Showing Posts For termlah.3452:
My enjoyment of PvP is being critically damaged by my character’s inability to walk on the purple and yellow tarps above the NPCs in the PvP lobby. Please add collision to these tarps.
I’m planning to buy eBooks of all three Guild Wars novels.
Where would people recommend buying them? Currently I’m thinking the Google Play store so I can access them easily on my Android phone.
Are there any DRM free options for buying the eBooks?
Speaking of masteries…
Currently, for balance and variety in the game, racial skills have been weakened to the point of almost always being avoided. I understand that they do not want only Asura or Norn or any other race to become too common compared to others. To avoid this and allow racial skills to be fun and useful I have a proposal. As HoT introduces quests for skills such as gliding as well as precursors for legendaries, why not create quest lines allowing learning the racial skills of other races. For instance, an Asuran character could do quests to help the Charr and as his favor increases with them, they progressively teach the Asuran their own racial skills. This will allow a rebalancing through questing while having pre-known skills from your own race. This is similar to what many loved in GW1 when all could learn Raven transformation or pain inverter. It would also allow the developers to create re-skins if they wish for new appearances of across species transformation. If they do not wish to add too much work into this, an aura equivalent could also be tested. I just recently found out from my brother as I write this that Wooden Potatoes had a similar suggestion.
Thank you for your time and enjoy the great gaming!
This is a fantastic idea. Possibly just a mastery track for each race which, once completed, unlocks that race’s racial skills for all of your level 80 characters. Would be a relatively easy way for Anet to increase the amount of end game progression and would allow racial skills to be balanced to be meaningful without forcing players into particular race/profession combos. It’s pure upside.
(edited by termlah.3452)
I’ve never understood what the attraction is for exclusivity in either content or rewards.
For rewards, particularly cosmetic rewards: kind of obvious.
For content: most (not all) people who want difficult content don’t want it because it excludes people. They want it because it provides a challenge for more experienced players. Unfortunately, due to variance in player experience, skill level and dedication to learning how the game works, this will require excluding some players.
Most people are not jerks, they just want content that will challenge and engage them.
Difficulty in open world didn’t even last until launch, so I doubt difficulty in raids will last either.
you shouldn’t read that much into it. it was their last beta weekend & their last chance to gather data before launch. so it was guaranteed to be different than bwe2 if only for the purposes of experimentation.
I really wish I was convinced by this argument but I’m just not. At all.
I would love to hear a convincing argument for why the nerf might be temporary. Sadly, I don’t think I will…
Because it’s worth complaining about.
The players who care more about the game and are more likely to voice their opinion are also the players who want more difficult mobs (I’m one of them).
The unfortunate thing is that the open world was in a good place in BW2. That means the nerf must have been a considered decision. This leaves me very little hope that they will change it back and makes me very disheartened and saddened.
BW1 and 2 were so much fun. Mobs actually hurt people! Crazy stuff.
It just makes the maps far less exciting and immersive to explore.
I agree with you there. 5 isn’t nearly enough topics.
Why have the open world mobs in Verdant Brink been nerfed? In BW2 they were exciting and fun. Why would Anet remove that excitement by making everything too easy?
For example: snipers were a fun and unique enemy because they actually introduced a certain amount of tension and fear to running around what is supposed to be a dangerous jungle. That excitement is gone.
Why have they done this?