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Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: slothofdeath.5271

slothofdeath.5271

I sincerely believe that taking away the ability to WP when you are down and your party is in combat is utter bull. From what I have gathered, it sounds like you are making players weaker when their levels are scaled down, and then you go ahead and further take power out of their hands? Sure, I believe in a game being a challenge, but not being impossible. I don’t want to have to struggle on something for hours on end if one person makes a mistake and is downed – it’s nearly impossible to revive someone when a boss fight is going on. Especially with the mechanics that a lot of these fights have.

Please, do not make the fights impossible or a grind, people have lives and they don’t want to spend hours on end trying to get to the end. Especially if cruddy loot is all that is offered at the end like a pirate hat or something silly.

It also seems like you’re trying to get people to buy more stuff off the TP (like revive orbs — which take forever so when its complete your party is potentially wiped or the fights over… waste of time). I thought this game was supposed to be able to be played without having to spend actual money on it. I understand you guys need to bring income some way, but I believe this is the wrong way. Offer more costumes or something spunky that will attract players rather than making them rely on it. If someone is inexperienced in dungeons and forced to buy revive orbs, yet cannot afford it, how are they going to gain experience?

There’s a lot of bugs too, that I desperately hope gets fixed… or the majority of people who aren’t ‘omfg hardcore’ kids on here may potentially get put off dungeons.

I have to agree with this…many of the learning or new players will not be able to find groups that will want to play with them especially if they are not level 80. i have been playing this game for a while now and I personally had no problem running dungeons before with people that were new and teaching them how to run. but now it has basically become impossible to even run even AC with out getting frustrated only because i dont like to have to repeat things more than 4 to 5 times. I do agree that this will make for running dungeons to have to be more team oriented. Although i have to disagree at the same time because this may just make everyone hate each other because it can be difficult to find groups that knows what is going on to get things done without it having to take all day just to run a lower level dungeon.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: slothofdeath.5271

slothofdeath.5271

I’m kind of disappointed in the new WP only if out of combat thing but will give it a fair shake.

I don’t mind taking people of lesser experience through dungeons including from my guild. It helps boost moral, gives us something competitive to do as a group other then a boring heart completion. It pay’s off and is more exciting then being bored to death farming. Now i question if people and some of my good friends will even get into groups. I really don’t want to see people being sorted and rejected by class. Kicked from groups for dying or not having all exotics. I understand you may want to make it more challenging but people wont be able to learn and gain proper experience if they cant get in at all. I really feel like this might close the door on a lot of people in the middle or on the way up learning.

Maybe next time only include this for dungeons over lvl 60-70 or something. A lot of people are going to be turned away and rejected now and sadly I would rather play with them then jerks who just want exp players who curse, yell and kick each other (yes, Arah pugs can be sooo much fun). So now i’m going to be in a position of telling friends no I wont go with them or going and failing/ being frustrated to get past a single boss. I really don’t want to see how it was in GW1 when they demand to see your title or proof that you are experienced with ghastly’s. I would love to see an enjoyable scale of progress of dungeons from the easier to the very challenging.

Really as far as Dungeons go i thought they were fine. Yeah those far away wp could be annoying but what got to me were the people skipping stuff more so. Hopping walls, stepping though them or just plain running past half the enemies. The joy of pugs . . .Oh and that CM . . . . Should be a bit higher recommended to enter or eased up a bit. I’d rather go fight Lupi then CM. Guess I haven’t gotten the hang of that one yet.

I know you have put a lot of hard work into this and I have loved the game this far. I’m sure that will continue but I just don’t want to see all the jerks come out to play and people learning to play have doors closed on them. I do enjoy the dungeon reward system with vendors and this is all 1000% better then GW1. For that I thank ya.

Thanks and keep up the great work !