Showing Posts For slashwave.7362:
Sore topic, legendaries again…
The visuals are more likely to be done than the journey to get the legendaries themselves so perhaps consider releasing the skins without the crafting as a combined WvW & PvP reward.
Then add the precursor to the loot tables and see how the economy reacts.Then the rest.
Would be a waste to throw away the work that has been done so far but putting more stress on a very small team seems even worse.
Seemed like pulling the emergency break as the quality envisioned for the entire legendary procedure couldn’t have been met in a timely fashion.
I prefer more live content tailored to 99% of the player base though, looking forward to this.
The context to the trait unlocking, based on events was kinda nice, not being able to choose which trait/event you’d get wasn’t.
Unlocking itself doesn’t have to be bad, the current system is just too tedious and doesn’t lend itself well to the GW2 world where one can play in any region while progressing.
If there is some kind of unlock it would be nice if it supports the “play as you want” philosophy as in “play where and what you want”.
For instance, completing personal story steps would be a nice place to unlock traits of your choosing, while having the option to unlock them during open world content or WvW & PvP as well.
Great to see that the system will be revamped, I haven’t unlocked any traits willingly on new 80’s but I did stumble upon one or the other trait while running around the world.