Showing Posts For timikoy.8571:

Toughness & Power, theory & numbers

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Posted by: timikoy.8571

timikoy.8571

@Cres: Yes that is how “Attack” is determined, but that number is never used as far as anyone has shown. I have no idea why it exists.

If you want to see evidence for this, go to HoM and get a PvP Steady weapon and a normal PvP weapon of the same type. Take off your armor and amulet and reset your traits, which puts you at 916 power.

Steady weapons do ~125 damage (attack ~1000) depending on the type, and normal ones do something around 1000 on average (attack ~ 2000).

If damage were proportional to attack, you’d expect switching from steady to normal to double your tooltip damage. It actually will go up by a factor closer to 10, roughly the same factor by which (average) weapon damage increased. This means that skill damage is not proportional to attack, and also suggests that it is proportional to weapon damage.

You can also watch what happens when you equip/unequip gear with power stats or invest in power traits to see that skill damage also appears to be proportional to power.

I’ve seen data (including my own) that supports this over a good range of stats and skills.

Warrior bug compilation. [Closed, used the sticky]

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Posted by: timikoy.8571

timikoy.8571

problem is that in order to loose a target i need to press esc 20 kitten times when i am in combat (when out of combat i only need to press a single time). so, right when i need to loose a target as fast as i can to run away from zergs in WvW and cast movent skills like sword 2, GS 3 and 5, and bulls charge (dont even know if they are considered movent skills, coz theres an specific trait to break immobilize than i use but dunno if works) i can’t loose the god d**n target. so end up casting skills like bulls charge, even dodge skill, over this zerg of death.
why do i have to press esc a hundread times to unselect a target? at least make a hot key entry in the control options to unselected the already selected target. i makes me mad and depressive when i jump towards the enemy zerg. omg i’m already getting stressed about this again… is it only with me? never heard any1 complaining about it.

I know exactly your frustration, but fortunately there is a workaround: use the Target Next Ally bind. This works 100% as well as “Drop Target” would in letting you jump/dash in the direction you are facing, with the minor side effect of having a random friendly target selected if any are nearby.

Warrior bug compilation. [Closed, used the sticky]

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Posted by: timikoy.8571

timikoy.8571

Here are some tooltip bugs/errors:

The tooltip damage for the burst skills do not change when weapon damage changes with the exception of Greatsword level 1 and Longbow (I did not test underwater weapons), so they generally show inaccurate values. Furthermore, the Greatsword and Hammer display inconsistent values at level 1 compared to levels 2 and 3.

The tooltip damage for Impale and Riposte are inconsistent with actual damage (tooltips are higher).

The tooltip damage for Arcing Arrow is lower than actual damage.

The tooltip for Fan of Fire says each stack of burning lasts 2s, but in practice each lasts only 1s.

Also, the 15th point in Strength grants 25 power instead of 10 for some reason.

EDIT: I should note, I was testing with steady weapons and no gear or traits (except the last one of course).

(edited by timikoy.8571)