Showing Posts For superdfc.7925:

Toxic Community Ruining the Game?

in PvP

Posted by: superdfc.7925

superdfc.7925

I hate League’s “anti toxicity” kitten. Trash talk is part of competition and if you can’t handle it, stop competing. Go weave baskets or some kitten

Ranger Greatsword gap close

in Ranger

Posted by: superdfc.7925

superdfc.7925

I play a warrior and I absolutely detest my greatsword 5 rush attack. It’s clunky, slow, and it stops my character at an awkward spot to land a hit, but today I decided to make a ranger and the greatsword gap closer (the hawk attack) is amazing: it’s smooth, precise, does exactly what I want it to do, doesn’t run past my target half the time like the warrior one does, and doesn’t pause to attack after charging.

Please remake warrior greatsword 5 so that it functions the same way. Warrior GS 5 is clunk incarnate

How do you land warrior hammer 5?

in Warrior

Posted by: superdfc.7925

superdfc.7925

That’s the ground pound stun. I can never land it in pvp, even when I’m100% positive that my hammer is smashing right on their skull. Why? I have no problem landing it against the moving golem target or any mobs in the real world, but the moment I go into pvp, whether or not it lands is just a gamble.

Can't activate 2 skill while moving

in Bugs: Game, Forum, Website

Posted by: superdfc.7925

superdfc.7925

Not sure what’s up with this. I can’t use my elementalist dagger skill “dragon’s breath” while strafing back. The problem doesn’t get fixed upon relogging. It can be reproduced 100% of the time

Makes repositioning annoying and it’s frustrating to not have an ability going off. I’m using the mac client, if that matters.

My opinion about the controls

in Guild Wars 2 Discussion

Posted by: superdfc.7925

superdfc.7925

Stopped reading at “this game was designed around healers”

I meant “designed around having no healers, so players need to kite”. I’ll edit that.

My opinion about the controls

in Guild Wars 2 Discussion

Posted by: superdfc.7925

superdfc.7925

Alright, well here’s another. In the norn starting zone you can transform into a snow leopard. You CAN"T MOVE while using melee attacks.

Who cares if it’s unrealistic to move while swinging a massive greatsword? The controls don’t feel good. Look at games like God of War. The controls are excellent. That’s what they should be aspiring to. Real action games.

Edit: Also, if you had to plant a foot before using a greatsword skill, you should have to stop moving before you cast, and not have the skill stop you from moving.

My opinion about the controls

in Guild Wars 2 Discussion

Posted by: superdfc.7925

superdfc.7925

This game has one, terrible, glaring flaw that will always hold it back unless it’s fixed now, before you go releasing new expansion packs, dlc.

The controls are awful in almost every single way.

First, the speed at which you strafe and the speed at which you run forward are different. Strafe speed seems to be either the same or just a tad faster than backpedalling, which is TERRIBLE for the pvp community as it lowers the skill cap greatly. There is almost NO WAY to outplay someone or kite them (without relying exclusively on mobility skills and dodging) as a ranged class. This is unacceptable in a game where dodging and evading enemy attacks is supposed to be important. This game was designed around having no healers, so players NEED to be able to kite properly.

Secondly, and somewhat related, is that momentum is not maintained in mid air. Again, this really lowers the skill cap in pvp because if you try to jump kite in pvp, you slow down to a backpedalling crawl.

Next, we have the terrible skills that halt movement or stop fluidity. I’ll give some examples (I have a greatsword warrior). The second greatsword skill is terribly irritating to use. If you run forward and then press it, your character stops moving, even if you keep holding your movement key down. Instead, the skill should only be usable when standing still. When you move forward and use it while running, it should either not activate or go on cooldown. The skill currently feels clunky because it strips control from your character. Now, the fifth warrior skill is also obnoxious to use. If you try standing around in an open field and using it with no targets, it moves you forward, and it feels clunky because there’s no way to stop it. Now, try using it next to a mob, facing THE OTHER DIRECTION, without the mob targetted. You run to it and there is NO way of cancelling it. A GOOD example of a skill is the 3 skill for the greatsword. It feels fluid and fun to use, as you have complete control of the direction you go in and there’s no windup that forces you to stand still.

Another thing that completely ruins the combat or any hope of having a mid-high skill cap is the fact that your character turns around to hit enemies behind him, when you’re facing in the opposite direction. This is probably the worst design decision I’ve ever seen in an MMO. I was under the impression that the combat was supposed to be more similar to an action game, and instead we get a game where your melee attacks are aimed for you, even after going through the huge amount of effort to let you use skills without targets and let you miss attacks by not actually hitting players.

This is why the pvp community has evaporated. You can’t outskill anyone. You can’t improve on your ability to play the game because the controls are absolutely awful. I recall ArenaNet once saying that players who played FPS or action games would be more familiar with GW2, and they were clearly wrong. It is unacceptable that nothing has been fixed since launch.

Edit: I forgot to mention another thing about the greatsword 2 skill. If you are surrounded by mobs and you want to hit a specific mob in front of you, the skill can turn your around and start swinging at an enemy behind you.

(edited by Moderator)