Showing Posts For soundconjurer.1936:

Toxic event farmers still an issue

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Posted by: soundconjurer.1936

soundconjurer.1936

I think he meant the “autocast” feature. Which is not something many people use, but is utilized for someone sitting there autocasting the same spell. The autocast feature can go. I don’t see any tactical use for it, but to leave your computer unattended.

New Bleed Proposal.

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Posted by: soundconjurer.1936

soundconjurer.1936

I am not proposing to make bleed OP, just give it a little something. Just giving the damage a little nudge would force the hand of condition removals a bit more. The long duration is punished by a condition removal/transfer skills.

I guess, perhaps bleed is fine as it is. Just pondering other people’s thoughts. I guess the idea is to have a condition that punishes the longer you ignore it, but not so much as to endlessly be urgent.

New Bleed Proposal.

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Posted by: soundconjurer.1936

soundconjurer.1936

Vulnerability is capped at 25% (because it increases everything), bleeding wouldn’t need a cap if it is only compounding itself. Not all sources of bleed have the same duration and damage ratio either. Maybe 1% is too high? 0.25% would be just as nice but not over powered when stacks hit 1500.

New Bleed Proposal.

in Guild Wars 2 Discussion

Posted by: soundconjurer.1936

soundconjurer.1936

Actually, you’re missing the point. Vulnerability is a general damage increasing stat. This would be focusing on DPS conditions. The hybridization of conditions is actually something very much in the game already. Chill reduces movement speed and cooldowns, but cripple only affects movement speed and not as punishing as chill. Bleeding compounding on its own stacking would actually still be a distinguishing trait for bleeding for the damaging conditions. There is nothing distinguishing it from burns, but it not being as high damage ratio.

New Bleed Proposal.

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Posted by: soundconjurer.1936

soundconjurer.1936

Nah, I am not wanting to add anymore CC. There are plenty of things for that. Bleed is just so generic, it needs a distinguishing function.

New Bleed Proposal.

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Posted by: soundconjurer.1936

soundconjurer.1936

We need to make bleed unique.

Torment – More damage while moving.
Confusion – Bonus damage when target attacks.
Burn – High dps.
Poison – Reduced heal effects.

What does bleed do differently? Nothing.

Suggested change for bleed.
Bleed increases its own damage. For each stack of bleed, the damage for bleeding increases by 1%. This would be really a gush effect.

So if in some theoretical world, you get 50 stacks of bleed on your own, you would have 50% more bleed damage. It just seems incredibly generic for it to do exactly the same thing as burn, just not as effectively.

Thoughts?

Opening 1000 Dragon Coffers

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Posted by: soundconjurer.1936

soundconjurer.1936

That is pretty bad for something that doesn’t spread in circulation.

Opening 1000 Dragon Coffers

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Posted by: soundconjurer.1936

soundconjurer.1936

Just hit 2000+ chests and I finally got my ticket. Finally.

Opening 1000 Dragon Coffers

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Posted by: soundconjurer.1936

soundconjurer.1936

1300+ now and no ticket.

Opening 1000 Dragon Coffers

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Posted by: soundconjurer.1936

soundconjurer.1936

Rubbing salt in the wound…

Opening 1000 regular Dragon Coffers [Merged]

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Posted by: soundconjurer.1936

soundconjurer.1936

I opened 23 rich coffers, 1000+ Dragon Coffers, and got…. NOTHING!!! It’s very upsetting to waste so much time for so little reward. I think some accounts are rigged to have no chance of getting them.

Opening 1000 Dragon Coffers

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Posted by: soundconjurer.1936

soundconjurer.1936

I am that horror story of opening over 1000 coffers and 23 Rich coffers. NOTHING, 5 minipets. Food, and candies. Nothing else. It’s just not fun grinding when you should be enjoying an event.