Showing Posts For sirrell.6712:
Who said it’s an underwater zone?
It’s an island…
They said guild halls werent even on their to do list in the stream they had today
They promised guild halls will be in the game, but they are not actively working on them at the moment, is what Colin Johanson said on the stream.
Orr wasn’t a huge success in my eyes, but it was the end of a massive game with a set release date. However, it did show show that a totally event based area can work (apart from the bugs), which is new ground.
I like to think that now the game is released things will only get bigger and better.
Yes, this is mostly my opinions about the state of events
But we’ve only had one event.
I’m not saying this one is going to be any different, but how about we get some data before we start analyzing trends.
All that water looks perfect for FISHING!
Nevermind, found the info I was looking for.
Before release there was a post from ArenaNet mentioning that the ability to change your Display Name (i.e. name.####) would be implemented before/around launch time.
I guess the delay might be caused by the hacking problems, or has this feature been shelved for now?
Anyway, it’s a minor issue… I searched the forums and couldn’t find a recent update and was curious about whether we’ll be seeing this any time soon™.
It’s a bug, they are looking into it.
I have also had this, the voice over did not match the subtitles.
I dunno, maybe I’m old fashioned but PvE content should be like a dance, difficult to learn the steps but rewarding and fun when you have mastered them.
At the moment PvE feels like I’m playing PvP, except the AI isn’t good enough to use proper strategy so it has to resort to spamming the same annoying mechanic over and over.
As ground-breaking as the removal of the ‘holy trinity’ is, we need some equally ground-breaking dungeon design to make the most of it.
Currently, it seems to me, that we have a round peg in a square hole.
I just ran CM story on my second character, having run it once before on my first character a couple of weeks ago.
It was easy before, probably too easy, but now it seems that trash packs of mobs have AoE knockdown and fear (which they chain on you whilst trying to revive or do anything useful). It’s not harder now, it’s just frustrating and NOT FUN.
The last boss is still a joke. How about Anet add interesting mechanics such as knockdown and fears to the bosses rather that 5+ trash mobs you have no hope of avoiding all at once. Maybe the problem was this was a PuG I ran it with but surely that’s what level 40 story dungeons are designed for?
I didn’t go there for loot or anything, just for fun as it’s around my current level. Probably I’ll just skip dungeons from now on and just wvw when I need a break from events.
So now that the location count is fixed, does anyone have a link to a place with the required maps? I’m only missing a few areas now.
The maps on the wiki had most of the areas I’d missed. The others were easy to spot from the in-game map.
I have just completed all the explorer achievements.
My ‘Been There, Done That’ achievement is still on 97%.
100% world completion and all jumping puzzles finished too.
So I’ve been there, done that, but haven’t got the T-shirt yet, am I missing something else?