Showing Posts For tenavis.8942:
The main problem with this dungeon is that the loot was TOO RANDOM. I’ve seen people who had like 10 exotics a day, while other’s didn’t even get one after 20+ runs. It’s hard to call it just a luck if someone gets on average 1 exotic per 3 runs while someone else gets 1 exo per 20 runs…
Could you please define for me what you mean by “TOO RANDOM”? It appears that you are cherry-picking data from an event in which (hundreds of?) thousands of people participated.
To summarize: RNG isnt broken if you got exotics. It is if u didn’t. If I bought a die and rolled it 40 times, I would expect it get a 6 at least once. If not, I would expect the die to be rigged or faulty in some way.
If one person rolls a 6-sided “legit” die 40 times, there is a 99.93% chance that he/she will roll one, or more, 6’s.
However, if 1000 people each roll a 6-sided “legit” die 40 times, there is about a 50/50 chance that one of those people will not roll a single 6.
Does that mean that that one person’s die is “rigged or faulty?” Absolutely not.
To make matters worse, as opposed to the example above, we don’t even know what the probability is of obtaining a rare or exotic in a chest. I suspect it is lower than one-in-six. I could be wrong. Either way, a large group of people completed the Mad King’s dungeon. It is not at all shocking that a non-zero fraction of that group (itself, a large number of people) walked away with no rares or exotics (including some that completed the dungeon multiple times). Does that mean that the RNG is “rigged or faulty”? Absolutely not.