Showing Posts For thechamp.3092:
the comments make me cry.
Celestial should not be changed, it should be kittening removed from the game. How is it balanced that mediocore players can win vs what they call ‘’top players’’ by losing EVERY single fight in the match. (talking about 5 celestial vs a normal comp)
On a side note, buff lord like seriously, it dies as fast as a rabbit in wvw.
yes, I agree. <3
So my pvp UI is bugged, it now overrides any UI and even when relogging doesnt disappear, basically I can’t play on my account anymore. right after the patch it got like this, its a pretty big issue since I have a PvP team, please help me!
still having this problem, anet do something pls
So we decided to que for arenas and this is what happened, we accepted, we chose the maps, but then it says 9/10 and the UI has been here for 40 minutes now? Tried relogging and everything but apparently it stays like this forever? :<
I feel like quitting the game because of this false election. Revote please. :c
This post is just….. ‘’I missed my steal’’ sizer 2014
(edited by thechamp.3092)
In regards to the finals brackets, Team Mist won the first Tournament of Legends. It would take significant proof to unseat them as 1st seed, and I can’t say that we’ve seen that. However, the point of brackets is not to screw over one team or another. Cheese Mode does not dispute that they deserve a seed higher than 4th.
After that logic shouldn’t 55HP Monks be 2nd seed since they got 2nd in TOL and won the majority of the ESL matches against CM since then or at least against the pug that used the name CM? Seems legit.
Exactly this, your excuse is really bad btw <3
It’s true that steal is really buggy since the last patch or 2 patches ago, it shouldn’t be possible that something like phase retreat can random dodge steal.
Classic anet making voting possible for every single IP as much as you want. This’ll be a fail tournament anyway with a full team against a pug.
Btw, interesting fact: Flanking strike is based off of underwater combat and since underwater combat isn’t balanced then how is s/d?? :<
Sd thieves r not the problem , it is trickery steal !!
Ways to fix steal would be to remove the short amount of period a character moves extremely slow after being dazed / steal.
Increase it’s cd or
Make it that when your specced on dazing your steal in return does 50% less dmg or no dmg at all
I would love to see a nerf to steal , to increase the gap between good and bad thiefs
why do you even defend this? LOL
Respect for Blu <3
Guys, s/d is not the only broken thing in the game but this thread is about s/d, so please don’t discuss about other classes!
For the record, if you’re going to call me a random no name or whatsoever, I main thief with 4.5k tournament games on it and yeah I’m playing competitively. I honestly don’t care about what the nerfs will be as long as they’re nerfs, I just put some obvious suggestions there and yea s/d thief is op because of the survivability BUT with only this it wouldnt be op, right? obv insanely high dmg+insanely high survivability together are op. So I’m suggesting to nerf only one of these aspects (preferably survivability since thief shouldn’t have this). And yeah you can’t really nerf trickery because all of the other thief builds will become unviable.
Shad I respect you as a player and consider you as one of the best thief around nowadays..
But what you’re asking by saying “nerf something but don’t nerf trickery please”, for an S\D thief would be “nerf mobility, aka nerf acrobatic line”, and guess what? I think you are asking in a smart way to not touch in any way your S\P buildOn the topic I think that the core design of the thief, in every thief build, is to deal damage and try to avoid damage, every thief weapon has some sort of evade\blind for avoiding damage, just because if the thief fails once, he’s dead.
And no, not everyone is running S\D 2 0 0 6 6 build, you are an exemple of what an S\P thief can do if played correctly
I’m not playing s/p anymore, what I’m trying to suggest is nerf s/d survivability without nerfing too much of other builds. The other thief builds might have some aspects that they’re too strong in but are by no means overpowered. But s/d thief is overpowered, s/p used to be overpowered but it wasn’t even near the level that s/d now is, atleast it was easilly killable and you could notice the difference between experienced/inexperienced players. However with s/d I honestly can’t notice the difference between experienced/inexperienced players and the reason of this is the amount of evasion it has. Yes I do want the acro trait line to get nerfed, it’s the reason of this evasion. No matter how you look at it s/d is still the most broken build right now and needs a nerf.
I fully agree, thiefs can carry games way to hard. And they counter a lot of classes while nothing hard counters them.
I completely agree with this^
For the record, if you’re going to call me a random no name or whatsoever, I main thief with 4.5k tournament games on it and yeah I’m playing competitively. I honestly don’t care about what the nerfs will be as long as they’re nerfs, I just put some obvious suggestions there and yea s/d thief is op because of the survivability BUT with only this it wouldnt be op, right? obv insanely high dmg+insanely high survivability together are op. So I’m suggesting to nerf only one of these aspects (preferably survivability since thief shouldn’t have this). And yeah you can’t really nerf trickery because all of the other thief builds will become unviable.
s/d is not the strongest spec right now. there are far stronger specs.
warrior, believe it or not, is still the strongest class in pvp.
ele is strong too but imo still balanced.
AI builds are annoying and strong, sadly they dont require much skill.the problem with s/d thieves is that they are gamebreaking for other dps/roam classes. thief has good burst, good mobility, with all the evades fairly good survivability and they are the fastest class in the game (nobody plays usain bolt warrior in pvp).
its less effective to take a different roamer than a thief. and of all the thief specs s/d is currently the most effective one.
Do you even play this game bro?
I’m voting for the best tom eu with his ghettochef rhymes <3
Anabolly?
This needs a hotfix!
Maybe nerf some other things instead? Shadowstep, refuge and infil signet are all very important in a lot of builds, I agree pw thief needs a nerf which makes it require more skill (hopefully) but the above mentioned ultilities are pretty overpowered aswell. Every good pvp thief build uses these ultilities, so think about changing these aswell please. (don’t make them unusable)
Constructive post from a constructive player.
It seems kind of like a bug that the interupt doesn’t cost initiative on other skills than hs, hopefully it gets fixed during the next balance patch, because it’s way too forgiving the way it is.
Just wanted to say that he’s no longer rank 1.
You have got to be kittening kidding me, Rizadon is good? 17-0? I’ve never seen him in pvp before, he has 17 GAMES and I’m pretty kitten sure he queues at 5 am in the night when no other good player is queueing for an easy win. roflmao
Whatever not even going to bother arguing with you, have fun.
Last Refuge is an extremely usefull trait, just learn to play with it.
I agree titles are very annoying, it would be great if u gave us the option to turn them off.
I played pistol whip thief since release and its now absolutely unviable, thanks Anet for ruining the build i enjoy.
I also have major lagg since the patch, I play pvp really much and its almost unplayable for me now. are there any updates on when this will be fixed?
Alright then, thanks for ur answers!
Not ikittenerg, just with 2-5 people roaming. :/
Hi, I’ve been having major lagg for the past few days and WvW is almost unplayable for me. I only have this lagg in WvW and its not my fps so im just lagging for no reason at all. Is there any reason for this?