Showing Posts For thereison.3926:
From what I’ve gathered, the bug can be exploited AND it can happen by accident, but whether or not it was present pre-event, I’m not sure. Regardless, it hasn’t been acknowledged, which is odd considering how they led up to the Golem event (they’re ‘trying new things’, ‘watching closely’, etc.).
I don’t care much about class balance; I’m not ultra competitive (most of the time). I’m actually more curious in how they perceive the class’s differing philosophies. I guess we’re getting some glimpses into that with the elite spec reveals, which sorta works.
Back to my original point, which I only used WvW to bolster, I simply believe they need to be more interactive with the community. That’s why they have “forum specialists”, right? All the chatter seems to be going on in the HoT subforum, which is understandable considering the hype that it’s generating, but they need a better balance.
This has been an issue for a long time (since launch, with some of these bugs). If we haven’t gotten a response, or a fix by now, we’re likely not going to get one anytime soon. Even if they were working on it, we wouldn’t know because they don’t tell us what they have planned haha.
That being said, posting here in the HoT forum increases your odds of getting a response from them (that chance being 0 on all the other subforums).
I should’ve fanagled this post into this HoT subforum — the devs seem to be spending all of their time there.
I hesitate using WvW as an example again, but it’s currently a stark contrast to the HoT forum. It’s gotten so bad that people have started to post topics on other subforums to try (beg?) to get Anet to acknowledge that there’s a rampant game-breaking bug currently in the wild.
Fixing a bug on a temporary event doesn’t make sense, obviously, but you’d think they could prematurely pull the event offline. Instead, that forum is a developer deadzone. WvW is being hyped up for HoT, and I understand there’s a lot of development required, but still…
(edited by thereison.3926)
I think the general negative sentiment (whether it be about communication, bugs, or other factors) amongst the community is going to end up changing the perception of this game for the worse, specifically for new potential players.
Gw2 has been hailed time and again for its great community on several reputable review sites and by well-known streamers. It’s going to be a shame to see that change.
Vocal minority :/
To me, the idea of the golem event shows that they’re at least trying to test out new ideas, which is awesome; I was using the bug as an example of their general lack of communication with the (in this case WvW) community.
There summary of my OP was basically a request for more transparency from the devs on direction and priorities. I personally think it would help attract new players, looking for an active community, and retain current players wondering what to look forward to. The fact that a vocal minority of the forums would gripe is a bummer, but the rest of us would probably be excited to hear from the devs.
That makes a lot of sense, unfortunately. It sounds analogous to a bad breakup…they opened up to us, tried to engage us in conversations (CDI, for example), but we spurned them (the first cut is the deepest?)
Anet, learn to love again; time heals all wounds! Please talk to us.
Also, daily reminder that WvW is dying faster than Greece’s economy…read (just about) anything on your WvW forum.
I don’t think it’s fair to say “they don’t care”; time is a finite resource, especially leading up to an expansion, and we don’t know where their priorities lie.
I suppose that’s my point — this game’s community is often praised as being one of the best parts of the game, yet the dev-player relationship (arguably one of the most important aspects of a ‘community’) is so spartan. We’re lacking responses and feedback on core aspects of the game. I’m not asking for specific solutions to bugs or balance; I would just love to see a high-level roadmap on where they plan to take the game in the near future.
Dear Anet,
Please, for the sake of your revenue stream, let us (the community) know that you’re still out there, watching and listening to your loyal peasants.
- WvW Golem bug still being abused (since the event started) — had to be said, sorry
- Lack of transparency (a PTS would be a huge first step)
- General thoughts on balance (specifically your thoughts, so we can engage in a constructive discussion)
- A roadmap (again, more of a “this is what we want to do” / “this is what we see for the future” kinda deal would be awesome!)
I liked the CDI threads from a while back, and I think that a lot of great feedback was provided during them.
In general, I think HoT is taking the game in the right direction, and the recent changes you’ve made have been awesome (unified wallet, specialization trees + PvE / PvP specific ‘builds’, to name a few). I just think that we, as the community, would appreciate a bit more information from on-high.
Despite its shortcomings, Destiny (in my opinion) had a very engaged Dev – player relationship, through their appointed manager (Deej), and it felt great to know where Bungie felt the game should be going. Companies end up retaining a lot more loyal (paying) customers this way, and I would love to see Anet take notice.
If you have the time, I appreciate you listening to one of your loyal players (since Lineage II).
IGN: Anna Frankly (thereison.3926)
Playstyle: WvW, sPvP
Server: Stormbluff Isle
Experience with thief: Played GW2 since launch, but spent most of my time on my elementalist (Faran Prime, 1046d played); played on/off since (splitting time between Destiny, D3, etc.). Recently felt the urge to make a thief and I instantly fell in love with the aesthetics, playstyle and pace. Since I insta-leveled my thief to 80, I’m still learning the ropes, and I’m very much looking forward to joining a guild specifically focused on Thief from which I can learn. I have an 80 ele and warrior on the side as well, and I know things…and stuff.
Thanks! Have they acknowledged these?
Hi,
Last night I noticed that every time I selected a reward track in the PvP Lobby, it would revert immediately after I closed the window (CoE last night, Arah just now). I’ve tried restarting, logging in/out, restarting my computer and every possible reward track; no matter what, it still reverts back the moment I close the window.
I tried to report a bug in-game, but all the categories are shown in [[xxxxxxx]] in lieu of actual text. It appears that even the bug reporting is bugged!
Anyone else having these issues?
Moving this to the bug forum – sorry
I’m playing 6/0/6/0/2 and I love it.
For fire, I run VI (deal more damage when attuned to fire), VII (use cleansing fire), and XIII (Blinding Ashes, yea it can be useful).
Earth, VI (more damage within 600yds), VII (cond DMG from toughness), XII (written in stone).
Arcane, III (saved my kitten more than once).
Toolbar skills: ether renewal, signet of fire + air, Glyph of Storms and Glyph of Greater Elemental.
Honestly, one of the best things about S/F with this build is that we have access to SO. MANY. BLINDS. Yes, blinding ashes is kinda bad because of the ICD, but we have an AoE blind (GoS), Earth 3, Air 3, blind on burn procs, and signet of air. You use those right, apply your burns and bleeds, and mitigate damage.
I’m by no means an expert (been playing my ele main since launch, on and off), but this is the most comfortable build I’ve used so far. In the past few days, I’ve solo’d a d/p thief, spirit ranger (even 2v1d this combo, though that win might have been more due to their lack of skill rather than my abilities), a hambow or two, and a bunker guardian. Those matches were much more balanced than I remember with other builds (I only consistently lost to the hambow and thief).
Just my $0.02.
Edit: Now I know why I see the word “kitten” so often!
(edited by thereison.3926)