Showing Posts For somewhatsavage.9753:

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: somewhatsavage.9753

somewhatsavage.9753

Could someone explain here briefly, what that new “Ferocity” Stat exactly does, sorry, couldn’t get early enough into the stream, to hear, what it will do soon.

I can say so far only, that I dislike the name of the new stat, because it has exactly the same name, like one of our 3 personalities, what I think is absolutely an uncreative way of naming the new stat.
Why rename it at all?
And if they have to rename it, why can’t they give it not a good Stat Name that fits to the other Stats in its theme, something like:

  • Courage
  • Agility
  • Dexterity
  • Perspicacity
  • Valor

Somethign like that I see do fit like 100000 times more, than giving that Stat the same name like the personality >.>

+1 I totally agree though I propose Impact as a viable name for “crit damage”

Feature Build Balance Preview

in Profession Balance

Posted by: somewhatsavage.9753

somewhatsavage.9753

Can we call ferocity, impact or something else to avoid confusion with ferocity that is already two things in game.

Edit: I think the ele changes are awesome, IMO don’t do anything more just yet if at all. The past “improvements” did nothing for the class but if these new proposed changes work as said they will indeed add sustain to the class. Ele is a tough class to play but if you build them right and play them right they do just fine even now. Their dagger mobility is beyond anything else and their scepter dagger burst is good too. I’m sorry you can’t run around in wvw or pvp with full zerks and a staff nuking everyone to death but imo it shouldn’t be that way anyway.

(edited by somewhatsavage.9753)

Well, I defended these new events at first..

in The Origins of Madness

Posted by: somewhatsavage.9753

somewhatsavage.9753

So anet makes an absolutely beautiful and intricate mmo with NEW and FREE content every two weeks and you scrubs complain about it being too difficult!?

I find the content annoying due to people there. I know im playing MMO thank You very much for emphasize this on each and every occasion but Open world content with this whole overflow mess is just bad design. In order to get to my own server i need to be 1h ahead of time. Then i need to hope that ppl there know what to do and how to use their class so they don’t melt in 2 seconds.

This content may divide player base on servers and i don’t think that was the plan. I agree this should be locked into instance so we wouldn’t have to sit over 1h to give it another go just not to loose our spot on main(home) server.

Also drop the tone, there is plenty on mmos coming out that may draw away some player base.

In the same paragraph you criticize my post while ignoring the only suggestion I made which had to do specifically with waiting for the events. There won’t be large instances no matter how much you whine about it. It’s not where they want to go with the game. But just for fun you could suggest they add large scale instances a couple hundred more times without thinking of a single alternative.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: somewhatsavage.9753

somewhatsavage.9753

So anet makes an absolutely beautiful and intricate mmo with NEW and FREE content every two weeks and you scrubs complain about it being too difficult!? I can’t even comprehend how you could come onto their forums and complain about this when you obviously haven’t played half of the content the game has to offer. If you had even tried wvw pvp or even dungeons more than once you would easily have the skill level to play the marionette. At the very least be respectful. If you can’t take the time to learn how to actually build a character and learn how to play the game anet put SO much work into then you don’t have the right to say that the game is anything besides breathtaking. If this game feels like work to you, how hasn’t Darwinism killed you off yet? As for the actual event, it’s awesome and made the community better imo. The only suggestion I have is by some means clear the map of all the players before the event starts. It would eliminate people waiting for hours because they would know the map would clear before the event anyway.

Edit: if you put so much work into something, would you rather tailor it to people who can’t figure out how traits work or the people who know the game inside and out?
TL;DR: if gw2 is too hard go play simon says.

(edited by somewhatsavage.9753)