Showing Posts For suchalameo.7896:

Post Your Build Thread

in Mesmer

Posted by: suchalameo.7896

suchalameo.7896

After the IR nerf here is the new build.
Welcome to scepter mesmer meta!

http://gw2skills.net/editor/?vhAQNAreWnsIC1qhdoBGqBMrhlnjqeQP0F9sACgDDdxynDA-TJRHQBA4JAcvyA6a/BEeKAAA

You take phantasmal disenchanter for more clone generation after the IR nerf, extra (+) condition cleanse because you’re giving up well for the phantasm reset heal > phantasm reset heal to keep shield block up (alacrity/damage mitigation/fuel) and your phantasmal disenchanter up (boon strip/condition clear/fuel) >; no blink because you have staff phase retreat > staff for cover conditions + utility n such.

I didn’t drop IR for the 50% alacrity trait because if you watch your alacrity with this build, its almost always up anyway due to the abundance of 3 clone shatters and SOI shatter reset and the four shield phantasms that give alacrity.

More clones, more damage, more alacrity, more mesmer.
or Less clones, less damage, more(+) alacrity, what?

There is an argument that you don’t have a very good follow up to moa, which you do its just a lot more convoluted to setup than with sword; that being said the scepter can take 1v1s a lot faster and more efficiently than sword for when you have to do it so you won’t have to moa against lets say a DH or a Necro or Scrapper. Your moa will be primarily used in team fights where teammates can follow up for you or you’re just using it to take someone out of the fight to down their allies.
In team fights you do lose the evade from sword but you gain a 4sec block before alacrity that pops a clone and puts 5 torment on whoever you’re targeting. With all the AOE every 2-3 seconds with alacrity you’re putting 5 stacks of torment on someone before you’re even adding torment from shatters or any other cover conditions. Your sustain is a little weaker in this area for that if you’re being heavily focused, but your counter pressure if very high especially if your opponent gets greedy for even 3 seconds.

Torment with this build adds up very very fast and no matter how many cleanses they have if they don’t use them sparingly it will consume them.
On a normal mesmer you will mainly see 1-5 stacks and when you full burst them with everything maybe around 10 for a second or two, possibly even 15 max for half a second.
This build obviously being centered around torment for a source of damage will maintain 5/8-15 and if your opponent isn’t cleansing you can even skyrocket to 20-35 stacks (usually against necros who miss their transfer mark, they wrack up a lot of torment when they are in shroud very fast)

Its a different playstyle. Don’t knock it before you actually learn it. Don’t try to take credit for it either… Good luck, happy mind wracks.

you > kiss > meta

(edited by suchalameo.7896)

Sigil Proposals

in PvP

Posted by: suchalameo.7896

suchalameo.7896

Buffs feel better than nerfs > Buffs make for a more exciting game to watch and play >> Stop nerfing things >>>

you > kiss > meta

Sigil Proposals

in PvP

Posted by: suchalameo.7896

suchalameo.7896

Hi,

From what i read the buffs presented, or newly implemented sigils, aren’t going to be strong enough (or realistically serve that much of a purpose) to be used over the nerfed sigils (such as doom/geo). I could see some use in maybe cleansing/escape but overall (from the sigils presented) nothing really got buffed, just nerfs.

..to which i present you with this video: https://www.youtube.com/watch?v=bsC8io4w1sY&feature=youtu.be

Don’t take the video with salt or anything please, its a good listen/watch/insight only to try and help GW2 PVP. I don’t really consider PVE not knowing much about it-

Maybe more buffs; more ways for the player to express themselves by presenting a risk or a downfall to using a strong sigil such as doom by having it also poison you for 1/4 or 1/2 the time (2-4 seconds) or make it slightly more risky by 30% chance to poison yourself for the duration and your opponent for 1/2 ( 30% chance to poison you for only 1/4 or 1/2 et cetera).
Then players decide on taking that risk or just going for a safer more unused sigil like exposure (vulnerability is less scary than poison if it backfires).

##Also on-hit sigils don’t really need a nerf as getting them to actually land as a “cover condi” (which is what they are primarily used for) is like 5-10% chance as they are.##

Regards,

you > kiss > meta

(edited by suchalameo.7896)

2 legendary take 2amber is right playing?

in PvP

Posted by: suchalameo.7896

suchalameo.7896

i think 2amber is not new player think new account

is it can report some about abuse?

I just want to make it absolutely clear; if you’re a legend right now it is ALMOST IMPOSSIBLE TO GET A QUEUE POP. It will sit you in queue for 2 hours- then have you restart the queue. So basically if you’re halfway decent at this game and got legend too fast you can’t pvp anymore unless you either make a new account and start from amber again, or you get lower division friends.

If you think you belong in legend you should be able to beat them if they have two kitten ambers, am i right?

you > kiss > meta