Showing Posts For stormraven.2571:

Change to Guild Vault Transport intolerable

in Guild Wars 2 Discussion

Posted by: stormraven.2571

stormraven.2571

The best way to fix exploits is to fix exploits, not to change the game around them.
[/quote]

This! ^
Stupid Adventure Box ruining all small/medium guilds is the definition of kitten headed idioticness.

Vault Transport Nerf

in Guild Wars 2 Discussion

Posted by: stormraven.2571

stormraven.2571

My first post to the forums.

I just had to express my significant dissatisfaction with the Vault Transport “fix” that happened today. ANet has removed a guild functionality from every small and medium sized guild on all servers.

Those of us that used the vault transport for legitimate reasons are being punished because ANet was too lazy to actually fix an exploit. They simply made the exploit colossally more difficult to acquire. And ruined the functionality of every small and medium guild on all servers.

Terrible, thoughtless, shoddy.

First of all they didn’t stop an exploit. Whatever the exploit concerning G Banks is, it still exists in the same form. All they did was make it unprofitable/take too much time by GREATLY INCREASING the cost of the transport. With the addition of Merits it means the people involved would have to rank up their guild enough to do bounties AND succeed.

To surmise
Did anet fix an exploit?
No.
Did anet cover up poor coding with a brute force guild mechanic change?
Yes.
Will exploiters still exploit?
Yes.
Do non-exploiters suffer?
Yes.

See: WvW Orbs Of Power