Showing Posts For sulli.2497:
In theory yes it should add 50% to the damage done as fear is being triggered by being downed, but i’ve never actually tested it.
It’s not OP, but if you know the right rotation it can make for a great build in PvP.
I’d be happy with a main hand Sword or a off hand Axe.
So before I start just let me say I use Dhuumfire in 2 different builds, I really like the trait.
I do however see people complain about it, I also see people posting they would like more ways to add Torment with Necro.There’s also seems to be complaints about our mobility. We are not a mobile class and I don’t believe we are ever going to have some of the escape abilities other classes do. Torment at least punishes opponents for following you as you try to escape if need be.
Another thing this would give us is a condition to stack on bosses in PvE. A trait that won’t be as easy stacked to 25, because not every class can put Torment on a target. Other classes won’t be pushing the condition off like the do bleeds.
It seems more flavorful for our class as well, I like the idea of adding Torment as opposed to burning someone.
It has been suggested, resuggested, and suggested again. They could make it 3-4 stacks with a cooldown like it is now, make it on crit but with no cooldown and a shorter duration. They could re-tool it so it isn’t automatic, but requires some series of conditions or circumstances (perhaps 5 torment and chill on interrupt, INCLUDING FEAR).
I could go on, but there seems to be no will on the part of Anet to investigate this one.
That’s too bad it seems like if would just fit the class better, and maybe not be a fix all but help in the PvE and mobility complaints people are having.
So before I start just let me say I use Dhuumfire in 2 different builds, I really like the trait.
I do however see people complain about it, I also see people posting they would like more ways to add Torment with Necro.
There’s also seems to be complaints about our mobility. We are not a mobile class and I don’t believe we are ever going to have some of the escape abilities other classes do. Torment at least punishes opponents for following you as you try to escape if need be.
Another thing this would give us is a condition to stack on bosses in PvE. A trait that won’t be as easy stacked to 25, because not every class can put Torment on a target. Other classes won’t be pushing the condition off like the do bleeds.
It seems more flavorful for our class as well, I like the idea of adding Torment as opposed to burning someone.
1) A cleaving weapon (rework axe would be good)
2) Condition fix for PvE (not exclusive to necro though)
3) More access to Torment (we should have hands down the most access much like mesmers and confusions)
I have to agree with this, the Axe could be the one weapon that make us more viable when take down structures in dungeons.
Torment would be a much appreciated addition to a weapon or skill outside of DS.
(edited by sulli.2497)