Showing Posts For steven seagull.2859:
What is the difference between block and individual character mute? Both do the same thing.
No. One prohibits chat from that player altogether. No whispers, no map chat, no team chat, etc. It may be that particular player is having a bad day and acting out is more of a temporary thing. In that instance, I would rather just mute that player. Blocking effectively places his or her head on the chopping block and takes any means by which they might be able to apologize or come to their senses out of the equation. If muted, the player can be unmuted to see if they are being somewhat normal or continuing to act out. So, no, they are not the same.
That is not muting, that is blocking.
And, I would prefer not to have to do that every single time. I would prefer to simply have an option to mute. As for making a tab, as suggested above, that does the trick, but falls into the why bother category?
First, changing the landscape of PVP. So, ever since ANET and this game took the Esports approach and changed the landscape of PVP, the PVP aspect is now yet another game full of trolls and not so nice players, meanie heads. (trying to abide by the forum rules) Now, I am aware that there are quite a few younger players who find humor in this. However, I am a 30 year old male raised in the south by a blue collar family. So, forgive me if I take the bait 10 times out of 10. And, I do. The problem is that I can be quite colorful with my use of words and that leads to problems.
My suggestion is this: allow for a /mute all command or for players to simply be muted in game with a quick, swift click of the button. Other games allow for this, and I would like to see this be another. If not, I will have to refrain from an aspect of the game I enjoy. In turn, that will lead to me eventually playing less which will lead to my eventual departure from the game altogether. Meaning, a loss of money. Granted just one person.
Now, for other suggestions. Stronghold I feel was a great idea that fell a bit short of its mark. Right now, so much of the map is a battle in the center for control over the supplies. Then, you have to rush all the way back and hope not to die. Rinse and repeat several times before hopefully being the first to break through the gates and take down the enemy lord.
In my opinion, I feel that the archers and door breakers should be automated. Both teams have them spawn at a slow, gradual pace. However, I believe that when the heroes spawn, gaining control of one or both should provide a boost in the spawn rate of archers and doorbreakers. I believe that this would make this map more attractive to the pvp community.
Concerning Courtyard, I believe that courtyard can be made attractive and fixed and once again implemented into rotation. If you were to take an apsect of wvw and implement into courtyard, I believe that will make this map attractive and playable for all classes and not just the aoe spam heavy classes. Have arrow carts placed at both ends for both teams. Allow for the destruction of these carts and place the repair kits in the center of the map.
All maps in general: To prevent teams from spawn camping, make any kills that occur directly within the area of team spawn points result in negative points. Think of it as a no go zone.
(edited by steven seagull.2859)