Showing Posts For smartidiot.2695:
As a staff user: mobility is actually pretty great.
Burning Retreat now goes 1200 distance on 20s cooldown, and I can easily maintain swiftness… but more importantly, I have 3 CC skills that I can just drop behind me without turning round (huzzah for ‘look behind’ keybind):
- Frozen Ground: chills, unblockable, ignores Stability since it’s a soft CC
- Static Field: stun, unblockable, affects foes teleporting out of it (though ignored by Stability)
- Unsteady Ground: blocks passage, can trigger multiple times if whoever you’re running from is an eejit (affected by stability)Combine these skills with the 15s Burning Retreat on the flame axe, a Lightning Flash teleport, or even an FGS, and it’s easy to escape from the vast majority of assailants.
Also, re: RTL, a suggestion that someone posted rather a while ago, should it have to keep the double-cooldown mechanic:
At the end of the channel, check if any foe is within 600 units (maybe closer than this). If there isn’t anyone within this range, double the cooldown.
Wait a second…Burning Retreat is 1200 range? I know they increased the distance, but 1200? Last time i checked, the distance is still shorter than what Lighting Flash can teleport and i am pretty sure that’s not 1200 range!!
I would also love an invite as well!! thank you
On scepter if i try to cast the skill 2(Shatterstone) while in combat on auto-attack skill 1(Ice shards), the character only doing the hand animation and no skill being cast (no spell animation, no damage output).
So here is my problem, I crafted Lidless Eye and then transmuted to some other stats that i can use…..but now i can no longer craft Eye of Rodgort with transmuted Lidless eye! Is it me or we just simply couldn’t upgrade transmuted weapon?
female T3 human cultural light armor issue
the front part of armor piece stretch all the way to the back when the character is running or in action, it feels like the armor didn’t weighted/skinned properly.