Showing Posts For starspear.1057:

Collaborative Development: Ranger Profession

in CDI

Posted by: starspear.1057

starspear.1057

Specific Game Mode – PVX

Proposal Overview – Review of pet mechanic to reiterate the role of ranger and pet. As with all professions, the class mechanic is a supporting feature which reinforces the class. However for the ranger the class mechanic in its present stage is a shackle. In theory the synergies between the ranger and his pet should make him the best overall class in the game capable of adapting to any situation. But implementation wise it is seriously flawed because of pet limitations (ai, unable to hit moving targets etc). At present about 30% of damage is split by the pet. Therefore the ranger is always deprived of his 30% damage when the pet is downed or when it is unable to hit moving targets. This is a serious handicap.

Proposal Functionality – Split the damage so that the ranger deals 95% of the damage and the 5% is shared by the pet. As a result people are in more control of damage and situation and more satisfied. The role of the pet is restricted to support. Right now the pet tries to do too much of everything and it fails. But if the role of pet is strictly confined to support it can provide the best synergy to the rangers. The support can include cc, boons, conditions, combo fields, shouts etc. there are tons of possibilities. This along with the pet skill responsiveness update should solve a huge chunk of ranger class problem. Different pets can provide different support roles and since only two pets are allowed, balance wise its not a problem. Advantages – Now since the ranger has most of his damage under his control, he is not severely handicapped by the flaws or death of the pet. Moreover, since the pet provides support to him, he has a relaxed incentive to keep it alive. This should also be rewarding sPvP wise as it opens up build diversity and most important of all, it gives freedom to rangers. This is because eventhough the rangers are well placed in sPvP, at present their meta is restricted to very few builds.

Aoe damage in WvW – The pet never lasts for more than 2 seconds in WvW zerg fights because of aoe damage. With the above mentioned damage redistribution to rangers, the dead pet should not be a serious handicap anymore. However for the WvW alone, the pet can also be given aoe resistance ranging from 30 to 90% in order to rectify mistakes and recall pets to support rangers. This is an issue only in WvW.

Associated risks – Redesign of number of skills and traits. Time consuming balancing issues that has to be sorted out. But the end result would be well worth the wait.

Thanks for this oppurtunity

(edited by starspear.1057)

Collaborative Development: Ranger Profession

in CDI

Posted by: starspear.1057

starspear.1057

Specific Game Mode: Pvx

Proposal Overview: Trait and utility improvements

Goal of Proposal: Ranger at the moment has a difficult time defining his role due to some questionable trait placement choices and its direct effect on utility skills. The proposed changes helps us in evolving the role and function of the ranger.

Proposal Functionality:
Signets – Active effects of signets have to affect the ranger by default. It is a bit absurd to think that ranger has to spend 30 points just to get the active effects. At least, If the pets functioned as intended the present system could be given a pass. But the crippling nature of pets gives little incentive to use the signets and investing 30 points is not worth the reward. (Personal experience: As a role playing game the ranger character is the extension of the person playing and the pet is the extension of the ranger. The person playing is satisfied when the skill he activates has a direct effect on the ranger and the way he plays. Unfortunately if the direct effects of the skill are given on a pet, its level of satisfaction on the player is minimized. This is the reason a majority of players are unsatisfied with ranger because when the activity is shared between the ranger and the pet, the player feels that the ranger has no oomph with him. This is further magnified because of faulty pet mechanics which is a completely different topic. This is not only related to signets alone but also to other utility skills. The player who is in direct control of the ranger has to have control of the fight and the pet has to support the ranger and not the other way around where the pet controls the fight and the ranger supports him all the time.)

Traps trait placement: The placement of Trap traits VIII and XI in skirmishing tree is questionable. This acts as a hindrance to build customization and diversity. This can be solved by moving it to the wilderness tree and and placing appropriate trait from wilderness tree to skirmishing or designing new traits or merging traits etc.

Beast mastery : The adept trait instinctual bond fails to explain its role and functionality. I have personally seen where my pet has failed to attack any enemy when I was downed even though the pet was alive. Moreover the ranger loses all control of the pet when he is downed and he cannot use the pet skill. Therefore giving quickness to pet at this stage serves no purpose. The rare instance where the pet with quickness takes down the enemy faster is purely situation oriented and contradicts the design philosophy. Instead remove the trait and replace it with something that cleanses the ranger of one condition on pet swap. This also has a direct synergy with the loud whistle trait.

Associated Risks: Time consuming process. The community has to have a lot of patience and confidence on the developers to reiterate the class and the developers need the will to go through with the changes.

Thanks for reading

(edited by starspear.1057)

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: starspear.1057

starspear.1057

1. Ranger (PVE and PVP)(Basically everything)
2. Elementalist (PVE)
3. Necromancer (PVE)