Showing Posts For tdDaz.6278:
Thanks for the replies, seems I’m not the only one with this problem
Mathisk, as mentioned in my OP I have tried many different driver versions with proper uninstall and cleaning between versions.
JERRIX, that sounds exactly the same as my problem. I did wonder if it was just my graphics card (gtx 460) getting a bit old but a 580 should be more than enough to run Guild Wars 2. Hmmm… I do believe you are right in that the problem is something to do with how the engine renders transparent particles.
Sadly there is no “particle detail” quality option in the graphics settings, which makes testing this theory basically impossible
Hello, I’ve searched the forums for answers to this but I couldn’t find anything so here goes.
I have a medium spec pc and guild wars 2 runs very well on it, typically 60fps out in the wild and around 30 in LA or when things get crowded in DE’s etc. However there is one thing that absolutely tanks my framerate down to single digits in an otherwise 60fps environment: when spell effects are close to the camera.
let me give an example that is 100% repeatable. As an engineer I can throw grenades and lay bombs and as the explosions go off my framerate will drop to single digits then shoot straight back to 60 when the effect ends. The closer the effects are to the camera the worse the framerate gets.
During standard play (I have camera zoomed out fully all the time) this still effects me a lot as ALL particle effects seem to have this effect to my performance, and even at max camera distance my own spell effects can still cause slowdowns as I am moving around the environments and spinning my camera around etc.
This never used to happen and I can’t work out what causes it, I’ve tried removing and reinstalling graphics drivers, rolling back to older graphics drivers and trying beta drivers but the problem persists. I’ve attached a dxdiag report maybe that will help?
If anyone knows of any solution to this I would be very grateful!