Showing Posts For smokermj.6149:
A lot of what you say is a con is what makes GW2 great (in the opinion of some, myself included). To each his own. It takes getting use to that’s for sure.
I think people are missing the point of removing the trinity system. The trinity system has a tendency to make certain players feel more or less important based on their role. This also causes a problem when you get an inexperienced player filling one of the specialty roles (tank or heals). Having just one of these players be inexperienced can make for a poor experience for all other players. Getting rid of the trinity system resolves that issue.
Is the GW2 system perfect? No. But I think on this topic, perfection isn’t achievable. I realize some find the GW2 system to be less rewarding, which in some cases, I agree. But it also creates a more fun experience overall IMO.
I played WoW, a lot. I was a healer or a tank on all of my characters. The reason was because I liked to feel important. I felt insignificant as a DPS. GW2 allows me to finally do DPS because I know longer feel like any one person is more important than me. We are all equals. It sounds dumb and cliche, but it’s psychology and it is just the way some people’s psychology works.
Lastly, I do think the roles are still present, just much more subtle. I play Guardian. I feel my role is to stay alive, help keep others alive, and take the majority of the damage when I can. As opposed to when I play thief my thief, my role is to do as much DPS output as I can. It’s there, it just isn’t as drastic. Having people take on these subtle roles benefits groups even if you don’t see it. Just because it’s possible without them, doesn’t mean it isn’t beneficial.
I have to agree and at the same time disagree. I never see it like somebody is more important in a game like WoW but on the same had, yes if somebody does not do his task (role) like he should everybody is more likely to die. Plus there need to be teamwork because a tank might be able to tank but still need to get healed and if some mob go’s for the healer but the tank is not able to get his attention it’s the duty of a DPSer to do that. So everybody is watching everybody.
It requires more teamwork and so everybody is important. Yes you can say DPS are a little less because if there are 3 DPSers in a party and one is just not as good then you still manage while a bad healer is a bigger problem. However thats now the case for everybody in GW2. If you are not so good well no problem. Exactly what you said why you did not like being DPS in a game like WoW.
If however everybody would be just as important because of it’s role then you would still have the more interesting combat and everybody was just as important (something you also say you think is important).
So taking away the trinity is not persé bad in my option, but they should still have definitive roles and that not the case at all. Thats what is bad imho.
Personally, I think the aspect of team work should be handled more so based off of the fight mechanics as opposed to roles. Make the fights more challenging in that regard where it requires team work. I don’t feel like having different roles is really the answer.
The biggest flaw with GW2 system is there isn’t much of a way to gauge who is doing their job and who isn’t. A game like WoW with the trinity system, it is fairly easy to tell most of the time. I think this could be resolved by adding meters that display DPS done, healing done, and damage taken. This will let us know who is and isn’t performing in the group. I just don’t think definitive roles is necessary the solution. I think it would solve some things, but cause other issues that are present in games that do have the trinity system.
If we had the dps, heal, and damage taken meter, this would open up the ability to have different roles, but not make it so that they are necessary for success. What I mean is, players would figure out that it would be ideal to have someone that takes on more of a support role, 3 dps, and someone with high damage tolerance. This would ultimately make roles defined, but not necessary for success which I think is very important.
Over time, people would learn what the best and most effective play styles to have in a group are, giving you a sense of having that definitive role, albeit one that is not necessary. I know it sounds silly, as what I am saying is nothing more than a display of numbers. But it will give users more of a sense of significance when in a group, without taking a step backward and using the trinity system.
I think people are missing the point of removing the trinity system. The trinity system has a tendency to make certain players feel more or less important based on their role. This also causes a problem when you get an inexperienced player filling one of the specialty roles (tank or heals). Having just one of these players be inexperienced can make for a poor experience for all other players. Getting rid of the trinity system resolves that issue.
Is the GW2 system perfect? No. But I think on this topic, perfection isn’t achievable. I realize some find the GW2 system to be less rewarding, which in some cases, I agree. But it also creates a more fun experience overall IMO.
I played WoW, a lot. I was a healer or a tank on all of my characters. The reason was because I liked to feel important. I felt insignificant as a DPS. GW2 allows me to finally do DPS because I know longer feel like any one person is more important than me. We are all equals. It sounds dumb and cliche, but it’s psychology and it is just the way some people’s psychology works.
Lastly, I do think the roles are still present, just much more subtle. I play Guardian. I feel my role is to stay alive, help keep others alive, and take the majority of the damage when I can. As opposed to when I play thief my thief, my role is to do as much DPS output as I can. It’s there, it just isn’t as drastic. Having people take on these subtle roles benefits groups even if you don’t see it. Just because it’s possible without them, doesn’t mean it isn’t beneficial.
(edited by smokermj.6149)