Showing Posts For themoneyhater.9213:

WvW diversity

in Suggestions

Posted by: themoneyhater.9213

themoneyhater.9213

Alright, we all know the castles, keeps, and camps of WvW backwards. How about change them up?

A) Make the structures different. Have the East keep Azura built, middle Char and West Sylvari or something.

B) Add more vertical gameplay. Think of Castles towering upwards, inter-tower bridges with 100 foot drops.

C) What if there was a mosh pit in the middle of the map. Npcs would spawn at each keep and auto-attack to the middle, sorta like in Dota. The fight could be altered by upgrading the npcs, picking them off, even taking a keep and spawning more from there. Like that theere could be more than just zergs to pose a threat. Solo players could find a use as well.

CAPES!!!

in Suggestions

Posted by: themoneyhater.9213

themoneyhater.9213

Am I the only one who misses capes from gw1? They look awesome! Plus with gw2 engine they could look… even awesomer! Who’s with me?!

Weapon animations

in Suggestions

Posted by: themoneyhater.9213

themoneyhater.9213

One thing that bugs me every time I check my char, is that he is always holding his blade in the middle or at the end of the handle (with the exception of the greatsword). It feels more real if the char holds his weapon properly or else it kinda looks pasted on.

But besides that, I want to ask everyone: Do you like the combat animations? Or do they feel a bit over the top?