Showing Posts For tezoz.6783:
- Condition duration only increases damage if it adds a full second to the duration. Fractions of seconds don’t grant another tick of damage
I did some testing for condition duration, what I found is that if you have the grandmaster trait ‘Lingering curse’, it will rounded up with a fractions of seconds. However if you don’t, it will rounded down.
Tested by counting each tick of damage with single application of scepter 1 on the golem in the mist.
For those who are interested, here is the formula for working out condition duration
T * (1+ AR + WS + SCD + HEMO ) * (1+LC)
T= the # of tick
AR= Armor Rune condition duration
WS= Weapon Sigil of Agony
SCD = Spite trait
HEMO = Curse Adept trait ‘Hemophilia’ +20% to bleed duration
LC = Curse Grandmaster trait ‘Lingering curse’ +33% to Scepter condition
For example, to achieve the highest bleed duration for scepter 1 single application will be
T= 5 ticks or seconds of bleed
AR= 2x Krait, 2x Afflicted, 2x Centaur = 0.45 or 45%
WS = 2x sigil of agoncy, on scepter + offhand weapon = 0.2 or 20%
SCD = 30 points in Spite = 0.3 or 30%
HEMO = Curse adept trait = 0.2 or 20%
LC = Curse grandmaster trait = 0.33 or 33%
5 * (1+ 0.45 + 0.2 + 0.3 + 0.2) * (1 + 0.33) = 14.30
with LC , it will round up = 15 ticks or seconds of bleed.
5* (1+ 0.45 + 0.2 + 0.3 + 0.2) * (1 + 0) = 10.75
without LC it will round down = 10 ticks or seconds of bleed.
Update: the support team restored my friend’s account! Thank you to the support team!