Lord. all player deaths players would respawn every 30 seconds. and the power plays that you mentioned with the team splits like 4/4, 5/3, 4/3/1, 5/2/1 or 6/2 and 6/1/1s made strategy so much more fun than constantly Yolo zerging their npcs till your team wins or loses.

Darkhaven Gold Tiger Assassin X [JPGN][Sold][VII]
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WTF?! (About 31 August tourney)

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Posted by: nakoda.4213

nakoda.4213

Currently there are only NA and EU servers, I’m sorry there are no servers for you in japan or korea. Maybe you should move to a different game if you are angry about that and come back when they have a japan or Korean server.

Because there target market is NA and EU if your not in those regions its just too bad.

this is one of the most close minded, asinine things i’ve read in ages.

Boundaries are for the effortless.
Benn E Violence :: 0/20/30/20/0
You kittens don’t even know what the prefix “meta” means.

Should Skyhammer Be A Tourny Map?

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Posted by: Psybunny.8906

Psybunny.8906

Awful map, basically an engy trollground. CC warrior would be next contender, but he is totally shutdown by blinds trying to land anything and suffers from lack of mobility for such a big map. So physical builds are out.

Skills which teleport or skills which hit an enemy midanimation when near jumppad totally fail and start doing some magical things.

Being able to stealth cap/fire cannon is broken.

Totally hate the breakable floors and the trolly nature of this map that only give hard CC (knockback/launch) professions the edge and hate instakill so much.
Also the unblockable/dodgeable cannon which forces you off the point is ridiculous.

I like the map lookwise and I can understand the idea, but atm it’s just too buggy, doesn’t feel thought out and extremely frustrating. Would fit in a FPS/TPS. Give me a shock rifle and I’m all up for this map.

Looking for a team.

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Posted by: Xeph.4513

Xeph.4513

I thought that it would be a good idea for people that are looking for a team and teams looking for a player, to have a thread that they can post in, instead of all individually starting their own threads and those getting lost in the sea of other assorted threads.
All I am asking is that posters stick to the following format.

<Player looking for a team>
Ingame name:
Main Class / Potential Classes (Incase team requires):
Region:
Practice Times:
Experience:
Other (Anything else that you would like to add):

<Team looking for a player(es)>
Team name:
Region:
Amount of members:
Practice Times:
Class(es) you are looking for:
Other (Anything else that you would like to add):

The reason I am doing this, is that I get a lot of forum / ingame mail, of players looking for a team; I have tried to assist those players as much as possible and have had few success stories, mainly due to the fact that a lot of the previous mail is lost and that I have so little information from those players initially that its difficult to match people up.

Hopefully if this succeeds then I can look to expand upon this, maybe even increasing the TP team speak, so that they can log on there and play with other like minded players in turn easing the process of finding a team.

I hope that people keep it civil in here, and best of luck; i’ll personally try and match people up in this thread and keep a list of teams that are looking for an extra player.

Best of luck!

Team Paradigm.
Xeph.

(edited by Xeph.4513)

Is this a joke ?

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Posted by: gab.7645

gab.7645

Anyone tried Forge?

Is this a joke ?

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Posted by: Miaz.8521

Miaz.8521

Totally agree with the OP thread. I don’t understand why they buff/nerf spec/skills what don’t need to be changed.

Is this a joke ?

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Posted by: luxen.8376

luxen.8376

All I ever wanted was balance

Luxen – Engineer, Elementalist & Warrior