Showing Posts For stefandawson.8179:
@Premixed.4567 Sorry I do feel like I am being off-topic, I will try to stay more to point in future postings, I wasn’t ever addressing you though.
I’m more trying to swat the flies buzzing around this thread, I find your counter points actually constructive, bravo to you sir.
I love that entire “this is a new game” argument.
“Press Release – March 27, 2007
Guild Wars 2, Guild Wars Expansion Announced
NCsoft, ArenaNet reveal future plans for high-flying online roleplaying franchise; Guild Wars: Eye of the North scheduled for holiday 2007 release
Bellevue, WA., March 27, 2007—NCsoft® and ArenaNet® today revealed their exciting plans for the future of the hugely successful Guild Wars® franchise. The companies announced that development already is underway on a full sequel to the original Guild Wars games. Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world. It was also revealed that, like its predecessors, Guild Wars 2 will not have a subscription fee. No launch date was announced, but the ArenaNet team anticipates that Guild Wars 2 will go into beta sometime in the second half of 2008."
http://www.guildwars.com/events/press/releases/pressrelease-2007-03-27.php
They’ve been in development for almost 6 years.
“Guild Wars 2TM will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world.”
One half of that was correct(ish).
(edited by stefandawson.8179)
relax bro, give the game a year or so, im sure u’ll have plenty more builds available. long story short, GW1 was not a good pvp game. it really wasnt, objectively speaking. making constant comparisons to a horribly balanced pvp title does not help your arguments.
Horribly balanced in comparison to what? Objectively speaking? So you have extensive experience in GW1 PvP to be perfectly objective?
Back to my point the game had a very high skill ceiling, I hate to make this comparison, but like League of legends.
Playing PvP well in the game was the most rewarding experience in a PvP title you could have. Getting to a level of playing well took time and energy, you have to learn the ends and outs of every class.
If Guild wars was horrible PvP, what was good PvP? I don’t see where you are going, can you provide examples of specific PvP? I can’t think of one title that has the same subtleties, require the most player focus and precision.. I mean really, have you ever interrupted a 3/4 second cast time skill with a 1/8 cast time skill on pure instinct alone in any other title? Do you even know what quarter knocking someone is? I’ve clearly been spoiled for Guild Wars 2 by playing Guild Wars 1, what in the world was I thinking?
My last post was deleted, let me rephrase in a “friendly tone”….
@veritech.1048 Glad you brought up Protection monk, are you speaking from any real PvP experience? the DEPTH of just playing protection monk FAR exceeds anything in this game, in challenge, skill, and player-to-foe communication.. In what ways does Guild Wars 2 specifically fulfill your PvP needs now? was your ideal PvP dream, Auto-attacking with a 0 resource, cool down dictated bland combat system? Oh yes what an innovative system they made. Oh wait that’s what they did originally but decide to regress to some sort of kittenized form of awful WoW style PvP. So sorry the skill ceiling in GW1 was a difficult grasp for a lot of people. If GW1 was released today it would be praised as the BEST PvP system in the history of MMOs. GW1 Peeked before it’s time.
“To put this in short form, lrn2play and rtfm.” -veritech.1048
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If I moderator finds this to be in any sort of unfriendly tone, I meant all of this sarcastically.
Hail Guild Wars 2! Single greatest game entity in the history of the universe! no human or any sentient race universe wide has known such a perfectly done system of player-to-player combat
(edited by stefandawson.8179)
To the people who see this game as just a fun, casual alternative to the molded in MMO structure. I say, have you even played Guild Wars 1?
The underline problems in this game I see are, lack of strategy, a lack of player-to-player communication and skill cap.
Preface to the point:
comparative to Guild wars 1 this game has been so bled of strategy it boarders on a chore to even play, it’s mundane to be perfectly frank. I find zero pleasure in auto attacking the same mob with 50 other people, whilst said mob sits still, using heavy 1-hit KO AoEs and CCs. This style of combat may be fun to some (those of you who like to feel like a mass and not an individual) but not I, I’m sure many others have the same feelings. But Stefan what about dungeons?! I’m glad you brought that up! A dungeon would be an excellent show of skill and strategy if they didn’t take the skill system/role system and run it through a blender and serve the concoction to every class in the game and call it “new and innovative classes” and “Weapons based skill system”. Let’s look at that closely, your weapons determines skills 1-5 you have no control over those skills other than that you choose said weapon(verity is the spice of life, yet A-net gives us none), you have no resource system other than the cool downs of the skills, which on paper looks good but in practice is bland long CD combat that leads to, rolling on the ground for your life while getting murdered by a ghost because your utility/healing skills are on such a ridiculously high CD. If you aren’t the target of the mobs all you’re doing is auto-attacking and casting skills on recharge… Is that really fun? No, it is not.
So let’s look at what the original franchise did, every profession had a set of attributes – The main attributes, so your classes and the secondary classes. Ex. An Assassin could be anyone of the other classes as a secondary and you could switch your secondary class whenever you wanted. So you have every skill at your disposal (1319) making yourself diverse was really easy to do. You could customize your build however you wanted for whatever you wanted to do, everything felt unique for the most part. This showed heavily in the combat.
They took everything that made Guild wars 1 exciting and fun out of Guild wars 2. But Stefan Guild Wars 2 is a different game!? Oh it sure is, from a person looking in at having NEVER played the first game I’m sure all of it looks vast and new, a fresh start from the stagnant WoW hellscape. Honestly you probably don’t understand real PvP/E strategy or even PvP/E that requires actual skill. I can draw far more parallels between WoW and Guild wars 2 than I can between Guild wars 1 and 2…
The Point: Guild wars had a hard cap system, so level 20 armor was the same AR as other level 20 armor, same for weapons. Guild wars had no “Top Tier Gear”, they had gear that look better than other gear, much like in GW2. In guild wars 1 you didn’t grind because you had to, but because you wanted to, you had goal for the better looking stuff, but to get that stuff was actually a really difficult thing to do.. Everything in the game took high levels of team work that felt very rewarding and fun, you all had to synergy together to accomplish a goal, you all had a role to play. (oh noes I said “role”) Everything was fun because it actually took some skill to accomplish the task, not the artificial skill this game creates by making every boss mob have 4254385473541354 health and do 123435435413213543543543 damage……………….
In short summary: they took out of the game anything that requires skill, to accommodate the hordes use to mindlessly grinding the same thing, the same way. This isn’t a fun game model, it’s a rehash of a failing game model. Fun doesn’t have to equal reward, but on the same token, no fun can’t equal little to no reward.
In no way was Guild Wars 1 perfect, it is just a better, more fulfilling experience. Okay Stefan why don’t you just play GW1?! Well, simply put, GW1 died.
I can’t even speak to the PvP right now(that is another thread in another place)… just trust me when I say GW2 PvP is laughably, hilariously, pathetically easier than any other form of PvP in Guild wars 1… You don’t even know.
@LanceHavenbay.2067, I could LITERALLY sit on vent for hours with you reminiscing of the golden age of Guild Wars 1. (Yes, that is an invitations) I LOVE Guil wors, you just don’t even know, best game hands down. I’m truly hurt by the direction they took this game.
Let me first start out by saying I’m mad, so when this posting gets a bit dicey, I warned you.
I’m not even sure if anyone from the gw1 development staff even helped make gw2, seriously, can we get confirmation on this? Why did they feel the need to remove everything that was Guild Wars, from guild wars2? not just remove but crudely cut out with a dull rusted spoon…
PvP: Guild Wars 1: So I’ll use just a standard PvP-only Character, I start out, I open the PvP Panel, I have a choice of EVERY rune, insignia and inscription for any max level weapon and armor. I’m now going to make all the weapons sets I require for the specific PvP I’m doing, which Is going to be a vast number I fill all the 4 of my weapon slots and well as my Character storage panel and I will use ALL of them. Now into the PvP, let’s Random Arenas as an example (I have Gladiator Rank 10 xD). BOOM I’m monking! Hokay. now for my build options, do I heal? Do I prot? Do I Heal Smite? Or any other amalgamation of monking, the choices of builds are endless… For sanity sake I’m running Word of Healing standard RA monking build. I queue in, Boom, Load in I have Myself (monk), An assassin (standard Condidamage build), A ranger (let’s say Burning arrow, D-shot standard rupt build), and finally a Hammer warrior (standard). So this is an ideal Balanced team, Though this a rare occurrence, being that it is random you can get anything (making it fun and new every time). BOOM Combat starts, we run to middle stop access the other team. Monk, Warrior, Mesmer, and Ele, I know now that I’m priority, I’m going to go for high ground switch to my Slashing shield set, because I know that warrior is running Axe and running right at me, I move on the bridge up top, he auto attacks me to build adren I WAIT, because I know he’s about to apply Deep wounds, I count his swings, I know he used Enraged charged he built more adren from the first swing, I see the animation, BOOMSHAKALAKA, Shield bash, I knock him on hiskitten and prance away. That entire interaction happens in a matter of seconds. the shear timing and player to foe interaction alone is just massively impressive. Moving on. The ele spike my Sin, I switch to my 40/40 Healing Cast patient spirit -> WoH. OOPS Mesmer used Diversion!!!! now my WoH is down for 60 seconds, Warriors back, switch to 20/20/20 Prot Staff Cast guardian, Kite. my Warrior take blind from Mes, It’s buried by cripple and burning, I WAIT, for cripple to and burning to wear off, remove blind, NOPE Mes PD my effing REMOVE CONDITIONS! now all my Prot skills are on a 15 second CD. Not to worry our sin and Ranger has burst down the opposing teams Monk, there team is crumbling, the Mesmer attempt to res, nope, D-shot by ranger, Ele goes for res, nope, Earthshaker goes down, KD -> Crushing blow, Ele is out cold.. Warriors still up, easy work at this point burst him down GG. Just the subtleties during that entire 5 minute match can’t even be written, the cancel casting I did during that match to waste the mesmers rupts is amazing, the unspoken conversations between you and an enemy, just being in the persons head anticipating the next move they will make is something that doesn’t exist in ANY other game. Not to mention all the move fakes I did to make the warrior waste his Bulls Strike.
Guild Wars 2: sPvP: I’m a mesmer… I load in, oh look a theif.. Auto attack blow all my skills he still have 75% of his health, I did nothing to shut him down…………………………… He gets away… I go to cap a point zerg comes in I get totally destroyed I lay on my back and throw confusion beams out of my finger tips… dead. What fun……..
. TL;DR: Player to player interacion is dead. They absolutely devimated it, player skill is dead, nothing in PVP is hard to any stretch of the imagination.
I can’t even speak to PvE right now I’m so mad, I will say that I find GW1 Vanquishing less tedious and boring than GW2 Running around doing “Dynamic Events”(AKA: The same 5 things repackaged over and over) and hearts.
This game is so vanilla, so bland, boring, pointless, I can’t even understand how people are enjoying themselves…. Do you even realize all you are doing is basically Auto attacking and rolling on the ground?kitten Guild Wars has ruined my childhood, GW2 hit me right in my childhood with a Semi. All of my feels are hurt, I have lost all abilities to can anymore.
Edited by moderator: Edite excessive caps
(edited by stefandawson.8179)