Showing Posts For theloneaven.5206:
@Raiden Gr: Although I agree those modes where awesome in GW1. It was a different game and they will not bring those back to GW2 as a whole. I do think they can learn from what made pvp in GW so succesful and if they succeed in finding a balance between what they know (from HA and GvG) and what they want to achieve (E-Sport) they can make an even better Mode for GW2. I know this has been said a thousand times but we have to give them time, that’s partly the reason why I made this thread, to bundle the community ideas. So a developer may pass by and store this list in the back of his mind. So we can have an even more awesome pvp-experience.
Btw, Theloneaven – check this one https://forum-en.gw2archive.eu/forum/pvp/pvp/PvE-rewards-XP-Karma-in-PvP/ also a good idea.
Great find → added
@arikdg: I agree if there was a serious bonus for winning. But as it stands, it could lead to players staying on a point. But if both, a win-bonus and this steady increase, are implented it could work.
@Aragiel: Don’t get me wrong I support your sentiment. And it would be ideal if they could keep up with the posts the offcial site made when GW2 was still in release. Maybe 2 times a week would be a bit of overkill. But I agree that it would be a constructive thing to write out given interviews etc. on an offcial part of the forum or even on the official site. So I’ll add this to the list.
(edited by theloneaven.5206)
@ Dual: I added this one the list in response to the personal timers. I aggree that it’s a tactical part of the game but being unable to play for 40sec while bleeding out and 20sec personal timer would lead to frustation for a lot of players who are unable to play during this time. And we all play to play, right
Nevertheless I’ll add a note adressing your concerns
@Aragiel. I agree that community communication is important, but I can see that promising things before they (the developpers) are 100% sure that it’s implementable and wont cause issues could lead to more frustration with the players. I’m curious to a developper’s opinion on this one.
@ arikdg I would do this only when in battle this to keep a team from standing on their first point just to get the glory easy.
I’ll add this
Reserved for more
I thought I would just group a lot of the constructive ideas for pvp posted and repeated by many of the other users of this forum. If you have any additions post them below and I’ll add them in this post. Note that this is just a constructive list so it’s for ideas. Some may differ from your own ideas.
ALERT: please don’t post things like nerf this skill, balance this class, this is not that type of thread and I would like to keep the trolls out.
1. Add a clear “Join Solo” option in the tPVP menu. (alternative: set a “Join tPVP match” and a “Join sPVP match” option in the interface when entering the pvp-region)
2. Allow players to suicide in down state.
Note: May be a tactical part of the game, we will have to live with.
3. Create a clear PvP-Ranking system, with ladder.
4. Create a feel of “Winning” in sPVP. Maybe double the points for the winning team or something similar.
5. Make pug communication a bit simpler. (Maybe making it possible to call points or implementing mappinging)
6. Implement a spectator mode and show achievement messages in pvp or even pve enviroment. (i.e. “Team EatMyShorts has won a tournament” similar to the HA-messages) This to increase curiosity in pvp for pve players
7. Create a pvp match making system similar to the one in Guildwars I Team Arenas and HA. Or something alike with the same results. This to make group finding a bit easier.
8. Consider grouping pre-mades with pre-mades and pugs with pugs in free tournaments if possible. Or at least in the first round.
9. Change the name of Paid-tournament to something like Ticket-tournament. This minor change could in my opinion rid the feeling of pay to play the current name implies. (heard some people complain about this one)
10. Let all classes lose minions on downstate/let all classes keep minions on downstate. (i.e. It’s a problem necro’s lose their minions while mesmer can keep their ilussions)
11. (linked with Nr 6.) Add a replay mode so players can learn from their game and watch what other classes did to counter them etc.
12. Create a penalty for leaving tPVP. Maybe a timer so you have to wait to enter or even a XP-penalty in pve.
13. Give defenders holding a point (while in battle) a steady glory increase
14. Regulary update the community with as much information as possible, through a known and official channel. Like a part of this messageboard reserved for announcements or the offcial site (Concerning pvp)
15. Add an xp-gained in pvp to encourage players to level their alts through pvp (→ https://forum-en.gw2archive.eu/forum/pvp/pvp/PvE-rewards-XP-Karma-in-PvP/)
16. TBA with your! ideas
(edited by theloneaven.5206)