Showing Posts For slafko.1807:
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: slafko.1807
You keep accusing me of using staw manning, but fail to provide actual quotes. I am more than willing to admit being wrong or using fallacies, but then provide me reason for it, not just insist that “[I] employ straw man tactics” without any justifications for it.
I guess this is my second failure in providing an actual quote then:
You have option not to do that achievement if that clashes with your role playing experience on game, but you do not have any right to demand that game mechanics have to be made so that it concur with your role playing experience.
As I have never demanded any such thing, you can do well and apologize.
No, the story telling is not like SW:ToR, GW2 provides much more story actually. In SW:ToR your story was based on your class. There are only 8 classes in SW:ToR….so there is only 8 possible stories. Yes, they are dramatized, but even I got bored and skipped the scenes after awhile.
In GW2 the stories are based on your race, BUT WAIT! It doesn’t stop there. You can make choices in character creation that actually when calculated give you a possibility of 9 different optional story paths per race. There are 5 races and 5×9 = 45 different personal story paths. GW2 has given a mix and match have it your way story path.
While your math is correct, you’ve overlooked one important thing in that comparison. SWTOR has 8 different stories while GW2 has one story, with multiple paths. So, eight versus one. To make it worse for GW2, that one story has been known for quite some time; you go fight dragons. I had no idea that my Consular would be curing Jedi masters from an affliction long forgotten or that my Knight would go on and face the Emperor and lose. Then give it another go and straight out murder that evil mofo.
But the Lion’s Arch today was built by those pirates.
That makes it even worse then. A maritime culture just abbandoning and forgetting where they came from leaving itself vulnerable to attack from the same Sea that made their civilization possible.
What do you base the idea that Lion’s Arch has no navy? Its navy is mainly comprised of multiple independent vessels. Do remember that it is ruled by a council of captains. Its quite likely that they keep their ships moored outside the harbour of Loin’s Arch unless unloading cargo.
You’re confusing merchant and war navies. While there obviously are merchant ships in LA’s navy, there seem to be no warships. At least not organized into a cohesive naval force. I base this idea on the simplest of facts mentioned in my previous posts – Orrian fleet arrving without challenge and forewarning.
Keeping ships moored outside the harbour is pretty expensive business, but you’re going in the right direction. The only way LA can be protected from the Orrian fleet is to have their own vessels positioned on the high seas, effectively blocking any and all attempts against Lion’s Arch. This is called a “fleet in being”. Orrians would not be able to sail out of their port unnoticed, amphibious attacks would be impossible for them to carry out and they would have to remain in port defending it and thusly lose the initiative on other fronts.
I find the whole idea that a bunch of zombies can outsmart and outclass a sentient species rather insulting.
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: slafko.1807
The character cares because I care. Simple as that.
As for the straw man, I wasn’t claiming anything. I openly objected to you employing straw man tactics.
To conclude – yes; we have different notions of roleplaying. Not only that, we have different notions of a conversation too. Mine doesn’t require my interlocutor explaining him/herself to me.
A Ship of the line is not a merchant ship; it is a warship armed to the teeth. Sails. Masts. Whatever. My point was – Lion’s Arch has no navy whatsoever even though they are aware of the concept of a warhsip and have had difficulties with pirates even before Orr surfaced. That should have provided them with enough experience to sit down, discuss and build a navy capable of protecting their trading vessles and keeping the Canthan trade route open.
I’ve thought about this same question and the answer that made most sense to me, lore wise, was that the dragons affected the magical link between the source in Cantha and chests across Tyria.
This conclusion raised several questions, though. Why haven’t the Asura managed to reverse-engineer that magical technology? Did they even try? If not, why the hell not?
England faced dangerous sea travel in the forms of Spanish, French and Dutch navies. Guess how that turned out.
I’m not buying that whole “sentient species is inferior to mindless zombies in regards of maritime warfare” argument.
It is not permissible for you to exchange real-world goods or services for in-game currency.
Guess this means no art commissions either. :-(
My character’s last name is Stormbringer after the Presearing Elementalist (Aeromancer) trainer Ralena Stormbringer in Foible’s Fair. Too bad Air Magic is borderline useless. :-(
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: slafko.1807
Again: I have no objections in my character defending against attacks but I do object the game forcing me to help the Charr and be friendly with them. How can one roleplay a character with deep resentment towards the Charr when he’s forced to help them on every turn? Why can’t we join the Separatists instead of being forced to side with Jennah and her Charr-hugging ways? How can you roleplay “alongside and around” the fact that your character is a traitor to his own views and beliefs?
Limited options are bad.
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: slafko.1807
No, you can’t. Because the game makes you kill Ascalonian ghosts in order to help the Charr. You are not presented with an option to tell them to kitten themselves and if you ignore the Hearts, you cannot complete the map. Roleplaying is freedom to choose between several choices. Being forced to do something your character finds objectable is not good roleplaying.
Firing cannons at the Wall doesn’t help either.
Either the Asura or the Humans should be among the wealthies nations, not because there’s something special about their genes, but because they have access or are near the sea. Shipping goods via water is an order of magnitude cheaper than shipping them via land. Typically, it’s worth is 10 times cheaper than overland. This simple fact makes countries with robust maritime transport options extremely capital-rich when compared to countries limited to land-only options.
Having access to the sea is one thing; actually using that to your advantage is another. That said, neither Asura nor the Krytans use the sea. I have a feeling the Asura are flat out ignoring it while the Krytans are plain incompetent. I mean, their port city has its beaches stormed and its fortress taken in a single amphibious assault by a small Orrian fleet. Storytelling in Lion’s Arch makes no sense.
The city has portions of it made of huge ships. Inhabitants seem knowledgeable in seafaring. Some military commanders will speak of cannons on kittenging Ships of the line. And yet, there are no military ships in the harbour; the fortress is armed with catapults or trebuchets, not cannons; there are no patrols that keep the sea borders safe. For a coastal city with such knowledge of seafaring, not having a fleet stationed near is suicide. The Orrians basically just show up on their doorstep and storm the beaches. Their fleet approaches the city without being challenged or even detected!
With such flagrant incompetence, Lion’s Arch deserves to be destroyed and its ground salted.
P.S. Submarine properties of Orrian sail ships need to be addressed in a separate topic. I mean – wth?
Charr should have been the main enemy. Undead are boring and repetitive.
in Lore
Posted by: slafko.1807
The same can be said for the Grawl and the Heket yet no one has qualms about slaughtering them on a massive scale or just using them as cannon fodder.
As for the Charr, I too dislike how my character is pushed and forced into helping them on every occassion. Furthermore, making players hack through ghosts of Ascalonians really does nothing to advance the role-playing part. What if my character is of Ascalonian descent? How is making that character kill ghosts of her ancestors in order to help the Charr considered as good role-playing?
This is an absolute joke. NCSoft are now asking me to provide ALL the serial keys for Guild Wars and all the expansions I had, which I last played about 4 years ago. I managed to find the Nightfall Serial game card but this is obviously not enough for them.
I think one more serial will be enough. I had the same problem as you when I wanted to merge my accounts. Support asked for ALL serials keys and I gave them all but original Prophecies key which I couldn’t find. They had no problems confirming those were my account and the issue was resolved rather quickly.
P.S. You’re lucky they didn’t ask you to show receipts like they did in the old days. Comapred with that, this is a walk in the park.
I’d just like a little clarification on this one.
A recent update states fixing some exploits that enabled players to speed-clear dungeon paths. Will there be any action taken against players that have used such exploits? If yes, what kind of action? If no, why not?
Guys, chill. It could be worse. You could be a necromancer.
That’s nothing. Imagine being a monk.
If you’re a Croatian player looking for an easy-going guild and you’re able to make a joke and take a joke at your own expense – look no further. We’re a small guild with just over 40 members with relaxed attitudes.
Please msg or mail me for invites. Thank you.
What baffles me most is the “18+” requirement. If the guild is about giving women a place free from all the inappropriate jokes, shouldn’t the younger women be included too? I mean, it’s not like they’re not subjected to the same thing you’re hiding from. Besides, a woman older than 18 should be perfectly able to put sexist commenters in their place. Not to mention being on terms with herself and her sexuality. Basically, she won’t be needing any kind of group protection and backup for she is intelligent enough to stand her own ground. Strong women ftw. Herds of sheep? Not so much.
If you talked to the heart NPCs, you would actually find out why they needed you to kill 20 rats.
Unless you stumble upon a dynamic event consisting of killing rats and end up finishing the heart without ever going near it.
This is not a MMO revolution. It’s finishing quests and getting the reward without even talking to a quest giver NPC. I don’t find it one bit player-friendly. I find it detrimental to overall gameplay experience. While remote reward delivery via in-game mail is nice and saves you the trouble of walking back to pick it up, activation of quests without asking and providing background info is bad.
I’d like to further address the (1) “Guild Wars 2 takes everything you love about Guild Wars 1” and (2) “We just don’t want players to grind in Guild Wars 2.” statements.
1) GW2 did not take a lot of things I love about GW1. Firstly, the Monk. It’s such a fun profession to play. I found the decision to remove the Monk because they didn’t want to force players into playing something they don’t enjoy very offensive and arrogant on their part. Thousands of us that love to monk were just deleted from collective memory. Secondly, different ways to play. Compared to GW1, GW2 has too many restrictions on builds and playstyles. Lastly, storyline. Prophecies alone outshines GW2 storyline. There were twists and turns; friendships and betrayals; friends turning into enemies with little or no warning. GW2 is like “let’s go gank us a dragon”. Meh.
2) I wasn’t expecting magic find gear in Guild Wars. Had I wanted to play a magic find game, I would have bought something made by Blizzard. Can’t make any sense of the “no grind” policy while there’s “+% magic find” equipment in the game.
In the end, I must admit that my high expectations (based on GW1) resulted in my near-total disappointment with GW2. Only two positive things so far: casting select spells while moving and graphics. Sadly, no MMO revolution here. :-(