Showing Posts For tehbare.1396:
I understand.
I also know that after speaking with several former and current Guild Wars players, along with the suspects on the Internets… at least half the skills in the original game were novel amusements until you got the “real” skills. We already have posts accusing of this already with our rather small list available.
Example: I have Profession X and Profession Y. We invent this “subclass” A. When combined with X everything is acceptable. However, when we combine it with Y then it’s deemed to be over/under powered. Correcting this takes much much more work.
Currently I think it would be more solid to introduce a new weapon with attached sets for a class to give it a new feel, especially if you add in two or three new utility skills to round out the style.
@Nerelith: I didn’t say it was about “dumbing” the game.
Pretty sure they specifically didn’t go that route due to even more complex balancing issues than they have now.
I entered from Lion’s Arch, and played 8 games in a row. Each game I participated in (I never was a winner or top scorer) incremented my counter by one. I know it counted all eight because I received the loot bag, but did not credit me with the meta achievement.