(edited by syrval.1690)
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Last time i did some duration stacking there was this stack cap of 9. I suspect this is still the case? If so, people or this spreadsheet need to keep that cap in mind. Also if this is the case, don’t use timewarp :p its a noob trap.
You are correct according to the wiki page on effect stacking and I did completely forgot to note this. I didn’t seem to hit the stack cap that noticeably when I tried the Illusionary Inspiration spread in the mists (trying to verify the sanity of the numbers). However that was probably because by the time I triggered the signet trait, most or all of Timewarp’s short duration quickness stacks were gone (10s after the drop of Timewarp).
I’ll have to add that to the note to the bottom that the cap is 9, since its a bit beyond my excel skills to add a check for how many times we’ve stacked quickness. (unless someone has a suggestion how to do this, and I’m just being dumb) People will just have to keep it in mind when actually utilizing this stuff. It should also be kept in mind the rotations I made were largely for example purposes as well as my own curiosity. My personal copy of this spreadsheet is even more of a mess Xp
Is boon duration worth it? You only produce quickness (yes I know that one’s powerful)
This was largely an exercise on compiling data for all the different kinds of combinations you get and boon duration was part of that. But if you want my opinion, since one of the combinations takes chaos and you can produce other boons through chaos it might be worthwhile if your pug group isn’t able to keep up might stacks on their own. But in such a case you’re probably better off using something temporary like food.
I should add the 325 concentration is what you can get from boon duration weapons and armors (specifically I was looking at Commander’s). If I remember right the max boon duration you can get from runes is 35% and you can get a max of 30% from consumables. Not that you would ever do all of that. But it’s a combination, so I wanted to support it in the spreadsheet.
isn’t gravity well 90 second base recharge?
Yeah that’s a typo :P It’s fix’t now. Thanks for the catch!
I went ahead and made a spreadsheet for calculating theoretical alacrity and quickness up times for different traits and gear. It has enough information for me to easily make new formulas for different continuum split rotations and well combinations. I thought I’d share. If you see any typos feel free to mention them so I can fix them.