Showing Posts For tehape.8407:

Unity PvP Tournament Org.

in PvP

Posted by: tehape.8407

tehape.8407

Great idea jebro.
Lets see how this works out.

Removed the ability to draw on the mini-map!

in Players Helping Players

Posted by: tehape.8407

tehape.8407

I dont understand it either, why this was removed. Anet should have at least communicated why they have removed it.
It was quite useful for PvP as well, to indicate where to move and how many enemies are approaching.

Your Top 5 Suggestions to ANET sPvP

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Posted by: tehape.8407

tehape.8407

Thnx for clarifying, Tehape, yeah that could be an interesting idea. For the surrender thing, yeah I get what you’re saying; there are exceptions for comebacks even if the point difference is huge, but those kinds of situations (for the general PvP population, not for you or I personally) are few and far between. And that’s why it would be an option that the team can vote on. Because maybe 3/5 people will feel like, hey, let’s keep going anyway, but maybe 3/5 people will feel like they really don’t want to keep playing the match anymore, in which case, if that’s how most of your team feels (like they’ve already lost their motivation in this match), then the come back most likely won’t happen b/c 3/5 ppl on your team have already given up. And if 3/5 ppl on your team have already given up, it’s not only fair to them to allow them to move on to the next match, but it’s fair to the other 2 ppl b/c they don’t have to waste their efforts/energy in vain.

You are totally right and I agree on your argumentation. But you have to think about the way how you treat such situation. If 2 people destroy the pvp-expierence of 7 other players (comparable with afking/raging in other games), you should not allow them to further participate in the game. If you look left and right besides Guild Wars 2, punishing of misbehaviour is regular (e.g. leaver-pools in Dota2). And thats what I suggest, you need a possibility to exclude certain players for the greater good of the community, and if 7 people report 2 players of afking/surrendering, it´s not judged by anet but by the community it self. This does include your stated situation aswell. If everyone is satisfied with the situation to keep on, no one will report anyone. And according to my exp. ; matches which are clearly lost are just finished quickly.

Your Top 5 Suggestions to ANET sPvP

in PvP

Posted by: tehape.8407

tehape.8407

Tehape, so you’re saying if only one person is on a node, it caps/decaps slower than say having more than one person? If so, I actually think it’s an interesting idea…but wouldn’t you be worried about PvP becoming like a zerging game then?

To be more specific, let me give an example:
Current: Player Red on red node, Player Blue joins. No Decap. 2nd Player Blue joins, still no decap.
My Idea: Once 2nd Player Blue joins on node, it decaps maybe in a range of 20-30 secs. Faster if a 3rd Blue Player joins.

It is comparable with the Hold and Defend mechanic known from Battlefield. Here a node slowly decaps if you are outnumbered.

Benefits of this idea are: No real bunkering possible anymore, everything relys on good rotation (which is nowadays key aswell). Outnumbered fights are highlighted by seeing the node getting decapped. This may help players to react. Making either a fight equal or escaping.
If you have a look at all the changes Anet is doing, it comes out that bunkering shouldn´t be a thing anymore, but still meta/playstyle is related to bunkering due to the Hold and Defend mechanic. Consequently to solve this issue and underline the idea of not-being-able-to-bunker, a rework of this mechanic is recommendend (at least in my eyes).

For the AFK thing, yeah, I agree, I think there needs to be a specific report option for that. But on the flip side, I feel like there needs to be an option that pops up to surrender if the score difference between teams is really high (like say 300-something to 50-something), and if 3/5 people vote for it, then your team can surrender…because let’s face it, everyone has reached that point in a game where the likelihood of a comeback is about the same as Lindsay Lohan becoming hire-able again…and everyone or most of your team just wants to move on to the next match.

To be honest, I dont agree with this one. I´ve fought to many matches were it was something like 4XX – 2XX (my team loosing), and in the end we had a great comeback. In my opinion a true PvP’er dont’ give up, and always tries to improve/fight back. But since PvP has come to a reward-driven branch of the game, ppl joining the mists with no ambitions anymore. Given with an oppertunity to surrender, it would rather help those ppl instead of punishing them.
Anet tries to comfort everyone, but in the end PvP is unfair, and thats something you have to learn and deal with.

Your Top 5 Suggestions to ANET sPvP

in PvP

Posted by: tehape.8407

tehape.8407

Contributing, pls consider the following:

1. Balance changes based on a regular basis (something between 2-4 weeks).
2. Overthink “Hold and Defend” mechanic. As suggestion: +1 on a node, decaps it (slowly).
3. Copy every map with it´s features (2x Foefire feature, 2x Temple features etc.) and rework those into new designed maps.
4. Make the Heart of the Mists more attractive, something you can do while waiting.
5. Report mechnism for afk’ing. (Sometimes ppl refuse to participate, even tho there are chances for a comeback.)

Unable to log in!

in Account & Technical Support

Posted by: tehape.8407

tehape.8407

I´m unable to connect, too.
But I´m not from Belgium. I´m currently in America, and use to play on a europe server.
The connection problems occured yesterday. I just waited a day, so it might be resolved, but still I´m unable to connect to the login server.
In 1 out of 10 cases, I´m able to login, but after my character selection the game will be stuck in the loading screen with a final message that it´s lost the connection to the login server, leading to throw me out again.

PvP Rewards Blog

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Posted by: tehape.8407

tehape.8407

@Evan Lesh

Thank you for your answer.

Q: Could you point out why the rank is choosen to be the references for the effort someone has put in the pvp-section of the game? And values like the participated/won tourneys are not considered?

Dont get it wrong, I just want to know the reasoning behind those upcoming changes.
I hope you are able to answer me.

Greetings
Jah

PvP Rewards Blog

in PvP

Posted by: tehape.8407

tehape.8407

@somsom.5201

In my opinion the blog post doesn’t clarify the process enough. Even you are describing it as an “overwrite” – which basically would mean, that every pvp skin which is worn by your character will not be unlocked in the locker.

PvP Rewards Blog

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Posted by: tehape.8407

tehape.8407

to devs:

this is a question about what will happen to spvp currently being worn at patch day.

1) pve gear replacing the ones being worn in spvp (and not stored in the locker)

2) pve gear replacing the ones being worn in spvp and the ones that was currently worn in spvp is automaticly put to the “unlocked” list in wardrobe.

Basically the same concerns I have I hope we get an answer.

PvP Rewards Blog

in PvP

Posted by: tehape.8407

tehape.8407

Q: How will the game decide which PvP skin is unlocked? Do I need to take off all of my PvP gear to get it unlocked? Or is it enough if I´m still wearing it?

I´m a little bit worried about the unlocking process. Afterwards just 3/6 of my gear will be unlocked, the first half have been stored in the locker and the other half was on my character.

My thoughts so far concerning the reward update:
Nice for everyone who wanna join pvp after the patch, but a little bit unfair for those who mainly played pvp.

I dont know why anet just uses the rank as a references how much effort someone has put in the pvp-section of the game, since the rank-reward was boosted a couple weeks ago from winning a tourney from 100 to 1000.
A lot of the people who has played after the boost is on the same rank as the people, playing pvp since release.
Especially guardians playing since release are treated the wrong way with this method, since those players are lower in the rank due to the mechanics of the rewardings system after the ending of the match. ( Although the rewarding system was changed a few month ago)
Just wanted to point out that there are alternative references, like: how many tournaments you have played or won.

Thanks for reading.
Greetings from Germany

Jah

(edited by tehape.8407)

mouse keybinds wtf?...

in Account & Technical Support

Posted by: tehape.8407

tehape.8407

Same problem here. Shift +M5/M4 doesnt work anymore. I own a Logitech MX518. The problem appeared since the last patch.
Greetings