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Alright guys lets fix our own class.

in Engineer

Posted by: spacemonster.8562

spacemonster.8562

Turn Engineer elites into normal utility skills. Change the elite skill slot to a utility skill slot (or a slot that can only accept kits, no big difference). Wouldn’t even need a toolbelt skill for that slot.

Yep – that would give us the versatility we need. Although, I do advocate having an extra tool belt slot [F1-F5].

Alright guys lets fix our own class.

in Engineer

Posted by: spacemonster.8562

spacemonster.8562

One solution that would give us much more versatility (which is supposed to be our strength) would be to:

1) give us the ability to place a utility skill into our elite skill slot.
2) increase the tool belt slots to five (F1-F5)
3) redesign the current elite skills to have a tool belt effect

This would allow us to be much more versatile without having to have lots of new key-binds or mechanics (this adds one key – F5 and only requires that they redesign our elites to have a toolbelt skill).

Edit: Also – a minor point – one of our elites should be a gadget. Our heals are elixir, turret, kit and our elites are elixir, turret, turret. It would be nice if our elites were elixir, turret, gadget.

(edited by spacemonster.8562)